Spells are an active component of the game mechanics that boost production. They require mana to be cast and only work while playing online.

Their duration, resource gain, mana-cost, and mana regeneration speed can be altered by getting specific Faction, Heritage, Challenge, or Research upgrades. Different aspects of the spells can also be used in other upgrades (eg: while a spell is active, the number of spell casts, based on mana produced, etc.).

The trick to use spells efficiently relies on finding the best setting: Which spell combination to cast, at what timing, with which automatic-casting tool, and where to set the contingency arrow. Like for upgrades, these choices can make a crucial difference for your game progress.

Tier unlock time depends on your spell activity time this Reincarnation, and is reduced by the amount of reincarnations you make, as well as by the amount of spell tiers you have already unlocked of any spell (not just the spells available).

Because of above factors, if one tiers multiple spells at once, tier unlock time will reduce while tiering. For this reason it is difficult to show how long your current tiering target will take, because of the factors involved.

The chart below will only show how long it takes to unlock a tier with no other spell tiering in the meantime.

**Please use the following tool for a full tiering timeline.**

At R40 you can unlock Tiered Autocasting, At R42 you can unlock spell tiers |
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Click here to see your unlocked tiers |
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Input the Tier and the R you want to unlock it at and the amount of unlocked tiers (tiers gotten above tier 1 in any spell) then click Show |
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Tiers | - |

Total Unlocked Tier Upgrades | |

Reincarnations | - |

Unlock Spell Active Time (Total) Per R# & Tier |
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**All Spells Tiers**

**Note**: Each tier also increase offline production based on mana statistics. (Not Tax Collection)

**Formula**: (m + 100 * r) ^ (1 + 0.15 * t) where m is max mana, r is regen, t is tier.

**Note**: Tier 1-6 is + 0.1 per tier and is considered an A1 upgrade, Tier 7 is + 0.2 per tier and is considered an A2 upgrade, a T7 spell is ^0.26 in A2

**Requirements**

** Tiered Autocasting**

Requirement: R40+, 200M Mana Produced (Total this R).

**Note**: This trophy unlocks at R40, The uprade is available at R40, but tiers do not unlock until R42.

**Upgrade Cost**: 100 Qid (1.0e50), A2+ Free

**Effect**: Allows you to set the maximum tier you wish to autocast each spell to.

**Note**: In the spell tooltip, use the diamond icon to change its mode until you get to the desired maximum tier number. Spells will still follow their previous priority rules.

**Effect**: Only while offline, increase mana produced by an additional 10% (for a total of 90%) of your mana regeneration per second and your spells cast amount multiplicatively based on your offline mana regeneration.

**Formulas**: (1000 * log10(1 + x))

**From R42+**, for each default spell, tier 6 spell upgrades become available. Each tier gives 1 additional spell cast, and with all tiers combined, allows to cast a single spell up to 6 times simultaneously.

The generalized formula for spell tiers is B^T, where B is the base spell production and T is the tier of the spell. The exceptions to this are Gem Grinder, which increases its production by a linear amount, and Dragon's Breath, which simply adds one new type of Dragon Breath to the current breaths in effect. Other peripheral effects, such as the tripling of assistants granted from Fairy Chanting, are also not impacted by spell tiers.

**Note**: Dragon's Breath will cast a random Dragon's Breath color for 6th and above casts.

**From R100+**, for each default spell, tier 7 spell upgrades becomes available.

Tier upgrade names start with the default spell's name followed by the tier number, starting from 2 to 7 (Holy Light 2, Holy Light 3, etc.)

Tiered Autocasting will automatically set the autocasted spell tier at the highest you have bought, but you can change it to a lower tier if you wish.

**Offline bonus for spell tier**: (m + 100 * r)^(1 + 0.15 * (t)) where m is max mana, r is regen, t is tier.

**Note**: For offline bonuses, A1 tier upgrades count as A0 upgrades and A2 tier upgrades count as A1 upgrades for ascension penalty purposes.

