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Tiers -
Arcane Brillance trophies
Reincarnations -
Unlock Spell Active Time (Total) Per R# & Tier

Spells are an active component of the game mechanics that enables to boost production. They require mana to be cast and only work while playing online. Their duration, resource gain, mana-cost, and mana regeneration speed can be altered by getting specific Faction, Heritage, Challenge, or Research upgrades. Different aspects of the spells can also be used in other upgrades (eg: while a spell is active, the number of spell casts, based on mana produced, etc.).

The trick to use spells efficiently relies on finding the best setting: Which spell combination to cast, at what timing, with which automatic-casting tool, and where to set the contingency arrow. Like for upgrades, these choices can make a crucial difference for your game progress.

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Tier Spell Upgrades (R42+)

From R42+, for each default spell, 5 tier spell upgrades become available. Each tier gives 1 additional spell cast, and with all tiers combined, allows to cast a single spell up to 6 times simultaneously.

Note: Dragon's Breath will cast a random Dragon's Breath spell for the 6th tier.

From R100+, for each default spell, 6 tier spell upgrades become available. Each tier gives 1 additional spell cast, and with all tiers combined, allows to cast a single spell up to 7 times simultaneously.

Note: Dragon's Breath will cast 2 random Dragon's Breath spell for the 7th tier.

Tier upgrade names start with the default spell's name followed by the tier number, starting from 2 to 6 (Holy Light 2, Holy Light 3, etc.)

Once tier spell upgrades are bought, you will need to use the Tiered Autocasting on each tier upgraded spell to set the amount of tier casts you wish, or else the casts will remain at tier 1.

Offline bonus for spell tier: (m + 100 * r)^(1 + 0.15 * (t-1)) where m is max mana, r is regen, t is tier.

Unlock Formulas

Each Tier Spell upgrade requires Time (Total), Coins, and Faction Coins (except for Call to arms)

Time for tier n: Formula: 43200 * ((n - 0.5 * A) ^ 2 - (n - 0.5 * A)) * 0.98 ^ (R - (n - 0.5 * (A + 1)) - 42) seconds, where T is tier, A is amount of arcane brilliance trophies, R is reincarnation.

Diamond Coins for tier n + 1: Formula: x^{1 + 0.25 * (n - 1)}

Faction Coins for tier n + 1: Formula: x^{1 + 0.25 * (n - 1)}

where x is costs (see above table), R is your Reincarnation count, and n + 1 is number of upgrades.

Unlocking Tier spell upgrades only need to be done once, but you will still need to gather the coins and FCs necessary to purchase them after each abdication.

Tier Mana Cost: Mana cost for tiers is c*(2^t-1), where c is base mana cost and t is tier (Each tier has double the cost of the previous tier)

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Offline Spell Casting

While offline: Spells set on autocasting will gain "Active Time (This game)", but no spell casts will be counted. Instead, a generic non-specific spell will increase your "Spell Casts" entry in the stats.

Offline Activity Time Gain Formula

Formula: t * min(1, m * d / (c^1.5 * n)), where t is offline time, m is mana regen per second, d is spell duration, c is spell mana cost, and n is number of spells set to autocast

Note: When going offline disable Tax Collection as it is counted for the number of spells set to autocast but nothing will be gained from it being set to autocast offline.

For Spells to work offline, you need:

Offline mana regen upgrades (such as included in the 'Automatic auto-casting' upgrade)

Offline spell casting upgrades (such as included in the 'Priority Auto-casting' upgrade)

The bonuses are additional. The total bonus of all the offline auto-casting upgrades is 10 spell casts per minute and 90% of your online mana regeneration rate.

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All Alignment and Faction Spells

All Spells Tiers

Note: Each tier also increase offline production based on mana statistics. (Not Tax Collection)

Formula: (m + 100 * r)^(1 + 0.15 * (t-1)) where m is max mana, r is regen, t is tier.

