Quest Artifacts Lore Artifacts

There are 69 Lore Artifacts which combined with other artifacts will unlock different things at different stages of the game.

Attention: Vanilla Faction-specific Lore Artifacts cannot be found if affiliated with a Prestige Faction. (e.g.The Fairy artifacts cannot be found if you are also playing as Dwarf.)

SurveyEquipment Survey Equipment Upgrade

Requirement: 100 Excavations.

Cost: 100 Dc (1e35)

Effect: Grants access to Lore Artifacts.


Artifact Rough Stone

Clue: A first-time only discovery.

Description: A common, totally uninteresting stone.

Effect: Unlocks Research D290

Chance: 2% On the first excavation of a run, after abdication or reincarnation.


Scarab Scarab of Fortune

Clue: Rarely found in the pyramids of old.

Description: You found the rarest of relics. This golden scarab will grant you 7 days of good luck, starting from now. Make good use of it.

Effect: Awards an upgrade of the same name that increases the production of all buildings by 0.1% for each trophy you unlocked.

Chance: (#Ancient Pyramids)% / 1,000.

Cost: 7 Td (7E42)


Chocolate Chocolate Cookie

Clue: Excavated commonly in all areas.

Description: Found in a wasteland made of cakes and sweets, snatched from the hands of an old woman.

Chance: (# excavations / 50)%


Fossilized Fossilized Rodent

Clue: Hello, mouse.

Description: What's this, a prehistoric mouse...?

Effect: Awards an upgrade of the same name.

Effect: Increase clicking reward based on the amount of artifacts you discovered.

Formula: (10 * x), where x is number of artifacts you discovered.

Chance: (# Treasure clicks this R / 5,000,000 (5M))%

Cost: 100 Qid (1E50)


Power Power Orb

Clue: Attracted by massive concentration of mana.

Description: Throbbing with Arcane Power

Requirement: +3000 max mana

Effect: Awards an upgrade of the same name.

Effect: Increases mana regeneration by 2.5%.

Chance: (max mana / 15,000)%

Cost: 1 QaVg (1E75), A1+: Free

Alignment: Any


Smiley Pink Carrot

Clue: Found randomly in the Farms.

Description: The main product of properly nurtured Farms.

Requirement: Play as Fairy (Not Dwarf)

Chance: (# Farms / 5,000)%


Smiley Bottled Voice

Clue: Can be captured when Chanting.

Description: The essence of a melodic Fairy voice.

Requirement: Play as Fairy (Not Dwarf)

Chance: (Fairy Chanting casts this game / 40,000)%


Smiley Lucky Clover

Clue: Requires extreme amounts of luck!

Description: A perfectly shaped four leaf clover. Each leaf is almost unnaturally identical to the other three.

Requirement: Play as Elven (Not Dwarf)

Chance: (Highest # of consecutive Elven Luck - 1) * 50)%


Smiley Mini-treasure

Clue: Click your way to the treasure!

Description: It's a small perfect replica of our gold-filled treasure.

Requirement: Play as Elven (Not Dwarf)

Chance: (# Clicks this game / 3,000,000 (3M))%


Smiley Pillar Fragment

Clue: May fall from the Heavens.

Description: A tiny piece of the legendary pillars which sustain all the Heavens.

Requirement: Play as Angel (Not Dwarf)

Chance: (# Heaven's Gate / 3,750)%


Smiley Divine Sword

Clue: Only found by dedicated Angel allies.

Description: The shining golden sword of an Archangel. Its hilt feels pleasantly warm to the pure of heart and burning hot for the villain.

Requirement: Play as Angel (Not Dwarf)+3 consecutive Angels runs (This R). Even just buying the Angels Trade Treaty counts towards this artifact.

Chance: (Consecutive times allied with Angels this R / 60)%


Artifacts Ancient Coin Piece

Clue: Rarely found among other special coins.

Description: A common goblin lucky charm. The older it is, the luckier you are, or so they say.

Requirement: Play as Goblin (Not Drow)

Chance: (#Faction Coins this R# / 50,000,000 (50M))%


Artifacts Goblin Purse

Clue: Fill your pockets with extorted money.

Description: Heavy and roomy. Definitely too big for just pocket change.

Requirement: Play as Goblin (Not Drow)

Chance: (Tax collection casts this game / 300,000)%


Artifacts Rotten Organ

Clue: Found among large masses of dead bodies.