**Unlock Formulas**

Each Tier Spell upgrade requires Time (Total), Coins, and Faction Coins (except for Call to arms)

Time for tier: Formula: (57600 * (0.4 + 0.1 * T) * ((T ^ 2 + 1) / (0.1 * U + 1)) * (0.97 ^ (R - 35))) Where T is Tier, U is number of unlocked tier upgrades in all spells (Aka tiers above tier 1), R is reincarnation count.

Diamond Coins for tier n + 1: Formula: x^{1 + 0.25 * (n - 1)}

Faction Coins for tier n + 1: Formula: x^{1 + 0.25 * (n - 1)}

where x is costs (see above table), R is your Reincarnation count, and n + 1 is number of upgrades.

Unlocking Tier spell upgrades only need to be done once, but you will still need to gather the coins and FCs necessary to purchase them after each abdication.

**Tier Mana Cost**: Mana cost for tiers is c*(2^t-1), where c is base mana cost and t is tier (Each tier has double the cost of the previous tier)

**While offline**: Spells set on autocasting will gain "Active Time (This game)", but no spell casts will be counted. Instead, a generic non-specific spell will increase your "Spell Casts" entry in the stats.

**Offline Activity Time Gain Formula (Requires Masterful Autocast)**

**Formula**: t * min(1, m * d / (n * c ^ 1.5)), where t is offline time, m is mana regen per second, d is spell duration in seconds, c is spell mana cost (as tier 1), and n is number of spells set to autocast

**Note**: Tax Collection does not count against spells in autocast for offline activity time generation.

** Tax Collection** (All Factions)

**Works For**: All - **Cost**: 200 Mana - **Duration**: 0 seconds

**Effect**: Instantly gain 30 seconds worth of coin production from buildings and assistants.

** Call to Arms** (All Factions)

**Works For**: All - **Cost**: 400 Mana - **Duration**: 20 seconds

**Effect**: Increase the production of all buildings based on the amount of buildings you own.

**Formula**: ((25 + 0.3 * x) ^ 0.975)%, where x is your Buildings Owned (This Game) stat.

**Call to Arms Tier 2-7** (R42+)

**Tier**: 2

**Cost** 51 Sxd (5.1e52) - **FC** 0

**Tier**: 3

**Cost** 766.4 Vg (7.664e65) - **FC** 0

**Tier**: 4

**Cost** 11.52 Qivg (1.152e79) - **FC** 0

**Tier**: 5

**Cost** 173.1 Novg (1.731e92) - **FC** 0

**Tier**: 6

**Cost** 2.601 Qatg (2.601e105) - **FC** 0

**Tier**: 7

**Cost** Free - **FC** 0

** Spiritual Surge** (R14+) (All Factions)

**Works For**: All (R14+) - **Cost**: 2500 Mana - **Duration**: 20 seconds

**Effect**: Increase the production of all buildings based on the amount of times you reincarnated and ascended.

**Formula**: (2500 * (R ^ 1.05)) ^ (1 + A * 0.5)%, where R is the number of times you have reincarnated and A is how many times you ascended.

Reincarnation | Tier | Active Druid Lineage Level | PB | Production bonus | D1375 production bonus | |
---|---|---|---|---|---|---|