All Factions Tax Collection (All Factions)

Works For: All - Cost: 200 Mana - Duration: 0 seconds

Effect: Instantly gain 30 seconds worth of coin production from buildings and assistants.


All Factions Call to Arms (All Factions)

Works For: All - Cost: 400 Mana - Duration: 20 seconds

Effect: Increase the production of all buildings based on the amount of buildings you own.

Formula: (0.3*x)^0.975%, where x is your Buildings Owned (This Game) stat.

Call to Arms Tier 2-7

Calltoarms2 Tier: 2

Cost 51 Sxd (5.1e52) - FC 0

Calltoarms3 Tier: 3

Cost 766.4 Vg (7.664e65) - FC 0

Calltoarms4 Tier: 4

Cost 11.52 Qivg (1.152e79) - FC 0

Calltoarms5 Tier: 5

Cost 173.1 Novg (1.731e92) - FC 0

Calltoarms6 Tier: 6

Cost 2.601 Qatg (2.601e105) - FC 0

Calltoarms6 Tier: 7

Cost Free - FC 0


All Factions Spiritual Surge (All Factions)

Works For: All (R14+) - Cost: 2500 Mana - Duration: 20 seconds

Effect: Increase the production of all buildings based on the amount of times you reincarnated and ascended.

Formula: (10000*1.05^x)^(1+0.5*y)%, where x is the number of times you have reincarnated and y is how many times you ascended.

Reincarnation Tier PB Production bonus D245 production bonus
without D245 with D245

Spiritual Surge Tier 2-7

Faction Coins Needed Fairy, Elven, Angel, Goblin, Undead, Demon, Dwarven, Drow

Spiritual Surge Tier: 2

Cost 66 Uvg (6.6e67) - FC 10 T (1e13) each

Spiritual Surge Tier: 3

Cost 5.949 Spvg (5.949e84) - FC 891.3 T (8.913e14) each

Spiritual Surge Tier: 4

Cost 53.61 Utg (5.361e97) - FC 79.43 Qa (7.943e16) each

Spiritual Surge Tier: 5

Cost 48.33 Octg (4.833e118) - FC 7.079 Qi (7.079e18) each

Spiritual Surge Tier: 6

Cost 4.356 Qaqag (4.356e135) - FC 631 Qi (6.31e20) each

Spiritual Surge Tier: 7

Cost Free - FC 56.23 Sx (5.623e22) each


Secondary Alignment/Proof Spells

Proof of Order

Temporal Flux

Requirement: Ascension 2

Cost: 5000 Mana

Effect: Increase Unique building production by time spent this game.

Effect: Also multiplicatively increase Mana Regeneration based on time spent in this game.

Formula: (5*(x/60)^0.7)%, where x is time in seconds this game.

Factions:

Angel (Good), Undead (Evil), and Titans (Neutral)


Proof of Chaos

Maelstrom

Requirement: Ascension 2

Cost: 3500 Mana

Effect: Increase the production of three random buildings based on these stats in this game, chosen at random: mana produced, clicks made, Faction Coin found or amount of assistants.

Formulas

Mana (0.02*(log10(1+x))^5%, where x is mana produced this game.

Clicks (0.075*(log10(1+x))^2.5)%, where x is clicks this game.

Faction Coins (0.01*(log10(1+x))^4)%, where x is faction coins found this game.

Assistants(0.25*(log10(1+x))^5)%, where x is amount of assistants.

Factions:

Fairies (Good), Demons (Evil), and Faceless (Neutral)


Proof of Balance

All Creation

Requirement: Ascension 2

Cost: 6000 Mana

Effect: Increase production of all buildings based on mana regeneration rate.

Effect: Also multipicatively increase Faction Coin find chance based on your mana regeneration rate.

Formula: floor(0.2*x^0.6), where x is mana per seconds.