Description: Ew... disgusting. It still pulses.

Requirement: Play as Undead (Not Drow)

Chance: (# Assistants / 500)%


Artifacts Jaw Bone

Clue: Needs some time off.

Description: A jaw, missing more than half of its teeth.

Requirement: Play as Undead (Not Drow) +24h offline (This R)

Chance: (Offline playtime this R / 864,000 (10 days))%


Artifacts Demonic Figurine

Clue: Look for the trophies of the beast.

Description: An intricate figurine representing the evil face of a lesser demon.

Requirement: Play as Demon (Not Drow) 666 Trophies unlocked.

Chance: 1%


Artifacts Demon Horn

Clue: Only found by dedicated Demon allies.

Description: Still blazing with the flames of Hell. Handle with care.

Requirement: Play as Demon (Not Drow) +3 consecutive Demon runs (This R). Even just buying the Demons Trade Treaty counts towards this artifact.

Chance: (Consecutive times allied with Demon this R / 60)%


Artifacts Huge Titan Statue

Clue: Struck by the lightning.

Description: The granite representation of a giant wielding a lightning bolt in its fist. A foot appears to be missing.

Requirement: Play as Titan (Not Dragon)

Chance: (Lightning Strike Casts this game / 1,000)%


Artifacts Titan Shield

Clue: Don't fret it.

Description: A gargantuan metal shield, twice as tall as a common human.

Requirement: Play as Titan (Not Dragon) +10h playtime (This game)

Chance: (Playtime this game / 180,000 (50 Hours))%


Artifacts Glyph Table

Clue: Balance your buildings.

Description: Contains all the secrets of the Druidic Alphabet.

Requirement: Play as Druid (Not Dragon) +Same amount of each Neutral building.

Chance: 2%


Artifacts Stone of Balance

Clue: A Grand Balance performance.

Description: A carved stone hovering above its pedestal.

Requirement: Play as Druid (Not Dragon)

Chance: (Grand Balance Casts this game / 30,000)%


Artifacts Translucent Goo

Clue: Byproduct of the Brain.

Description: A completely odorless sticky substance with a diaphanous, unsettling glow.

Requirement: Play as Faceless (Not Dragon)

Chance: (Brainwave casts this game / 400)%


Artifacts Octopus-shaped Helmet

Clue: Found in the Labyrinths.

Description: A large helmet with empty metal prongs to accomodate tentacular appendages.

Requirement: Play as Faceless (Not Dragon)

Chance: (# Labyrinths / 2,000)%


Artifacts Dwarven Bow

Clue: Click to throw.

Description: Actually a heavy throwing hammer.

Requirement: Play as Dwarves

Chance: (# clicks this game / 25,000)%


Artifacts Stone Tankard

Clue: Found in the Inns.

Description: A very heavy mug for drinking the heaviest beers.

Requirement: Play as Dwarves

Chance: (# Inns / 25,000)%


Artifacts Ceremonial Dagger

Clue: Avoid hurting your fingers.

Description: Its blade is unnaturally keen and sharp.

Requirement: Play as Drow, 0 Treasure clicks (This Game) (This includes automatic clicks)

Chance: 2%


Arachnid Arachnid Figurine

Clue: Embrace Evil. For a while.

Description: If you are afraid of spiders, Drow aren't your faction.

Requirement: Play as Drow +24h Evil Playtime (All-time)

Chance: All-time Evil playtime / 4,320,000 (50 Days))%


Steel Steel Plate

Clue: Legacy from 50 generations ago.

Description: A full plate made of hardened steel.

Requirement: Play as Mercenaries +R5

Chance: (#R / 50)%


Black Black Sword

Clue: Only found by really, really dedicated Mercenary allies.

Description: A long sword with an extremely sharp blade made of dark metal.

Requirement: Play as Mercenaries +100 Merc affiliations (All-time)

Chance: (All-time Mercenary playtime / 60,000 (16 Hours, 40 Minutes))%


Dragon Dragon Fang

Clue: Found in the Wyrm Dens.

Description: This huge fang can barely fit in the hands of a Titan.

Requirement: R50+, play as Dragons

Chance: (# Iron Strongholds / 400,000)%

Alignment: Neutral faction, Dragons


Dragon Dragon Soul

Clue: Take five deep breaths.