without D1375 | with D1375 | |||||

**Spiritual Surge Tier 2-7** (R42+)

**Faction Coins Needed** Fairy, Elven, Angel, Goblin, Undead, Demon, Dwarven, Drow

**Tier**: 2

**Cost** 66 Uvg (6.6e67) - **FC** 10 T (1e13) each

**Tier**: 3

**Cost** 5.949 Spvg (5.949e84) - **FC** 891.3 T (8.913e14) each

**Tier**: 4

**Cost** 53.61 Utg (5.361e97) - **FC** 79.43 Qa (7.943e16) each

**Tier**: 5

**Cost** 48.33 Octg (4.833e118) - **FC** 7.079 Qi (7.079e18) each

**Tier**: 6

**Cost** 4.356 Qaqag (4.356e135) - **FC** 631 Qi (6.31e20) each

**Tier**: 7

**Cost** Free - **FC** 56.23 Sx (5.623e22) each

** Holy Light** (Any Good Faction)

**Works For**: Good - **Cost**: 900 Mana - **Duration**: 10 seconds

**Effect**: Increase clicking reward by 1750%

**Holy Light Tier 2-7** (R42+)

**Faction Coins Needed** Fairy, Elven, Angel, Dwarf

**Tier**: 2

**Cost** 54 Spd (5.4e55) - **FC** 1 B (1e9)

**Tier**: 3

**Cost** 4.629 Dvg (4.629e69) - **FC** 22.39 B (2.239e10)

**Tier**: 4

**Cost** 396.8 Sxvg (3.968e83) - **FC** 501.2 B (5.012e11)

**Tier**: 5

**Cost** 34.02 Utg (3.402e97) - **FC** 5 T (1.122e13)

**Tier**: 6

**Cost** 251.2 Sxtg (2.916e111) - **FC** 10 T (2.514e14)

**Tier**: 7

**Cost** Free - **FC** 5.623 Qa (5.623e15)

** Blood Frenzy** (Any Evil Faction)

**Works For**: Evil - **Cost**: 600 Mana - **Duration**: 20 seconds

**Effect**: Increases the production of all Evil buildings by 1250%.

**Blood Frenzy Tier 2-7** (R42+)

**Faction Coins Needed** Goblin, Undead, Demon, Drow

**Tier**: 2

**Cost** 54 Spd (5.4e55) - **FC** 1 B (1e9)

**Tier**: 3

**Cost** 4.629 Dvg (4.629e69) - **FC** 22.39 B (2.239e10)

**Tier**: 4

**Cost** 396.8 Sxvg (3.968e83) - **FC** 501.2 B (5.012e11)

**Tier**: 5

**Cost** 34.02 Utg (3.402e97) - **FC** 11.22 T (1.122e13)

**Tier**: 6

**Cost** 2.916 Sxtg (2.916e111) - **FC** 251.2 T (2.512e14)

**Tier**: 7

**Cost** Free - **FC** 5.623 Qa (5.623e15)

** Gem Grinder** (Any Neutral Faction)

**Works For**: Neutral - **Cost**: 1000 Mana - **Duration**: 20 seconds

**Effect**: Increase production bonus from Gems

**Note**: Gem Grinder formula changed to work with Reincarnations and Ascensions.

**Tier Formula**: ((5000 * (1 + 0.1 * R)) ^ (0.8 ^ A)), where R is Reincarnation and A is Ascension

**Gem Grinder Tier 2-7** (R42+)

**Faction Coins Needed** Fairy, Elven, Angel, Goblin, Undead, Demon, Dwarven, Drow

**Tier**: 2

**Cost** 60 Nod (6E61) - **FC** 5 B (5e9)

**Tier**: 3

**Cost** 166.9 Qavg (1.669E77) - **FC** 142.5 B (1.425e11)

**Tier**: 4

**Cost** 464.7 Novg (4.647E92) - **FC** 4.0161 T (4.061e12)

**Tier**: 5

**Cost** 1.293 Qitg (1.293E108) - **FC** 115.7 T (1.157e14)

**Tier**: 6

**Cost** 3.6 Qag (3.6e123) - **FC** 3.299 Qa (3.299e15)

**Tier**: 7

**Cost** Free - **FC** 94.02 Qa (9.402e16)

** Fairy Chanting** (Fairies)

**Works For**: Fairy - **Cost**: 1000 Mana - **Duration**: 10 seconds

**Effect**: Increase the production of Farms, Inns and Blacksmiths by 50,000%

**Spell Trophy & Upgrade**: **Fairy Choir**

**Requirement**: Cast Fairy Chanting while having 45 or more assistants.