Factions:

Elves (Good), Goblins (Evil), and Druid (Neutral)


Alignment Spells

Faction Spell: Tax Collection

Round Table Mercenary Good Alignment

Requirement: Mercenary Camp

Cost: 1 Qaqag (1e135)

Effect: Increases the production of all buildings and Faction Coin find chance based on this spell tier level for 20 seconds. Can be cast up to 35 tiers.

Formula: 120 ^ (0.25 * t), where t is tier (FC chance multiplier)

Formula: ((2.20 ^ T) - 1) * 100, multiplicative (production multiplier)

Tyrant Garrison Mercenary Evil Alignment

Requirement: Tyrant Garrison

Cost: 1 Qaqag (1e135)

Effect: Additional casts of Reap Interests increase its seconds worth of production.

Formula: y ^ (1 + 0.2 * Log10(1 + x)), where y is TC original power and x is amount of TC casts

Note: Extra time from reap interests does apply to S50.

Note: S50 tax collections do increase reap interests.

Freemason's Hall Mercenary Neutral Alignment

Requirement: Freemason's Hall

Cost: 1 Qaqag (1e135)

Effect: Generates additional Faction Coins per cast

Formula: 2.65 * x ^ 2.65, where x is original Faction Coin chance.

Good Holy Light (Any Good Faction)

Works For: Good - Cost: 900 Mana - Duration: 10 seconds

Effect: Increase clicking reward by 1750%

Holy Light Tier 2-7

Faction Coins Needed Fairy, Elven, Angel, Dwarf

HolyLightTier2 Tier: 2

Cost 54 Spd (5.4e55) - FC 1 B (1e9)

HolyLightTier3 Tier: 3

Cost 4.629 Dvg (4.629e69) - FC 22.39 B (2.239e10)

HolyLightTier4 Tier: 4

Cost 396.8 Sxvg (3.968e83) - FC 501.2 B (5.012e11)

HolyLightTier5 Tier: 5

Cost 34.02 Utg (3.402e97) - FC 5 Qa (1.122e13)

HolyLightTier6 Tier: 6

Cost 251.2 T Sxtg (2.916e111) - FC 10 Qa (2.514e14)

HolyLightTier7 Tier: 7

Cost Free - FC 5.623 (5.623e15)


Evil Blood Frenzy (Any Evil Faction)

Works For: Evil - Cost: 600 Mana - Duration: 20 seconds

Effect: Increases the production of all Evil buildings by 1250%.

Blood Frenzy Tier 2-6

Faction Coins Needed Goblin, Undead, Demon, Drow

Bloodfrenzytier Tier: 2

Cost 54 Spd (5.4e55) - FC 1 B (1e9)

Bloodfrenzytier Tier: 3

Cost 4.629 Dvg (4.629e69) - FC 22.39 B (2.239e10)

Bloodfrenzytier Tier: 4

Cost 396.8 Sxvg (3.968e83) - FC 501.2 B (5.012e11)

Bloodfrenzytier Tier: 5

Cost 34.02 Utg (3.402e97) - FC 11.22 T (1.122e13)

Bloodfrenzytier Tier: 6

Cost 2.916 Sxtg (2.916e111) - FC 251.2 T (2.512e14)

Bloodfrenzytier Tier: 7

Cost Free - FC 5.623 Qa (5.623e15)


Neutral Gem Grinder (Any Neutral Faction)

Works For: Neutral - Cost: 1000 Mana - Duration: 20 seconds

Effect: Multiply production bonus from gems by x50

Tier Formula: ^1.5 for tier 2, ^1.75 for tier 3, ^2.00 for tier 4,^2.25 for tier 5

Gem Grinder Tier 2-7

Faction Coins Needed Fairy, Elven, Angel, Goblin, Undead, Demon, Dwarven, Drow

Gem Grinder Tier: 2

Cost 60 Nod (6E61) - FC 5 B (5e9)

Gem Grinder Tier: 3

Cost 166.9 Qavg (1.669E77) - FC 142.5 B (1.425e11)

Gem Grinder Tier: 4

Cost 464.7 Novg (4.647E92) - FC 4.0161 T (4.061e12)