Description: The extracted soul from an ancient dragon, wields the power to end the world in an instant. Also makes a good soup ingredient.

Requirement: R50+, play as Dragons, have 5 different Dragon Breath effects active simultaneously.

Chance: Excavate (# Dragon Breath casts this game / 200,000)%

Alignment: Neutral faction, Dragons


Smiley Vanilla Flavor Juice

Clue: Quickly!

Description: An essence from extremely savory vanilla beans.

Effect: Increase the production of all buildings by 2,500% for the first 25 minutes of the game (this game) for all Vanilla factions. Doesn't work while offline.

Note: Effect is canceled if you Prestige.

Requirement: +R16

Chance: 20% in the first 5m of a game

Cost: 1 coin

Alignment: Vanilla faction


Ancient Cocoa Bean

Clue: True Neutral Flavor.

Description: Despite being centuries old, it still smells like top-quality cocoa.

Requirement: Neutral, R22+, Must be Neutral Faction to buy upgrade

Effect: Gives an upgrade named Chocolate Flavored Smoothie

Effect: Increase the production of all buildings by 2500% for the first 15 minutes of the game for all Neutral factions. Does not work while offline.

Chance: 10%


Know Your Enemy, Part I

Clue: A true Mercenary should learn by all other cultures.

Description: All the knowledge you need, stored in a handy book.

Effect: Awards an upgrade of the same name that

Effect: Increases the production of all buildings based on time spent as Non-Mercenary. ('Time allied with...' in the stats)

Formula: (0.75 * x ^ 0.6)%, where x is amount of time spent as non-mercenary factions (in seconds).

Requirement: Play as Mercenaries, have upgrades from each 11 factions. +R12

Chance: 10%

Cost: 100 Vg (1E65)

Alignment: Mercenary


Voodoo Doll

Clue: Found in the Witch Conclaves.

Description: You are now CURSED! And you feel a sting in your lower rear.

Requirement: Play as Evil (Only required to get Witch Conclaves)

Effect: Increase the production of all building by 0.1% for each trophy you have unlocked

Chance: (number of Witch Conclaves / 10,000)%

Cost: 20 Qig (2E154)

Alignment: Any


Wall Fragment

Clue: Ascension...

Description: A fragment of an utterly and completely unbreakable wall. Enjoy your paradox.

Requirement: At least 1 Ascension

Effect: Increase the production of all buildings based on their tier.

Formula: (3 * (2 * (11 - T)) ^ 3)%, where T is building tier.

Chance: 10%

Cost: 1 M (1E6)

Alignment: Any


Fortune Teller Machine

Clue: Don't choose your allies until you know more.

Description: Will tell you 1 of 24 statements at random.

Requirement: No Faction

Upgrade Requirement: R40+

Effect: Increase the production of Non-Unique buildings based on total time spent. (Time in seconds this R)

Formula: (6.5 * x ^ 0.65)%, where x is time this R

Chance: 0.1%

Cost: 100 Qi (1e20), A2+ Free


Dawnstone

Clue: Relic of the Dawn hours.

Description: Only found during sunrise hours. Emits a faint glow.

Requirement: Excavate between 5:00am and 8:00am (Your local time)

Effect: With Both the Dawnstone and Duskstone artifacts, awards the Sun Force upgrade.

Effect: Grants different effects based on time of the day.

Chance: (Excavation count / 10,000)%

Duskstone

Clue: Relic of the Dusk hours.

Description: Only found during sunset hours. Absorbs light in a small radius.

Requirement: Excavate between 6:00pm and 9:00pm (Your local time)

Effect: With Both the Dawnstone and Duskstone artifacts, awards the Sun Force upgrade.

Effect: Grants different effects based on time of the day.

Chance: (Excavation count / 10,000)%


Ancient Heirloom

Clue: Relic of the Lineage.

Description: Passed down countless generations.

Requirements: Have at least 1 Lineage level purchased.

Effect: Reduces the cost multiplier of Lineage by 10%, (Except for the highest one) (Instead of 10x more per level it is 9x more per level)

Formula: Without Ancient Heirloom 25 * 10 ^ (8 + lineage level)

Formula: With Ancient Heirloom (25 * 10 ^ (8 + lineage level) ^ 0.9)

Chance: (Total Lineage levels / 20)%

Cost: 10 Dtg (1e100)


Know Your Enemy, Part II

Clue: Even an expert Mercenary should learn by all other cultures.

