**V3.7.3 January 31, 2020**

**ADDED**: A NEW VALENTINE FEAT, unlocking new cosmetic options.

**Fixed**: Heart per second production rate for Valentine.

**Fixed**: several event tooltips regarding stack sizes.

**Fixed**: Autocast tutorials locking game progress.

**ADDED**: graphics for later Share Benefits tiers.

**V3.7.2.1 January 16, 2020**

**Fixed**: S180 unlock

**Fixed**: W5375 formula, was a direct multiplier rather than a percentage multiplier.

**Fixed**: Stats panel layout (Mobile)

**Fixed**: Spell tutorial not advancing when using hotkeys

**Fixed**: Research branches in Ascension 2 now show the correct amount of slots.

**Added**: Spiritual Surge and Catalyst in the Magic section of the Stats panel.

**Added**: Spell Tier levels are now visible in the spells tooltips.

**Added**: Lineage levels are now shown in the Stats panel.

**Added**: NEW REINCARNATION POWER at Reincarnation 150

**Effect**: Unique Buildings count more for Call to Arms purposes based on Reincarnations made.

**Formula**: (buildings * R)

**Fixed**: Rough Stone artifact, Unlock chance and unlock requirements.

**Fixed**: Mercenary now count their Tax Collection alternatives as faction spells, for the purpose of several upgrades' formulas.

**Changed**: Buy10000 is no longer available in Ascension 0.

**Fixed**: **Drow Challenge 1**: (Organized Crime)

Now requires Honor Among Killers purchased, as intended.

**Mercenary Set**

**Old Effect**: Lineage levels count 50% more.

**New Effect**: Lineage levels count 25% more.

**Archon Lineage**

**Old Effect**: Increase Faction Coin find chance multiplicatively by 25% per level.

**New Effect**: Increase Faction Coin find chance multiplicatively by 20% per level.

**Archon Challenge 4**: (Time Merge)

**Effect**: Increase Unique Building production based on time spent in this game.

**Old Formula**: (3.5 * log10(1 + x) ^ 3.5), where x is time spent in this game.

**New Formula**: (8 * log10(1 + x) ^ 4), where x is time spent in this game.

**Djinn Challenge 4**: (Worldly Desires)

**Old Challenge**: Have a spell duration of at least 1 year (365 Days).

**New Challenge**: Have a spell duration of at least 275 Days.

**Old Effect**: Multiplicatively increase Assistants, production bonus from Gems and Maximum Mana by 8%, 88% and 888%, targets chosen randomly and refreshing every 88 seconds.

**New Effect**: Multiplicatively increase Assistants, production bonus from Gems and Maximum Mana by 88%, 88% and 888%, targets chosen randomly and refreshing every 88 seconds.

**Spellcraft 5125**: (Spilling)

**Effect**: Increase the production of buildings affected by at least 3 spells based on Mana Produced.

**Old Formula**: (2.5 * ln(1 + x) ^ 2.5), where x is mana produced (This Game)

**New Formula**: (2 * ln(1 + x) ^ 2), where x is mana produced (This Game)

**Craftsmanship 5125**: (Restauration)

**Effect**: Increase the production of all buildings based on assistants owned.

**Old Formula**: (0.75 * x ^ 0.25), where x is assistants owned.

**New Formula**: (0.5 * x ^ 0.25), where x is assistants owned.

**Craftsmanship 5375**: (Manufacture)

**Effect**: Increase Faction Coin Find Chance additively and multiplicatively based on Clicks made in this game.

**Old Additive Formula**: (6.5 * x ^ 0.65), where x is clicks in this game.

**New Additive Formula**: (6 * x ^ 0.6), where x is clicks in this game.

**Craftsmanship 5625**: (Discovery)

**Effect**: Trophies and Artifacts count more based on excavations, including resets made in this game.

**Old Formula**: (0.5 * (x * (y + 1)) ^ 0.5), where x is excavations (This R) and y is excavation resets (This Game).

**New Formula**: (0.25 * (x * (y + 1)) ^ 0.5), where x is excavations (This R) and y is excavation resets (This Game).

**Divine 5875**: (Birthright)

**Old Effect**: Gain the Bloodline effects of your **most** used non-mercenary faction. Based on time (This R), can give any vanilla, prestige or elite bloodline