Gem Grinder Tier: 5

Cost 1.293 Qitg (1.293E108) - FC 115.7 T (1.157e14)

Gem Grinder Tier: 6

Cost 3.6 Qag (3.6e123) - FC 3.299 Qa (3.299e15)

Gem Grinder Tier: 7

Cost Free - FC 94.02 Qa (9.402e16)


Faction Spells

Good Fairy Chanting (Fairies)

Works For: Fairy - Cost: 1000 Mana - Duration: 10 seconds

Effect: Increase the production of Farms, Inns and Blacksmiths by 50'000%

Spell Trophy & Upgrade: Fairy Choir

Effect: Triples your assistants while Fairy Chanting is active.

Requirement: Cast Fairy Chanting while having 45 or more assistants.

Challenge Upgrade: Fairy Orchestra, Each assistant generates 3 times as many faction coins while Fairy Chanting is active.

Fairy Chanting Tier 2-7

Faction Coins Needed Fairy

Effect: Increases the duration of the spell by 10 seconds per tier.

FairyChanting Tier: 2

Cost 54 Spd (5.4e55) - FC 10 B (1e10)

FairyChanting Tier: 3

Cost 4.629 Dvg (4.629e69) - FC 316.2 B (3.162e11)

FairyChanting Tier: 4

Cost 396.8 Sxvg (3.968e83) - FC 10 T (1e13)

FairyChanting Tier: 5

Cost 34.02 Utg (3.402e97) - FC 316.2 T (3.162e14)

FairyChanting Tier: 6

Cost 2.916 Sxtg (2.916e111) - FC 10 Qa (1e16)

FairyChanting Tier: 7

Cost Free - FC 316.2 Qa (3.162e17)


Good Moon Blessing (Elvens)

Works For: Elf - Cost: 700 Mana - Duration: 20 seconds

Effect: Increase the production of all buildings based on Treasure Clicks (Total).

Formula: 1.75 * ln^3.1(1 + x)%, where x is your Treasure Clicks (Total) stat.

Spell Trophy & Upgrade: Sun Blessing

Effect: Moon Blessing auto-clicks the treasure 15 times per second.

Requirement: Activate Moon Blessing between 6am and 12pm.

Challenge Upgrade: Star Blessing, Clicks from the Sun Blessing spell upgrade have a 5% increased chance to trigger Elven (3,2) Elven Luck.

Moon Blessing Tier 2-7

Faction Coins Needed Elven

Effect: Increase click reward by an additional 35.6% per tier.

MoonBlessing Tier: 2

Cost 54 Spd (5.4e55) - FC 10 B (1e10)

MoonBlessing Tier: 3

Cost 4.629 Dvg (4.629e69) - FC 316.2 B (3.162e11)

MoonBlessing Tier: 4

Cost 396.8 Sxvg (3.968e83) - FC 10 T (1e13)

MoonBlessing Tier: 5

Cost 34.02 Utg (3.402e97) - FC 316.2 T (3.162e14)

MoonBlessing Tier: 6

Cost 2.916 Sxtg (2.916e111) - FC 10 Qa (1e16)

MoonBlessing Tier: 7

Cost Free - FC 316.2 Qa (3.162e17)


Good God's Hand (Angel)

Works For: Angel - Cost: 900 Mana - Duration: 20 seconds

Effect: Increase the production of all buildings by 150x your mana regeneration rate.

Spell Trophy & Upgrade: God's Rest

Effect: Gives random Faction Coins based on your mana regeneration for each other spell you cast while God's Hand is active.

Formula: (floor(x^1.1), where x is mana regen per second.

Requirement: Cast God's Hand on any Sunday.

Challenge Upgrade: God's Throne, Mana regeneration is increased by 20% while God's Hand is active.