Description: Much more knowledge than you need, stored in a handy book.

Requirement: R75+, Mercenary Unique Building, Upgrade from all 12 Factions

Effect: Awards an upgrade of the same name.

Effect: Increase the production of all buildings based on time spent as Non-Mercenaries.

Formula: (0.065 * x ^ 0.65) where x is amount of time spent as non-mercenary factions (in seconds).

Note: Only available to Mercenaries

Chance: 5%

Cost: 100 Noqag (1e152)


Veteran Figurine

Clue: A reward for the veteran challenger.

Description: The warrior of a thousand battles, ultimate champion of the Realms.

Requirement: R90+, Dragon Challenge 6

Effect: Passive effect: allows Mercenaries to benefit from all faction challenges of your alignment.

Note: Does not grant elite challenges.

Chance: (x / 1,000,000)%, where x is seconds this game.


Wall Chunk

Clue: More Ascension...

Description: A bigger piece of the infamous Ascension Wall.

Requirement: R100+

Effect: Awards an upgrade of the same name.

Effect: Increase the production of all buildings based on their tier

Formula: (30000 * (11 - T) ^ 3.5)%5 where T is building tier.

Chance: 10%

Cost: 1 Sx (1e21)


Excavated Mirage

Clue: Raise your chances.

Description: You know all too well this does not exist, yet it fills you with hope and optimism.

Requirement: Ascension 2

Effect: Awards an upgrade of the same name.

Effect: Increase Faction Coin find chance by a multiplicative 200%.

Chance: (log10(x) / 100)%, where x is FC chance

Cost: 1 Sx (1e21)


Ancestral Hourglass

Clue: Really, raise your chances.

Description: The silver sands contained within seem to never stop flowing.

Requirement: R100+

Effect: Awards an upgrade of the same name.

Effect: Lower Lineage cost exponent based on Reincarnations made.

Formula: (0.01 * R), R is Reincarnations made (NOT affected by invisible bonuses to R count).

Chance: (x / 5,000,000,000,000,000 (5 QA))%, where x is FC chance.

Cost: 1 Novg (1e90)


Silk Cloth

Clue: Found in the Swarming Towers.

Description: The purest silk made for Fairies, by Fairies, of Fairies.

Requirement: R100+, 2000+ Excavations, Play as Fairy, Pink Carrot and Bottled Voice artifacts.

Chance: ((x - 10000) / 200,000)%, where x is Wizard Towers built (Building count multipliers do NOT count).


Raw Emerald

Clue: Not found on the first Excavation round.

Description: Just slightly less precious than a raw Ruby.

Requirement: R100+, 2000+ Excavations, Play as Elven, Lucky Clover and Mini-treasure artifacts.

Chance: (((3 * x) ^ 4.5) / 10,000)%, where x is free and ruby excavation resets (this game).


Fossilized Wing

Clue: Angels may fall after a long time.

Description: The remains of an Angel fallen to earth.

Requirement: R100+, 2000+ Excavations, Play as Angel, Pillar Fragment and Divine Sword artifacts.

Chance: (x / 25,920,000 (300 Days))%, where x is angel time (all time) in seconds.


Spiked Whip

Clue: Used by the overseers in the Slave Markets.

Description: Use with caution. You do not want to exterminate all your slaves.

Requirement: R100+, 2000+ Excavations, Play as Goblin, Ancient Coin Piece and Goblin Purse artifacts.

Chance: ((x - 10000) / 300,000)%, where x is Slave Pens (Building count multipliers do NOT count).


Dusty Coffin

Clue: Quick! Quick! You have no time to waste!

Description: Sealed since forever, yet you can hear a strange noise from within.

Requirement: R100+, 2000+ Excavations, Play as Undead, Rotten Organ and Jaw Bone artifacts.

Chance: (1 / (30 + x ^ 1.5))%, where x is time this game in seconds.


Crystallized Lava

Clue: Found in the Burning Abysses.

Description: Incandescent but still. Can be used efficiently as a desk lamp.

Requirement: R100+, 2000+ Excavations, Play as Demon, Demonic Figurine and Demon Horn artifacts.

Chance: ((x - 10000) / 200,000)%, where x is Hall of Legends (Building count multipliers do NOT count).