**New Effect**: Gain the Bloodline effects of your **least** used non-mercenary faction. Based on time (This R), can give any vanilla, prestige or elite bloodline

**Economics 5875**: (Prosperity)

**Effect**: Multiplicatively increase Faction Coin find chance based on your faction spell activity in this game.

**Old Formula**: (0.5 * x ^ 0.5), where x is your least used faction spell (This game)

**New Formula**: (0.4 * x ^ 0.4), where x is your least used faction spell (This game)

**Forbidden 6000**: (Inevitability)

**Effect**: Increase your next time head start based on time spent in this game.

**Changed**

Headstart is now capped at time spent in your current Reincarnation.

No longer gives double time in this Reincarnation.

No longer provides a headstart when Reincarnating.

**Share Benefits**

Tier 41 and above cost x4/x2.25 (with S1275) instead of x2/x1.5 (with S1275)

**V3.7.0 December 16, 2019**

**Added**: Added a new Christmas feat and upgrade.

Check **Event** page once event starts.

**Changed A3 Only**: Research now has a budget system: Each branch is given a 3500 budget, and now research cost their number to buy.

**Changed**: Faction Research in A3 is no longer free.

**Changed**: Research Points cap increased to 7000 starting from A3-R175+.

**Formula**: Tiers FC cost for A3+ increased to (10 * (x + 1) ^ 10), where x is fc cost.

**New Artifacts**

** Forgotten Relic**

**Clue**: Research it!

**Description**: Intricate leylines of mana cover the surface of this stone, moving and flailing endlessly to create ever-different patterns.

**Requirement**: R175+

**Chance**: (x ^ 2 / 100000000000), where x is spent Research points.

**Effect**: Unlocks Research Facility upgrades

**Note**: Each Facility needs their respective artifact and this artifact to get their respective upgrade.

** Apeiron**

**Clue**: Be different.

**Description**: The source of everything. Can fit in the average pocket.

**Requirement**: R175, Mercenary, 15 different faction upgrades.

**Chance**: 0.1%

**Effect**: Gives upgrade with same name

**Upgrade Effect**: Unlocks new Research Facility

**Upgrade Cost**: 1 Qatg (1e105), 100 Qid (1e50) Dwarven and Drow Coins

**Upgrade Description**: Take advantage of the most ancient and secret arts to empower your production beyonds known limits.

**Upgrade Description**: Unlock the Forbidden research facility and increase Mercenary production by 100%, plus an additional bonus based on Forbidden research point. These upgrades will persist through abdications and reincarnations, providing a permanent bonus to all factions affected.