God's Hand Tier 2-7

Faction Coins Needed Angel

God's Hand Tier: 2

Cost 54 Spd (5.4e55) - FC 10 B (1e10)

God's Hand Tier: 3

Cost 4.629 Dvg (4.629e69) - FC 316.2 B (3.162e11)

God's Hand Tier: 4

Cost 396.8 Sxvg (3.968e83) - FC 10 T (1e13)

God's Hand Tier: 5

Cost 34.02 Utg (3.402e97) - FC 316 Qa (3.162e14)

God's Hand Tier: 6

Cost 2.916 Sxtg (2.916e111) - FC 10 Qa (1e16)

God's Hand Tier: 7

Cost Free - FC 316.2 Qa (3.162e17)


Good Diamond Pickaxe (Dwarf)

Works For: Dwarf - Cost: 1000 Mana - Duration: 12 seconds

Effect: Increase clicking reward by 25% per Excavation you made and increase your Faction Coin find chance by 300%.

Spell Trophy & Upgrade: Minedwarf

Effect: Increases Diamond Pickaxe bonus to "Faction Coin Find Chance" to 300%.

Requirement: Find 30'000 Faction Coins using Diamond Pickaxe in a single game.

Challenge Upgrade: Iron Grip, Increase Diamond Pickaxe duration by 8 seconds, and its bonus to Faction Coin find chance is passively applied as a multiplier to excavations Faction Coin rewards.

Diamond Pickaxe Tier 2-7

Faction Coins Needed Dwarf

Effect: Increases FC find chance per tier.

Diamond Pickaxe Tier: 2

Cost 63 Vg (6.3e64) - FC 1 T (1e12)

Diamond Pickaxe Tier: 3

Cost 998.1 Qivg (9.981e80) - FC 63.1 T (6.31e13)

Diamond Pickaxe Tier: 4

Cost 15.81 Utg (1.581e97) - FC 3.981 Qa (3.981e15)

Diamond Pickaxe Tier: 5

Cost 250.5 Sxtg (2.505e113) - FC 251.2 Qa (2.512e17)

Diamond Pickaxe Tier: 6

Cost 3.969 Dqag (3.969e120) - FC 15.85 Qi (1.585e19)

Diamond Pickaxe Tier: 7

Cost Free - FC 1 Sx (1e21)


Evil Goblin's Greed (Goblins)

Works For: Goblin - Cost: 800 Mana - Duration: 5 seconds

Effect: Instantly produces Faction Coins based on gems you own Also increases production of all buildings based on the number of Faction Coins found in this game.

FC Formula: floor(ln^3(1 + x) + 20, where x is your current gems.

Production Formula: 0.75 * ln^3.15(1 + x)%, where x is your Faction Coins Gained (This Game) stat.

Spell Trophy & Upgrade: Greed Drive

Effect: Goblin's Greed costs 150 less mana.

Requirements: Cast Goblin's Greed 100 times in a row and do not cast any other spell.

Note: The Goblin Central Bank upgrade does not interfere with getting this trophy.

Challenge Upgrade: Avarice Drive, Increase Goblin's Greed duration by 5 seconds.

Goblin's Greed Tier 2-7

Faction Coins Needed Goblin

Goblin's Greed Tier: 2

Cost 54 Spd (5.4e55) - FC 10 B (1e10)

Goblin's Greed Tier: 3

Cost 4.629 Dvg (4.629e69) - FC 316.2 B (3.162e11)

Goblin's Greed Tier: 4

Cost 396.8 Sxvg (3.968e83) - FC 10 T (1e13)

Goblin's Greed Tier: 5

Cost 34.02 Utg (3.402e97) - FC 316.2 (3.162e14)

Goblin's Greed Tier: 6

Cost 2.916 Sxtg (2.916e111) - FC 10 Qa (1e16)

Goblin's Greed Tier: 7

Cost Free - FC 316.2 Qa (3.162e17)


Evil Night Time (Undead)

Works For: Undead - Cost: 1000 Mana - Duration: 20 seconds

Effect: The production of assistants is increased by 30% per Necropolis you own.