**Effect**: Triples your assistants while Fairy Chanting is active.

**Upgrade Cost**: 1 M (1e6), A1+ Free

**Challenge Upgrade**: **Fairy Orchestra** (R18+)

**Effect**: Each assistant generates 3 times as many faction coins while Fairy Chanting is active.

**Fairy Chanting Tier 2-7** (R42+)

**Faction Coins Needed** Fairy

**Effect**: Increases the duration of the spell by 10 seconds per tier.

**Tier**: 2

**Cost** 54 Spd (5.4e55) - **FC** 10 B (1e10)

**Tier**: 3

**Cost** 4.629 Dvg (4.629e69) - **FC** 316.2 B (3.162e11)

**Tier**: 4

**Cost** 396.8 Sxvg (3.968e83) - **FC** 10 T (1e13)

**Tier**: 5

**Cost** 34.02 Utg (3.402e97) - **FC** 316.2 T (3.162e14)

**Tier**: 6

**Cost** 2.916 Sxtg (2.916e111) - **FC** 10 Qa (1e16)

**Tier**: 7

**Cost** Free - **FC** 316.2 Qa (3.162e17)

** Moon Blessing** (Elves)

**Works For**: Elf - **Cost**: 700 Mana - **Duration**: 20 seconds

**Effect**: Increase the production of all buildings based on Treasure Clicks (Total).

**Formula**: (0.7 * x ^ 0.7)%, where x is your Treasure Clicks (Total) stat.

**Spell Trophy & Upgrade**: **Sun Blessing**

**Requirement**: Activate Moon Blessing between 6am and 1pm.

**Effect**: Moon Blessing auto-clicks the treasure 15 times per second.

**Upgrade Cost**: 1 M (1e6), A1+ Free

**Challenge Upgrade**: **Star Blessing** (R18+)

**Effect**: Automatic clicks from Sun Blessing always trigger Elven Luck.

**Moon Blessing Tier 2-7** (R42+)

**Faction Coins Needed** Elven

**Effect**: Increase click reward by an additional 35.6% per tier.

**Tier**: 2

**Cost** 54 Spd (5.4e55) - **FC** 10 B (1e10)

**Tier**: 3

**Cost** 4.629 Dvg (4.629e69) - **FC** 316.2 B (3.162e11)

**Tier**: 4

**Cost** 396.8 Sxvg (3.968e83) - **FC** 10 T (1e13)

**Tier**: 5

**Cost** 34.02 Utg (3.402e97) - **FC** 316.2 T (3.162e14)

**Tier**: 6

**Cost** 2.916 Sxtg (2.916e111) - **FC** 10 Qa (1e16)

**Tier**: 7

**Cost** Free - **FC** 316.2 Qa (3.162e17)

** God's Hand** (Angel)

**Works For**: Angel - **Cost**: 900 Mana - **Duration**: 20 seconds

**Effect**: Increase the production of all buildings by 150x your mana regeneration rate.

**Spell Trophy & Upgrade**: **God's Rest**

**Requirement**: Cast God's Hand on any Sunday.

**Effect**: Gives random Faction Coins based on your Faction Coin find chance for each other spell you cast while God's Hand is active.