**Upgrade Cost**: 1 Qatg (1e105), 100 Qid (1e50) Dwarven and Drow Coins

**Note**: Upgrade only needs to be bought once.

** Forbidden (New Facility)**

**Requirement**: Forgotten Relic, Apeiron artifact and upgrade.

**Effect**: Increase Mercenary production based on Forbidden research points. (Not A nerfed)

**Mana Loom**

**Clue**: Attracted by amassed mana reserves.

**Description**: Used to weave even the thinnest mana strings.

**Requirement**: R175, Chaos Alignment

**Chance**: (log10(x) ^ 3 / 50000), where x is mana produced (This Game)

**Effect**: Gives upgrade with same name

**Upgrade Requirement**: Forgotten Relic, Mana Loom artifact and upgrade.

**Upgrade Effect**: Expands the Spellcraft research facility, permanently increasing Spellcraft budget by 2500.

**Upgrade Cost**: 10 Dtg (1e100), 1 Qid (1e48) Fairy Coins

**Note**: Upgrade only needs to be bought once.

**Factory**

**Clue**: Dig it manually.

**Description**: Mass-production is the way to go.

**Requirement**: R175, True Neutral Alignment

**Chance**: (log10(x) ^ 3 / 10000), where x is clicks (This Game)

**Effect**: Gives upgrade with same name

**Upgrade Requirement**: Forgotten Relic, Factory artifact and upgrade.

**Upgrade Effect**: Expands the Craftsmanship research facility, permanently increasing Craftsmanship budget by 2500.

**Upgrade Cost**: 10 Dtg (1e100), 1 Qid (1e48) Elven Coins

**Note**: Upgrade only needs to be bought once.

**Mythos**

**Clue**: Spells get sad when not used for a long time.

**Description**: Accurate historical list of every existing or non-existing deity.

**Requirement**: R175, Good Alignment

**Chance**: (x / 4320000), where x is minimum spell activity time. (This Reincarnation)

**Effect**: Gives upgrade with same name

**Upgrade Requirement**: Forgotten Relic, Mythos artifact and upgrade.

**Upgrade Effect**: Expands the Divine research facility, permanently increasing Divine budget by 2500.

**Upgrade Cost**: 10 Dtg (1e100), 1 Qid (1e48) Angel Coins

**Note**: Upgrade only needs to be bought once.

**Vault**

**Clue**: Show your prowess as a Royal Trader.

**Description**: Never a place could be more secure.

**Requirement**: R175, Balance Alignment

**Chance**: (x / 100000000), where x is Royal Exchange Bonus.

**Effect**: Gives upgrade with same name

**Upgrade Requirement**: Forgotten Relic, Vault artifact and upgrade.

**Upgrade Effect**: Expands the Economics research facility, permanently increasing Economics budget by 2500.

**Upgrade Cost**: 10 Dtg (1e100), 1 Qid (1e48) Goblin Coins

**Note**: Upgrade only needs to be bought once.

**Athanor**

**Clue**: Archemy.

**Description**: The legendary oven that could smelt souls into matter.

**Requirement**: R175, Order Alignment

**Chance**: (x / 1000000), where x is Alchemy Research Points.

**Effect**: Gives upgrade with same name

**Upgrade Requirement**: Forgotten Relic, Athanor artifact and upgrade.

**Upgrade Effect**: Expands the Alchemy research facility, permanently increasing Alchemy budget by 2500.

**Upgrade Cost**: 10 Dtg (1e100), 1 Qid (1e48) Undead Coins

**Note**: Upgrade only needs to be bought once.

**Battlefield**

**Clue**: Would you think an army is enough to excavate this?

**Description**: An extremely accurate replica of a battle fought long ago.

**Requirement**: R175, Evil Alignment

**Chance**: (log10(x) ^ 3 / 20000), where x is the number of Assistants. (base and temporary, not invisible)

**Effect**: Gives upgrade with same name

**Upgrade Requirement**: Forgotten Relic, Battlefield artifact and upgrade.

**Upgrade Effect**: Expands the Warfare research facility, permanently increasing Warfare budget by 2500.

**Upgrade Cost**: 10 Dtg (1e100), 1 Qid (1e48) Demon Coins

**Note**: Upgrade only needs to be bought once.

**New Researches**

**Spellcraft**

**S5125**: For all Factions

**Research Name**: Spilling

**Effect**: Increase the production of buildings affected by at least 3 spells based on Mana Produced.

**Formula**: (2.5 * ln(1 + x) ^ 2.5), where x is mana produced (This Game)

**S5375**: For Chaos

**Research Name**: Invocation

**Effect**: Increase Maximum Mana additively and multiplicatively based on the activity time of your least used spell.