Spell Trophy & Upgrade: True Night

Effect: Increases Night Time's production of assistants to 40% per Necropolis.

Requirements: Cast Night Time between 11 pm and 6 am.

Challenge Upgrade: Midnight Time, Increase Night Time assistant bonus based on total time spent offline.

Formula: 0.2 * x^0.7%, where x is your Time Spent Offline (Total) stat in seconds.

Night Time Tier 2-7

Faction Coins Needed Undead

Night Time Tier: 2

Cost 54 Spd (5.4e55) - FC 10 B (1e10)

Night Time Tier: 3

Cost 4.629 Dvg (4.629e69) - FC 316.2 B (3.162e11)

Night Time Tier: 4

Cost 396.8 Sxvg (3.968e83) - FC 10 T (1e13)

Night Time Tier: 5

Cost 34.02 Utg (3.402e97) - FC 316.2 T (3.162e14)

Night Time Tier: 6

Cost 2.916 Sxtg (2.916e111) - FC 10 Qa (1e16)

Night Time Tier: 7

Cost Free - FC 316.2 Qa (3.162e17)


Evil Hellfire Blast (Demons)

Works For: Demon - Cost: 1000 Mana - Duration: 20 seconds

Effect: Increase the production of Evil Fortresses and Hell Portals based on the amount of trophies.

Formula: (round(200 * x^0.8))%, where x is your Trophies Unlocked stat.

Spell Trophy & Upgrade: Hell Rush

Effect: Hellfire Blast also boosts Halls of Legends.

Requirements: Cast the Demon spell Hellfire Blast in the first 60 seconds of a playtime.

Challenge Upgrade: Hellfire Burst, Reduces Hellfire Blast mana cost based on the number of trophies you have unlocked.

Formula: floor(0.25 * x), where x is the amount of trophies unlocked.

Hellfire Blast Tier 2-7

Faction Coins Needed Demon

Hellfire Blast Tier: 2

Cost 54 Spd (5.4e55) - FC 10 B (1e10)

Hellfire Blast Tier: 3

Cost 4.629 Dvg (4.629e69) - FC 316.2 B (3.162e11)

Hellfire Blast Tier: 4

Cost 396.8 Sxvg (3.968e83) - FC 10 T (1e13)

Hellfire Blast Tier: 5

Cost 34.02 Utg (3.402e97) - FC 316.2 T (3.162e14)

Hellfire Blast Tier: 6

Cost 2.916 Sxtg (2.916e111) - FC 10 Qa (1e16)

Hellfire Blast Tier: 7

Cost Free - FC 316.2 Qa (3.162e17)


Evil Combo Strike (Drow)

Works For: Drow - Cost: 800 Mana - Duration: 20 seconds

Effect: Increase the production of all buildings by a progressively higher value as you continue casting this spell (This game).

Formula: 30*(x^0.9)%, where x is the number of times you have cast Combo Strike (This game).

Spell Trophy & Upgrade: Perfect Combo

Requirement: Cast Combo Strike 100 times in a single game,The chain is interrupted by casting different spells.

Effect: Increases Combo Strike bonus.

Formula: 40*(x^0.9)%, where x is the number of times you have cast Combo Strike.

Challenge Upgrade: Versatile Combo, Increase Combo Strike counter based on the amount of spells cast in this game, not including Tax Collection.

New Combo Strike Counter Formula: C - Ctax, where C is your Spells Cast (This Game) stat and Ctax is your Tax Collection Cast This Game.

Combo Strike Tier 2-7

Faction Coins Needed Drow

Combo Strike Tier: 2

Cost 63 Vg (6.3e64) - FC 1 T (1e12)

Combo Strike Tier: 3

Cost 998.1 Qivg (9.981e80) - FC 63.1 T (6.31e13)

Combo Strike Tier: 4

Cost 15.81 Uvg (1.581e97) - FC 3.981 Qa (3.981e15)

Combo Strike Tier: 5

Cost 250.5 Sxtg (2.505e113) - FC 251.2 Qa (2.512e17)

Combo Strike Tier: 6

Cost 3.969 Dqag (3.969e120) - FC 15.85 Qi (1.585e19)

Combo Strike Tier: 7

Cost Free - FC 1 Sx (1e21)


Neutral Lightning Strike (Titans)

Works For: Titan - Cost: 900 Mana - Duration: 20 seconds

Effect: The production of a random building is multiplied by 300% for each Iron Stronghold. Also grants Faction Coins depending on your current amount of gems.