**Formula**: (floor(x ^ 1.1), where x is FC chance.

**Upgrade Cost**: 1 M (1e6), A1+ Free

**Challenge Upgrade**: **God's Throne** (R18+)

**Effect**: Mana regeneration is increased by 50% while God's Hand is active.

**Effect**: Also increase offline spells cast amount multiplicatively based on your offline Mana Regeneration.

**Formula**: (10 * log10(1 + x)), where x is offline mana regeneration.

**God's Hand Tier 2-7** (R42+)

**Faction Coins Needed** Angel

**Tier**: 2

**Cost** 54 Spd (5.4e55) - **FC** 10 B (1e10)

**Tier**: 3

**Cost** 4.629 Dvg (4.629e69) - **FC** 316.2 B (3.162e11)

**Tier**: 4

**Cost** 396.8 Sxvg (3.968e83) - **FC** 10 T (1e13)

**Tier**: 5

**Cost** 34.02 Utg (3.402e97) - **FC** 316 Qa (3.162e14)

**Tier**: 6

**Cost** 2.916 Sxtg (2.916e111) - **FC** 10 Qa (1e16)

**Tier**: 7

**Cost** Free - **FC** 316.2 Qa (3.162e17)

** Diamond Pickaxe** (Dwarf)

**Works For**: Dwarf - **Cost**: 1000 Mana - **Duration**: 12 seconds

**Effect**: Increase clicking reward by 25% per Excavation you made and increase your Faction Coin find chance by 200%.

**Spell Trophy & Upgrade**: **Minedwarf**

**Requirement**: Find 30,000 Faction Coins using Diamond Pickaxe in a single game.

**Effect**: Increases Diamond Pickaxe bonus to "Faction Coin Find Chance" to 300%.

**Upgrade Cost**: 100 Sxd (1e53), A1+ Free

**Challenge Upgrade**: **Iron Grip** (R33+)

**Effect**: Increase Diamond Pickaxe duration by 8 seconds, and its bonus to Faction Coin find chance is passively applied as a multiplier to excavations Faction Coin rewards.

**Diamond Pickaxe Tier 2-7** (R42+)

**Faction Coins Needed** Dwarf

**Effect**: Increases FC find chance per tier.

**Tier**: 2

**Cost** 63 Vg (6.3e64) - **FC** 1 T (1e12)

**Tier**: 3

**Cost** 998.1 Qivg (9.981e80) - **FC** 63.1 T (6.31e13)

**Tier**: 4

**Cost** 15.81 Utg (1.581e97) - **FC** 3.981 Qa (3.981e15)

**Tier**: 5

**Cost** 250.5 Sxtg (2.505e113) - **FC** 251.2 Qa (2.512e17)

**Tier**: 6

**Cost** 3.969 Dqag (3.969e120) - **FC** 15.85 Qi (1.585e19)

**Tier**: 7

**Cost** Free - **FC** 1 Sx (1e21)

** Goblin's Greed** (Goblins)

**Works For**: Goblin - **Cost**: 800 Mana - **Duration**: 5 seconds

**Effect**: Instantly produces Faction Coins based on gems you own Also increases production of all buildings based on the number of Faction Coins found in this game.