**Formulas**

**Additive**: (1000 + 80 * x ^ 0.8), where x is spell activity time in seconds.

**Multiplicative**: (0.6 * x ^ 0.6), where x is spell activity time in seconds.

**S5625**: For all Factions

**Research Name**: Leylines

**Effect**: Multiplicatively increase Mana Regeneration based on assistants owned.

**Formula**: (0.65 * x ^ 0.35), where x is assistants

**S5875**: For all Factions

**Research Name**: Mirrors

**Effect**: Multiplicatively increase Assistants based on Spell casts in this game.

**Formula**: (ln(x) ^ 1.85), where x is spell casts this game

**Craftsmanship**

**C5125**: For all Factions

**Research Name**: Restaurantian

**Effect**: Increase the production of all buildings based on assistants owned.

**Formula**: (0.75 * x ^ 0.25), where x is assistants owned

**C5375**: For Neutral

**Research Name**: Manufacture

**Effect**: Increase Faction Coin Find Chance additively and multiplicatively based on Clicks made in this game.

**Formulas**

**Additive**: (6.5 * x ^ 0.65), where x is clicks in this game

**Multiplicative**: (x ^ 0.35), where x is clicks in this game

**C5625**: For all Factions

**Research Name**: Discovery

**Effect**: Trophies and Artifacts Count more based on excavation and excavation resets in this game.

**Formula**: (0.5 * (x * (y + 1)) ^ 0.5), where x is excavations (This R) and y is excavation resets (This Game)

**C5875**: For all Factions

**Research Name**: Genuineness

**Effect**: Multiplicatively increase Maximum Mana based on lowest Lineage level.

**Formula**: (50 + 1.5 * x ^ 0.95), where x is the lowest lineage

**Divine**

**D5125**: For all Factions

**Research Name**: Selection

**Effect**: Increase the production of Unique buildings based on Clicks in this game.

**Formula**: (x ^ 0.4), where x is clicks this game

**D5375**: For Good

**Research Name**: Zealotry

**Effect**: Multiplicatively increase Mana Regeneration based on Royal Exchanges purchased in this game.

**Formula**: (0.75 * x ^ 0.75), where x is royal exchanges this game

**D5625**: For all Factions

**Research Name**: Prophecy

**Effect**: Empowers the effects of your faction's Set based on time spent with your least used faction. Lineage levels count more, by the same amount, for your faction’s Advanced Heritage.

**Formulas**: (0.3 * x ^ 0.7), where x is your least spent faction time

**D5875**: For all Factions

**Research Name**: Birthright

**Effect**: Gain the Bloodline effects of your most used non-mercenary faction.

**Note**: Based on time (This R), can give any vanilla, prestige or elite bloodline

**Economics**

**E5125**: For all Factions

**Research Name**: Decentralization

**Effect**: Increase the production of all buildings based on the amount of buildings you own. Lower tiers get better bonuses.

**Formula**: ((6 - 0.5 * T) ^ 2 * x ^ 0.85), where T is building tier and x is the number of (every) buildings you own

**E5375**: For Balance

**Research Name**: Whipround

**Effect**: Increase Royal Exchange bonus additively and multiplicatively based on Tax Collections cast in this game.

**Formulas**

**Additive**: (x ^ 0.2), where x is tax collections (This game)

**Multiplicative**: (0.85 * x ^ 0.15), where x is tax collections (This game)

**E5625**: For all Factions

**Research Name**: Loan Sharking

**Effect**: Tax Collection is worth more based on Gold owned.

**Formula**: (log10(1 + x) ^ 1.8), where x is your current gold

**E5875**: For all Factions

**Research Name**: Prosperity

**Effect**: Multiplicatively increase Faction Coin find chance based on your faction spell activity in this game.

**Formula**: (0.5 * x ^ 0.5), where x is the sum of your faction spells’ activity time (This game)

**Note**: Only checks the base faction spell of your faction(s). On mercs, scales off Share Benefits and the two chosen Faction Spells.

**Alchemy**

**A5125**: For all Factions

**Research Name**: Putrefaction

**Effect**: Increase the production of Non-Unique buildings based on the longest time spent without abdicating in this Reincarnation.