Formula: round(1.75*ln(1+x)^3), where x is your current gems.

Spell Trophy & Upgrade: Lightning Storm

Effect: Increase Lightning Strike multiplier to 5x Iron Strongholds.

Requirement: Cast Lightning Strike 100 times in a single game.

Challenge Upgrade: Thunderstorm, Lightning Strike now grants more Faction Coins based on your Faction Coin find chance.

Formula: round(1.75*ln(1+x)^3), where x is your current gems.

Lightning Strike Tier 2-7

Faction Coins Needed Angel, Goblin

Effect: Iron Strongholds count for 50% more per tier for the spell bonus.

Lightning Strike Tier: 2

Cost 57 Ocd (5.7e58) - FC 50 B (5e10)

Lightning Strike Tier: 3

Cost 27.85 Tvg (2.785e73) - FC 2.013 T (2.013e12)

Lightning Strike Tier: 4

Cost 13.61 Ocvg (1.361e88) - FC 81.03 T (8.103e13)

Lightning Strike Tier: 5

Cost 6.649 Ttg (6.649e102) - FC 3.262 Qa (3.262e15)

Lightning Strike Tier: 6

Cost 3.249 Octg (3.249e117) - FC 131.3 Qa (1.313e17)

Lightning Strike Tier: 7

Cost Free - FC 5.287 Qi (5.287e18)


Neutral Brainwave (Faceless)

Works For: Faceless - Cost: 600 Mana - Duration: 600 seconds

Effect: Increase production of all buildings by a cumulative 2% per second.

Spell Trophy & Upgrade: Faceless Overmind

Effect: Increases Brainwave ticks to 3% per second.

Requirement: Affiliate with the Faceless 5 times in a row.

Challenge Upgrade: Focused Thoughts, Give Brainwave a headstart based on the amount of times you cast it in this game, with a minimum of 1 minute,then grows up to maximum duration. +1 second per 5 minutes Active Time (This Game)

Tier Upgrade: +10 minutes per tier of Brainwave past tier 1.

Brainwave Tier 2-7

Faction Coins Needed Fairy, Undead

Effect: Brainwave headstarts for an additional 10 minutes per tier.

Brainwave Tier: 2

Cost 57 Ocd (5.7e58) - FC 50 B (5E10)

Brainwave Tier: 3

Cost 27.85 Tvg (2.785e73) - FC 2.013 T (2.013e12)

Brainwave Tier: 4

Cost 13.61 Ocvg (1.360e88) - FC 81.03 T (8.103e13)

Brainwave Tier: 5

Cost 6.649 Ttg (6.649e102) - FC 3.262 Qa (3.262e15)

Brainwave Tier: 6

Cost 3.249 Octg (3.249e117) - FC 131.3 Qa (1.313e17)

Brainwave Tier: 7

Cost Free - FC 5.287 Qi (5.287e18)


Neutral Grand Balance (Druid)

Works For: Druid - Cost: 1000 Mana - Duration: 20 seconds (24s/w spell upgrade)

Effect: Increase the production of your least productive building based on the amount of the three most built ones.

Formula: round(0.25*(x*y*z/729)^0.9) where x,y, and z are the number of your three most-built buildings.

Spell Trophy & Upgrade: Halls of Balance

Effect: Increases Grand Balance duration to 24 seconds and lower its cost by 200 mana.

Requirements: Have Grand Balance affect Hall of Legends.