**FC Formula**: (20 + ln(1 + x) ^ 3), where x is your current gems.

**Production Formula**: (0.75 * ln(1 + x) ^ 3.15)%, where x is your Faction Coins Gained (This Game) stat.

**Spell Trophy & Upgrade**: **Greed Drive**

**Requirements**: Cast Goblin's Greed 100 times in a row and do not cast any other spell.

**Note**: The Goblin Central Bank upgrade does not interfere with getting this trophy.

**Effect**: Goblin's Greed costs 150 less mana.

**Upgrade Cost**: 1 M (1e6), A1+ Free

**Challenge Upgrade**: **Avarice Drive** (R18+)

**Effect**: Goblin's Greed counts Faction Coins found in this Reincarnation.

**Goblin's Greed Tier 2-7** (R42+)

**Faction Coins Needed** Goblin

**Tier**: 2

**Cost** 54 Spd (5.4e55) - **FC** 10 B (1e10)

**Tier**: 3

**Cost** 4.629 Dvg (4.629e69) - **FC** 316.2 B (3.162e11)

**Tier**: 4

**Cost** 396.8 Sxvg (3.968e83) - **FC** 10 T (1e13)

**Tier**: 5

**Cost** 34.02 Utg (3.402e97) - **FC** 316.2 (3.162e14)

**Tier**: 6

**Cost** 2.916 Sxtg (2.916e111) - **FC** 10 Qa (1e16)

**Tier**: 7

**Cost** Free - **FC** 316.2 Qa (3.162e17)

** Night Time** (Undead)

**Works For**: Undead - **Cost**: 1000 Mana - **Duration**: 20 seconds

**Effect**: The production of assistants is increased by 30% per Necropolis you own.

**Spell Trophy & Upgrade**: **True Night**

**Requirements**: Cast Night Time between 11 pm and 6 am.

**Effect**: Increases Night Time's production of assistants to 40% per Necropolis.

**Upgrade Cost**: 1 M (1e6), A1+ Free

**Challenge Upgrade**: **Midnight Time** (R18+)

**Effect**: Increase Night Time assistant bonus based on time spent offline in this Reincarnation.

**Formula**: (0.2 * (x / 60) ^ 0.7)%, where x is time spent offline in this Reincarnation.(in seconds)

**Night Time Tier 2-7** (R42+)

**Faction Coins Needed** Undead

**Tier**: 2

**Cost** 54 Spd (5.4e55) - **FC** 10 B (1e10)

**Tier**: 3

**Cost** 4.629 Dvg (4.629e69) - **FC** 316.2 B (3.162e11)

**Tier**: 4

**Cost** 396.8 Sxvg (3.968e83) - **FC** 10 T (1e13)

**Tier**: 5

**Cost** 34.02 Utg (3.402e97) - **FC** 316.2 T (3.162e14)

**Tier**: 6

**Cost** 2.916 Sxtg (2.916e111) - **FC** 10 Qa (1e16)

**Tier**: 7

**Cost** Free - **FC** 316.2 Qa (3.162e17)

** Hellfire Blast** (Demons)

**Works For**: Demon - **Cost**: 1000 Mana - **Duration**: 20 seconds

**Effect**: Increase the production of Evil Fortresses and Hell Portals based on your amount of trophies.

**Formula**: (round(200 * x ^ 0.8))%, where x is your Trophies Unlocked stat.

**Effect**: Also make Evil spells cast count 50% more per tier.

**Spell Trophy & Upgrade**: **Hell Rush**

**Requirements**: Cast the Demon spell Hellfire Blast in the first 60 seconds of a playtime.

**Effect**: Hellfire Blast also boosts Halls of Legends.

**Upgrade Cost**: 1 M (1e6), A1+ Free

**Challenge Upgrade**: **Hellfire Burst** (R18+)

**Effect**: Hellfire Blast also counts Evil spells cast in this reincarnation to increase its bonus.

**Formula**: (0.1 * x), where x is evil spells cast in this reincarnation.

**Hellfire Blast Tier 2-7** (R42+)

**Faction Coins Needed** Demon

**Tier**: 2

**Cost** 54 Spd (5.4e55) - **FC** 10 B (1e10)

**Tier**: 3

**Cost** 4.629 Dvg (4.629e69) - **FC** 316.2 B (3.162e11)

**Tier**: 4

**Cost** 396.8 Sxvg (3.968e83) - **FC** 10 T (1e13)

**Tier**: 5

**Cost** 34.02 Utg (3.402e97) - **FC** 316.2 T (3.162e14)

**Tier**: 6

**Cost** 2.916 Sxtg (2.916e111) - **FC** 10 Qa (1e16)

**Tier**: 7

**Cost** Free - **FC** 316.2 Qa (3.162e17)

** Combo Strike** (Drow)

**Works For**: Drow - **Cost**: 800 Mana - **Duration**: Fixed to 16 seconds

**Effect**: Increase the production of all buildings by a progressively higher value as you continue casting this spell (This game).

**Formula**: (30 * (x ^ 0.9))%, where x is the number of times you have cast Combo Strike (This game).

**Spell Trophy & Upgrade**: **Perfect Combo**

**Requirement**: Cast Combo Strike 100 times in a single game,The chain is interrupted by casting different spells.

**Effect**: Increases Combo Strike bonus.

**Formula**: (40 * (x ^ 0.9))%, where x is the number of times you have cast Combo Strike.

**Upgrade Cost**: 100 Sxd (1e53), A1+ Free

**Challenge Upgrade**: **Versatile Combo** (R33+)

**Effect**: Increase Combo Strike counter based on the amount of spells cast in this game, not including Tax Collection.

**New Combo Strike Counter Formula**: (x + y), where x is your Combo Strike cast count and y is every other spell (except tax collection and generic) cast count.