**Formula**: (x ^ 0.75), where x is the longest time spent without abdicating (This R, can also be This Game)

**A5375**: For Order

**Research Name**: Albedo

**Effect**: Increase all spells duration based on spell casts in this game.

**Formula**: (ln(x) ^ 1.85), where x is spell casts this game

**A5625**: For all Factions

**Research Name**: Reduction

**Effect**: Reduce all spells cost based on their individual duration.

**Formula**: Additive reduction: ((x/y) ^ 0.65), where x is duration and y is base duration.

**A5875**: For all Factions

**Research Name**: Equivalence

**Effect**: Multiplicatively increase Royal Exchange bonus based on Faction Coin found in this game.

**Formula**: (log10(x) ^ 1.5), where x is faction coins this game

**Warfare**

**W5125**: For all Factions

**Research Name**: Sovereignty

**Effect**: Increase the production of two highest tier buildings based on assistants you own.

**Formula**: (x ^ 0.3), where x is assistants

**W5375**: For Evil

**Research Name**: Officers

**Effect**: Gain assistants multiplicatively based on amount of trophies unlocked.

**Formula**: (2.5 * x ^ 0.5), where x is trophies

**W5625**: For all Factions

**Research Name**: Concealment

**Effect**: Offline time counts more based on Mana Produced in this game.

**Formula**: (2.5 * ln(1 + x) ^ 2.5), where x is mana produced (This game)

**W5875**: For all Factions

**Research Name**: Patience

**Effect**: Time spent with Prestige Counts 500% more. Time spent with Elite factions Counts 1000% more.

**Forbidden**

**F5250**: For all Factions

**Research Name**: Dreamwalking

**Effect**: Increase Offline Bonus based on time spent offline in this Reincarnation.

**Formula**: (0.7 * x ^ 0.7), where x is offline time (This R)

**F5500**: For all Factions

**Research Name**: Gathering

**Effect**: Additively increase production bonus from Gems based on your Faction Coin find chance.

**Formula**: (2.5 * log10(1 + x) ^ 2.5), where x is faction coin find chance

**F5750**: For all Factions

**Research Name**: Corruption

**Effect**: Gain the base Union effect of your opposite Alignment.

**Note**: Neutral and Balance don’t have opposites so they stay the same

**F6000**: For all Factions

**Research Name**: Inevitability

**Effect**: Increase your next time head start based on time spent in this game.

**Formula**: (x ^ 0.75), where x is time spent (This Game)

**New Secret Trophy**

**True Harlequin**

**Requirement**: As a Mercenary, purchase one upgrade from 15 different factions.

**Effect**: Gives Upgrade with same name.

**Effect**: Increase the production of all buildings based on the amount of different factions involved in your Mercenary upgrades.

**Formula**: (x ^ 3), where x is different upgrades from different factions (up to 3375% maximum possible).

**Cost**: 1e152 (100 Noqag)

**Changed**

**God's Fingers**

Now a Secret Trophy.