Titan Helmet

Clue: Found in the trade route used for Exchanges.

Description: Made of enough metal to craft a human-sized full plate.

Requirement: R100+, 2000+ Excavations, Play as Titan, Huge Titan Statue and Titan Shield artifacts.

Chance: ((x ^ 2) / 1,500,000,000 (1.5B))%, where x is Royal Exchanges (Royal Exchange count multipliers DO NOT count).


Branch of the Life Tree

Clue: Found in the remains of druidic ancestors.

Description: Despite being torn from its source tree, it keeps growing buds and leaves.

Requirement: R100+, 2000+ Excavations, Play as Druid, Glyph Table and Stone of Balance artifacts.

Chance: ((x ^ 3) / 2,000,000 (2M))%, where x is level of druid lineage.


Nightmare Figment

Clue: A strong and quick brain is required.

Description: An unshaped, ephemeral substance which is politely trying to corrupt your mind.

Requirement: R100+, 2000+ Excavations, Play as Faceless, Translucent Goo and Octupus-shaped Helmet artifacts.

Chance: ((x ^ 1.5) / 20,000,000 (20M))%, where x is headstart time in seconds.


Beard Hair

Clue: It requires a lot of beard samples to get the perfect hair.

Description: Hopefully coming from a real dwarven beard.

Requirement: R116+, 2000+ Excavations, Play as Dwarf, Stone Tankard and Dwarven Bow artifacts.

Chance: (x / 100,000,000 (100M))%, where x is assistant count (including temporary assistants)


Poison Vial

Clue: Combo your way through.

Description: One drop of this is enough to fell thousands of non-immune creatures.

Requirement: R116+, 2000+ Excavations, Play as Drow, Ceremonial Dagger and Arachnid Figurine artifacts.

Chance: ((40 * x ^ 0.9) / 10,000,000 (10M))%, where x is combo strike count


Dragon Scale

Clue: Usually found when a lot of magic is lingering.

Description: Very high on the realms' most accurate hardiness rankings.

Requirement: R116+, 2000+ Excavations, Play as Dragon, Dragon Fang and Dragon Soul artifacts.

Chance: (x / 2500)%, where x is active spells


Lantern of Guidance

Clue: Massive mana flows can offer guidance.

Description: Follow the guiding light, o wonderer, for it shall bring you fortune.

Requirements: R120+, Proof of Order

Chance: (x / 10,000,000,000 (10B))%, where x is mana regen.

Effect: Unlocks Tier 2 Temporal Flux


Oil Lamp

Clue: Chaos magic burns brightly.

Description: Rub it, polish it. And remember to express your desires precisely, lest you want to face dire consequences.

Requirements: R120+, Proof of Chaos

Effect: Unlocks Tier 2 Maelstrom

Chance: (min(x, y, z) / 86,400,000 (1000 Days))%, where x is Fairy Chanting spell activity time, y is Hellfire Blast spell activity time, and z is Brainwave spell activity time (all time).


Spark of Life

Clue: The power of Creation may spark something new.

Description: The spark of Creation, dimly shining from the bottom of its encasing crystal.

Requirements: R120+, Proof of Balance

Effect: Unlocks Tier 2 All Creation

Chance: (log10(1 + x) ^ 2 / 6,000)%, where x is FC collected this game.


Planetary Force

Clue: Try every day for better luck! Missing a day is the same as breaking a mirror, you know.

Description: Planets aligning seem to affect your realm in different ways...

Requirements: R100+

Effect: Gives upgrade with the same name

Effect: Activates all Sun Force effects at once.

Chance: ((x ^ 2.5) / 5,000)%, where x is amount of consecutive days logged in.

Note: Restarting the game is required to increase the counter

Cost: 100 Qi (1e20)


Mercenary Insignia

Clue: Gem rhabdomancy seems to work best.

Description: The infamous metal cross of the Mercenaries. You should be both proud and afraid to carry one.

Requirement: R160+, Play as Mercenary, Steel Plate and Black Sword artifacts.

Chance: (floor(log10(x) - 37) * 0.1)%, x is gems owned.


Mana Loom

Clue: Attracted by amassed mana reserves.

Description: Used to weave even the thinnest mana strings.