**Effect**: Also increase offline spells cast amount multiplicatively based on your offline Mana Regeneration.

**Formula**: (10 * log10(1 + x))%, where x is your offline Mana Regeneration.

**Combo Strike Tier 2-7** (R42+)

**Faction Coins Needed** Drow

**Effect**: Combo strike cast stat increases more when you cast higher tiers.

**Tier**: 2

**Cost** 63 Vg (6.3e64) - **FC** 1 T (1e12)

**Tier**: 3

**Cost** 998.1 Qivg (9.981e80) - **FC** 63.1 T (6.31e13)

**Tier**: 4

**Cost** 15.81 Uvg (1.581e97) - **FC** 3.981 Qa (3.981e15)

**Tier**: 5

**Cost** 250.5 Sxtg (2.505e113) - **FC** 251.2 Qa (2.512e17)

**Tier**: 6

**Cost** 3.969 Dqag (3.969e120) - **FC** 15.85 Qi (1.585e19)

**Tier**: 7

**Cost** Free - **FC** 1 Sx (1e21)

** Lightning Strike** (Titans)

**Works For**: Titan - **Cost**: 900 Mana - **Duration**: 20 seconds

**Effect**: The production of a random building is multiplied by 300% for each Iron Stronghold. Also grants Faction Coins depending on your current amount of gems.