**Old Requirement**: Reach 700 M (7e8) automatic clicks in this Reincarnation.

**New Requirement**: Reach 100 M (1e8) automatic clicks in this Reincarnation.

**Old Effect**: None

**New Effect**: Gives Upgrade with same name.

**Effect**: Clicks count 100% more and autoclicks 5 times per second.

**Cost**: 200 QiSxg (2e200), A1+ Free

**Changed Research**

**E400 - Conversion**

**Effect**: Increase production bonus from Gems based on your Royal Exchange bonus.

**Old Formula**: floor(x ^ 0.95), where x is your Royal Exchange Bonus.

**New Formula**: (0.85 * floor(x ^ 0.85)), where x is your Royal Exchange Bonus.

**E1425 - Rarity**

**Old Requirement**: 7 days playtime each with Titan, Druid and Faceless, Research A545, C1300

**New Requirement**: 5 days playtime each with Titan, Druid and Faceless, Research A545, C1300

**Changed Challenges**

**Archon Challenge 2**

**Effect**: Multiplicatively increase assistants based on Offline Bonus.

**Old Formula**: (1.75 * log10(1 + x) ^ 1.75), where x is offline bonus multiplier

**New Formula**: (2 * log10(1 + x) ^ 1.75), where x is offline bonus multiplier

**Archon Challenge 3**

**Effect**: Reduce Royal Exchange cost multiplier by -0.02 and increase Royal Exchange bonus by 100%.

**Effect**: Multiplicatively increase time spent in this game based on Royal Exchanges bought.

**Old Formula**: (2.5 * ln(1 + x) ^ 1.25), where x is Royal Exchanges bought.

**New Formula**: (3 * ln(x) ^ 1.3), where x is Royal Exchanges bought.

**Archon Challenge 5**

**Old Challenge**: Have a Precognition duration of at least 1 day, with a minimum of 390% bonus.

**New Challenge**: Have a Precognition duration of at least 1 day, with a minimum of 350% bonus.

**Djinn Challenge 2**

**Effect**: Limited Wish casts count more based on Hellfire Blast casts in this game.

**Old Formula**: Multiplicative: (0.8 * x ^ 0.8), where x is Hellfire Blast casts (this game).

**New Formula**: Multiplicative: (0.78 * x ^ 0.78), where x is Hellfire Blast casts (this game).

**Effect**: Each time you cast an Evil spell, you gain additional casts equal to the amount of trophies you have.

**Old Formula**: Additive: (x ^ 0.7), where x is number of trophies. Applies only for real evil spells, adds casts directly to the spell’s casts.

**New Formula**: Additive: (x ^ 0.65), where x is number of trophies. Applies only for real evil spells, adds casts directly to the spell’s casts.