Challenge Upgrade: Primal Balance, Grand Balance now affects extra buildings based on total mana spent.

Formula: floor (x^0.2 / 10), where x is your Mana Produced (Total) stat.

Grand Balance Tier 2-7

Faction Coins Needed Elven, Demon

Grand Balance Tier: 2

Cost 57 Ocd (5.7e58) - FC 50 B (5E10)

Grand Balance Tier: 3

Cost 27.85 Tvg (2.785e73) - FC 2.013 T (2.013e12)

Grand Balance Tier: 4

Cost 13.61 Ocvg (1.360e88) - FC 81.03 T (8.103e13)

Grand Balance Tier: 5

Cost 6.649 Ttg (6.649e102) - FC 3.262 Qa (3.262e15)

Grand Balance Tier: 6

Cost 3.249 Octg (3.249e117) - FC 131.3 Qa (1.313e17)

Grand Balance Tier: 7

Cost Free - FC 5.287 Qi (5.287e18)


Neutral Dragons Breath (Dragon)

Works For: Dragon - Cost: 1500 Mana - Duration: 30 seconds

Description: Increase the production of all buildings based on Dragon's Breath activity time. ({1 * x ^ 0.625}%)

Name: Dragon's Breath

Effect: With the Spell Dragon's Roar upgrade produces Faction Coins based on this spell activity time.

Effect: Activates one of the following effects at random for 20 seconds.

Requirement: Dragons Trade Treaty

Cost: 1500M

Red: Increase the production of unique buildings based on the amount of Faction Coins found in this game.

Formula: (2*(ln(1+x),where x is Faction Coins found in this game.

Green: Increase the production of all buildings based on the amount of spells cast in this game. Higher bonuses are provided to lower building tiers.

Formula: (0.01 * x^0.625 * (11-T)^5)%, where x is spells cast (this game) and T is the building tier. (1 for Farms, 11 for Hall of Legends).

Blue: Increase your mana regeneration by 200%

White: Temporarily increase the amount of assistants based on total time spent being neutral.

Formula: (1.35 * floor(x / 60) ^ 0.7)

Black: Increase the production of all buildings based on Dragon's Breath activity time.

Formula: (0.5*x^0.75)%), where x is Dragon's Breath activity time.

Spell Trophy & Upgrade: Dragon's Roar

Effect: Dragon's Breath also produces Faction Coins at each cast based on it's activity time.

Formula: floor(135 * x^0.98), x is all Rs activity time in seconds

Challenge Upgrade: Prismatic Breath While all 5 breaths are active, Reincarnations count double for all purposes.

Dragons Breath Tier2-7

Faction Coins Needed Dwarf, Drow

Effect: Each tier gives another random effect per cast. Tier 5 will trigger all the effects simultaneously.

Effect: Each tier also increase offline production based on mana statistics

Formula:

Note: No 1 spell will be casted twice in the same cast.

DragonsBreathTier2 Tier: 2

Cost 69 Dvg (6.9e70) - FC 1 Qa (1e15) Dwarven, Drow

DragonsBreathTier3 Tier: 3

Cost 35.36 Ocvg (3.536e88) - FC 177.8 Qa (1.778e17) Dwarven, Drow

DragonsBreathTier4 Tier: 4

Cost 18.12 Qatg (1.812e106) - FC 31.62 Qi (3.162e19) Dwarven, Drow

DragonsBreathTier5 Tier: 5

Cost 9.289 Qaq (9.289e123) - FC 5.623 Sx (5.623e21) Dwarven, Drow

DragonsBreathTier6 Tier: 6

Cost 4.751 Sxqag (4.761e141) - FC 1 Sp (1e24) Dwarven, Drow

DragonsBreathTier7 Tier: 7

Cost Free - FC 177.8 Sp (1.778e26) Dwarven, Drow

Note: Dragon's Breath will cast a random Dragon's Breath spell for the 6th tier.

Note: Dragon's Breath will cast 2 random Dragon's Breath spell for the 7th tier.


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