Requirement: R175, Chaos Alignment

Chance: (log10(x) ^ 3 / 50,000)%, where x is mana produced (This Game)

Effect: Gives upgrade with same name

Upgrade Requirement: Forgotten Relic, Mana Loom artifact and upgrade.

Upgrade Effect: Expands the Spellcraft research facility, permanently increasing Spellcraft budget by 2500.

Upgrade Cost: 10 Dtg (1e100), 1 Qid (1e48) Fairy Coins

Note: Upgrade only needs to be bought once.


Factory

Clue: Dig it manually.

Description: Mass-production is the way to go.

Requirement: R175, Neutral Alignment

Chance: (log10(x) ^ 3 / 10,000)%, where x is clicks (This Game)

Effect: Gives upgrade with same name

Upgrade Requirement: Forgotten Relic, Factory artifact and upgrade.

Upgrade Effect: Expands the Craftsmanship research facility, permanently increasing Craftsmanship budget by 2500.

Upgrade Cost: 10 Dtg (1e100), 1 Qid (1e48) Elven Coins

Note: Upgrade only needs to be bought once.


Mythos

Clue: Spells get sad when not used for a long time.

Description: Accurate historical list of every existing or non-existing deity.

Requirement: R175, Good Alignment

Chance: (x / 4,320,000 (50 Days))%, where x is the activity time (This Reincarnation) of your least used spell (excluding shared benefits, catalyst and holiday spells)

Effect: Gives upgrade with same name

Upgrade Requirement: Forgotten Relic, Mythos artifact and upgrade.

Upgrade Effect: Expands the Divine research facility, permanently increasing Divine budget by 2500.

Upgrade Cost: 10 Dtg (1e100), 1 Qid (1e48) Angel Coins

Note: Upgrade only needs to be bought once.


Vault

Clue: Show your prowess as a Royal Trader.

Description: Never a place could be more secure.

Requirement: R175, Balance Alignment

Chance: (x / 100,000,000 (100M))%, where x is Royal Exchange Bonus.

Effect: Gives upgrade with same name

Upgrade Requirement: Forgotten Relic, Vault artifact and upgrade.

Upgrade Effect: Expands the Economics research facility, permanently increasing Economics budget by 2500.

Upgrade Cost: 10 Dtg (1e100), 1 Qid (1e48) Goblin Coins

Note: Upgrade only needs to be bought once.


Athanor

Clue: Archemy.

Description: The legendary oven that could smelt souls into matter.

Requirement: R175, Order Alignment

Chance: (x / 1,000,000 (1M))%, where x is Alchemy Research Points.

Effect: Gives upgrade with same name

Upgrade Requirement: Forgotten Relic, Athanor artifact and upgrade.

Upgrade Effect: Expands the Alchemy research facility, permanently increasing Alchemy budget by 2500.

Upgrade Cost: 10 Dtg (1e100), 1 Qid (1e48) Undead Coins

Note: Upgrade only needs to be bought once.


Battlefield

Clue: Would you think an army is enough to excavate this?

Description: An extremely accurate replica of a battle fought long ago.

Requirement: R175, Evil Alignment

Chance: (log10(x) ^ 3 / 20,000)%, where x is the number of Assistants.

Effect: Gives upgrade with same name

Upgrade Requirement: Forgotten Relic, Battlefield artifact and upgrade.

Upgrade Effect: Expands the Warfare research facility, permanently increasing Warfare budget by 2500.

Upgrade Cost: 10 Dtg (1e100), 1 Qid (1e48) Demon Coins

Note: Upgrade only needs to be bought once.


Apeiron

Clue: Be different.

Description: The source of everything. Can fit in the average pocket.

Requirement: R175, Mercenary, 15 different faction upgrades.

Chance: 0.1%

Effect: Gives upgrade with same name

Upgrade Effect: Unlocks new Research Facility

Upgrade Cost: 1 Qatg (1e105), 100 Qid (1e50) Dwarven and Drow Coins

Upgrade Description: Take advantage of the most ancient and secret arts to empower your production beyonds known limits.

Upgrade Description: Unlock the Forbidden research facility and increase Mercenary production by 100%, plus an additional bonus based on Forbidden research point. These upgrades will persist through abdications and reincarnations, providing a permanent bonus to all factions affected.

Upgrade Cost: 1 Qatg (1e105), 100 Qid (1e50) Dwarven and Drow Coins

Note: Upgrade only needs to be bought once.

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