**Djinn Challenge 3**

**Old Effect**: Makes Limited Wish scale faster based on Research Points used in this game.

**New Effect**: Increase the minimum value on which Limited Wish is based.

**New Formula**: (0.1 * x ^ 0.9), where x is research points spent.

**Demon Perk 2**

**Old Challenge**: 5 days of HFB activity time (This R).

**New Challenge**: 2 days of HFB activity time (This R).

**Makers Challenge 2**

**Effect**: Production bonus from Gems is increased multiplicatively based on Tax Collections cast in this game.

**Old Formula**: (0.7 * ln(1 + x) ^ 1.7), where x is number of Tax Collections. (This game)

**New Formula**: (ln(x) ^ 2), where x is number of Tax Collections. (This game)

**Makers Challenge 3**

**Effect**: Assistants and Maximum Mana Infinite Spiral effects are also increased by Mana Regeneration.

**Old Formula**: (12.5 * (ln(1 + x * y) ^ 1.25), where x is max mana, y is mana regeneration.

**New Formula**: (12.5 * (ln(1 + x * y) ^ 1.3), where x is max mana, y is mana regeneration

**Changed Artifact Sets**

**Fairy Set**

**Effect**: Increase Farm, Inn and Blacksmith production based on number of assistants owned.

**Old Formula**: (0.65 * x ^ 0.65), where x is number of assistants owned.

**New Formula**: (x ^ 0.7), where x is number of assistants owned.

**Elf Set**

**Old Effect**: Increase all building production based on total amount of Elven Lucks triggered (This R)(since unlock).

**New Effect**: Increase clicking reward based on the total amount of Elven Luck effects triggered.

**Formula**: (6 * x ^ 0.6), where x is amount of Elven Lucks triggered.

**New Effect**: Also autoclicks 10 times per second.(Affected by artifact set buffs)

**Angel Set**

**Effect**: Additively increase Mana Regeneration based on highest amount of spells cast in a single game.

**Old Formula**: (3 * x ^ 0.3), where x is spells cast in a single game.

**New Formula**: (3.5 * x ^ 0.35), where x is spells cast in a single game.

**Dragon Set**

**Effect**: Increase the duration of all spells based on spells cast in this Reincarnation.

**Old Formula**: (1.5 * ln(1 + x) ^ 1.5), where x is spells cast in this Reincarnation.

**New Formula**: (1.75 * ln(x) ^1.25), where x is spells cast in this Reincarnation.

**Mercenary Set**

**Effect**: Lineage levels count 100% more.

**Effect**: Lineage levels count 50% more.

**Changed Faction Upgrades**

**Elven**

**Camouflage (EL11)**

**Old Effect**: Assistants and Clicks count 1,500% more for all purposes and increase assistant production based on assistant amount.

**Old Formula**: (0.75 * x ^ 0.75), where x is assistant count.

**New Effect**: Assistants and Clicks count 1,000% more for all purposes and increase assistant production based on assistant amount.

**New Formula**: (0.7 * x ^ 0.7), where x is assistant count.

**Undead**

**Flesh Servants (Undead 10)**

**Effect**: Increase assistants based on the amount of Flesh Workshops you own.

**Old Formula**: (1.25 * x ^ 0.7), where x is amount of Flesh Workshop owned.

**New Formula**: (1.25 * x ^ 0.75), where x is amount of Flesh Workshop owned.

**Zombie Apocalypse (Undead 11)**

**Effect**: Gain assistants based on the total amount of time spent offline. (This R)

**Old Formula**: (15 * x ^ 0.85), where x is offline time this R.

**New Formula**: (20 * x ^ 0.9), where x is offline time this R.

**Changed Faction Unions**

**Fairy Union**

**Effect**: Increase assistant production based on amount of Enchanted Fields, Inns and Blacksmiths if building count is even, or all other buildings if building count is odd.

**Old Even Formula**: (15 * x ^ 0.5), where x is Enchanted Fields, Inns and Blacksmiths (If building count is even)

**Old Odd Formula**: (15 * x ^ 0.5), where x is T4-T11 Buildings (If building count is odd)

**New Even Formula**: (6 * x ^ 0.6), where x is Enchanted Fields, Inns and Blacksmiths (If building count is even)

**New Odd Formula**: (6 * x ^ 0.6), where x is T4-T11 Buildings (If building count is odd)

**Undead Union**

**Effect**: Increase the production of Unique Buildings based on your Offline Bonus.

**Old Formula**: (75 * ln(1 + x) ^ 2.25), where x is offline bonus multiplier.

**New Formula**: (100 * ln(1 + x) ^ 2.25), where x is offline bonus multiplier.

**Faceless Union**

**Effect**: Increase assistants additively based on amount of time spent as a random faction. Updates every 3 minutes.

**Old Formula**: (55 * x ^ 0.55), where x is random faction all time in seconds.

**New Formula**: (60 * x ^ 0.6), where x is random faction all time in seconds.

**Dwarven Chaos Union**

**Effect**: Chaotically Multiplicatively increase assistant count based on spells cast this R.

**Old Formula**: (y = floor(log10(1 + x) + 1) / 10 + 2), for each digit of x, 2 * sum(mod(x, 10) ^ y) ^ 0.9

**New Formula**: (y = floor(log10(1 + x) + 1) / 10 + 2), for each digit of x, sum(mod(x, 10) ^ y) ^ 0.9

**Dragon Union**

**Order Effect**: Increase the production of all buildings based on time spent as Order this R.

**Old Formula**: (6.5 * x ^ 0.65), where x is time spent as Order this R.

**New Formula**: (7 * x ^ 0.7), where x is time spent as Order this R.

**Chaos Effect**: Increase the production of Unique or Non-Unique buildings based on the amount of assistants you own. Target buildings depend on (ln(x)) where x is FC chance (even for Unique, odd for Non-Unique).

**Old Formulas**

**Non-Unique**: (25 * 0.6 * x ^ 0.6), where x is assistant count.

**Unique**: (0.6 * x ^ 0.6), where x is assistant count.

**New Formula**: (0.2 * x ^ 0.8), where x is assistant count.

**Other Changes**

**Undead Unique Building**

**Flesh Workshop**

**Effect**: Increase production based on mana regen.

**Old Formula**: (15 * x ^ 0.65), where x is mana regen per second.

**New Formula**: (35 * x ^ 0.65), where x is mana regen per second.

**Archon Bloodline**

**New Effect**: You can purchase additional researches based on their research points cost. This budget increases with time spent in this game.

**New Formula**: (500 + 0.1 * ln(1 + x) ^ 4), where x is this game in seconds.

**Note**: Only for A3, A2 will still keep the old effect.

**Chrono Loading**

**Effect**: A fraction of Precognition duration is added to time spent in this game.

**Old Formula**: (25 * x ^ 0.55), where x is Precognition duration.(seconds)

**New Formula**: (3600 + 60 * x ^ 0.4), where x is Precognition duration.(seconds)

**Faceless Lineage**

**Effect**: Increase the duration of all spells based on lineage level.

**Old Formula**: (x ^ 2.25)%, where x is lineage level.

**New Formula**: (x ^ 2)%, where x is lineage level.

**Art of the Crow**

**Evil Effect**: The amount increased is Based on production bonus from Gems.

**Old Formula**: (30 + 30 * x ^ 0.3), where x is production bonus from Gems.

**New Formula**: (50 + 30 * x ^ 0.3), where x is production bonus from Gems.

**Art of the Crow**

**Neutral Effect**: The amount increased is based on Royal Exchanges made.

**Old Formula**: (0.8 * x ^ 0.8), where x royal exchanges made.

**New Formula**: (x ^ 0.75), where x royal exchanges made.

**MAD Unlocks**

**Old Requirement**: 2 days this Game spell activity time

**New Requirement**: 2 days this Reincarnation spell activity time

**Nonexistent Ruler**

**Old Cost**: 10 Qig (1E154)

**New Cost**: 10 Spd (1E55)

**Changed**: Elven Bloodline, Elven Lineage, Elven Union, Elven Set, Craftsmanship 590 (Alloys) and Chocolate Egg now also generate offline clicks.

**Changed**: Spell costs now have a low cap at 1.

**Changed**: R60 bonus moved to R58.

**Changed**: Call to Arms now has a 25% starting bonus.

**Changed**: Tier 7 no longer visible in spell tooltip pre-A2

**Changed**: Increased Share Benefits tier cap to 99 in A3 only.

**Changed**: Share Benefits now keeps track and shows this game stats.

**Changed**: Lineage Container is now visible before purchasing a Bloodline. This should help planning for this game strategies without having to look out-game for information.

**Fixed**: Game no longer breaks with coin cap.

**Mobile**: Trophies now display a red dot when newly discovered. Dots disappear upon closing the trophy panel.

**Added**: R46 Dragon Quests timers

**New Tutorials**: Multibuy, Treaties, Free Treaty Description, Automatic Casting, Spell Tiers, Bloodline Selection, 2nd Ascension + Alignments, Lineages

**Fixed**: Many tooltips

**Old Patches**

No history for older patches, see **Changelogs**

| Resources | Soft Resets | Buildings | Heritages | Bloodlines
| Spells | Excavations | Challenges | Upgrades | Trophies
| Factions | Research |
| Merc Builds | Research Builds | Prestige Builds | Dragon Unlock | Neutral Prestige Builds | Research Tree | | Vanilla Factions | Good Factions | Evil Factions | Neutral Factions | Prestige Factions | A2 Elite Factions | | Events | Latest Major Patch | Changelog | Notation | Terminology | Tools | Kongregate Links || Fairy | Elf | Angel | Goblin | Undead | Demon | Titan | Druid | Faceless | | Mercenary | Dwarf | Drow | Dragon | Archon | Djinn | Makers | |

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