**Formula**: round(1.5 * ln(1 + x) ^ 3), where x is your current gems.

**Spell Trophy & Upgrade**: **Lightning Storm**

**Requirement**: Cast Lightning Strike 100 times in a single game.

**Effect**: Increase Lightning Strike bonus to 400% for each Iron Strongholds.

**Upgrade Cost**: 10 Dd (1e40), A1+ Free

**Challenge Upgrade**: **Thunderstorm** (R25+)

**Effect**: Lightning Strike now grants more Faction Coins based on your Faction Coin find chance.

**Formula**: round(x ^ 1.05)%, where x is your current chance to find Faction Coins.

**Lightning Strike Tier 2-7** (R42+)

**Faction Coins Needed** Angel, Goblin

**Effect**: Iron Strongholds count for 75% more per tier for the spell bonus.

**Tier**: 2

**Cost** 57 Ocd (5.7e58) - **FC** 50 B (5e10)

**Tier**: 3

**Cost** 27.85 Tvg (2.785e73) - **FC** 2.013 T (2.013e12)

**Tier**: 4

**Cost** 13.61 Ocvg (1.361e88) - **FC** 81.03 T (8.103e13)

**Tier**: 5

**Cost** 6.649 Ttg (6.649e102) - **FC** 3.262 Qa (3.262e15)

**Tier**: 6

**Cost** 3.249 Octg (3.249e117) - **FC** 131.3 Qa (1.313e17)

**Tier**: 7

**Cost** Free - **FC** 5.287 Qi (5.287e18)

** Brainwave** (Faceless)

**Works For**: Faceless - **Cost**: 600 Mana - **Duration**: 600 seconds

**Effect**: Increase production of all buildings by a cumulative 2% per second.

**Spell Trophy & Upgrade**: **Faceless Overmind**

**Requirement**: Affiliate with the Faceless 5 times in a row.

**Effect**: Increases Brainwave ticks to 3% per second.

**Upgrade Cost**: 10 Dd (1e40), A1+ Free

**Challenge Upgrade**: **Focused Thoughts** (R25+)

**Effect**: Give Brainwave a headstart based on its activity time in this game, with a minimum of 1 minute.

**Formula**: +1 second per 5 minutes Active Time (This Game).

**Tier Upgrade**: +10 minutes per tier of Brainwave past tier 1.

**Brainwave Tier 2-7** (R42+)

**Faction Coins Needed** Fairy, Undead

**Effect**: Brainwave headstarts for an additional 10 minutes per tier.

**Tier**: 2

**Cost** 57 Ocd (5.7e58) - **FC** 50 B (5E10)

**Tier**: 3

**Cost** 27.85 Tvg (2.785e73) - **FC** 2.013 T (2.013e12)

**Tier**: 4

**Cost** 13.61 Ocvg (1.360e88) - **FC** 81.03 T (8.103e13)

**Tier**: 5

**Cost** 6.649 Ttg (6.649e102) - **FC** 3.262 Qa (3.262e15)

**Tier**: 6

**Cost** 3.249 Octg (3.249e117) - **FC** 131.3 Qa (1.313e17)

**Tier**: 7

**Cost** Free - **FC** 5.287 Qi (5.287e18)

** Grand Balance** (Druid)

**Works For**: Druid - **Cost**: 1000 Mana - **Duration**: 20 seconds (24s/w spell upgrade)

**Effect**: Increase the production of your least productive building based on the amount of the three most built ones.

**Formula**: (25 * (x * y * z / (A + 3) ^ 6) ^ 0.9) where x, y and z are the number of your three most-built buildings and A is Ascension.

**Spell Trophy & Upgrade**: **Halls of Balance** (R25+)

**Requirements**: Have Grand Balance affect Hall of Legends.

**Effect**: Increases Grand Balance duration to 24 seconds and lower its cost by 200 mana.

**Upgrade Cost**: 10 Dd (1e40), A1+ Free

**Challenge Upgrade**: ** Primal Balance**

**Effect**: Grand Balance now affects extra buildings based on mana spent this reincarnation.

**Formula**: (0.00001 * x) ^ (0.2 - 0.025 * A), where x is mana produced (This Reincarnation) and A is Ascension stat.

Targets | A0 | A1 | A2 | A3 |
---|---|---|---|---|

1 | 0 | 0 | 0 | 0 |

+1 | 1e5 | 1e5 | 1e5 | 1e5 |

+2 | 3.2e6 | 5.25e6 | 1.016e7 | 2.56e7 |

+3 | 2.43e7 | 5.326e7 | 1.516e8 | 6.561e8 |

+4 | 1.024e8 | 2.756e8 | 1.032e9 | 6.554e9 |

+5 | 3.125e8 | 9.865e8 | 4.569e9 | 3.906e10 |

+6 | 7.776e8 | 2.796e9 | 1.541e10 | 1.68e11 |

+7 | 1.681e9 | 6.747e9 | 4.305e10 | 5.765e11 |

+8 | 3.277e9 | 1.447e10 | 1.049e11 | 1.678e12 |

+9 | 5.905e9 | 2.837e10 | 2.299e11 | 4.305e12 |

+10 | 1e10 | 5.179e10 | 4.642e11 | 1e13 |

**Grand Balance Tier 2-7** (R42+)

**Faction Coins Needed** Elven, Demon

**Tier**: 2

**Cost** 57 Ocd (5.7e58) - **FC** 50 B (5E10)

**Tier**: 3

**Cost** 27.85 Tvg (2.785e73) - **FC** 2.013 T (2.013e12)

**Tier**: 4

**Cost** 13.61 Ocvg (1.360e88) - **FC** 81.03 T (8.103e13)

**Tier**: 5

**Cost** 6.649 Ttg (6.649e102) - **FC** 3.262 Qa (3.262e15)

**Tier**: 6

**Cost** 3.249 Octg (3.249e117) - **FC** 131.3 Qa (1.313e17)

**Tier**: 7

**Cost** Free - **FC** 5.287 Qi (5.287e18)

** Dragon's Breath** (Dragon R46+)

**Works For**: Dragon - **Cost**: 1500 Mana - **Duration**: 20 seconds

**Effect**: Activates one of the following effects at random for 20 seconds.

**Requirement**: Dragons Trade Treaty

**Red**: Increase the production of unique buildings based on the amount of Faction Coins found in this game.

**Formula**: (2 * (ln(1 + x) ^ 2)%, where x is Faction Coins found in this game.

**Green**: Increase the production of all buildings based on the amount of spells cast in this game. Higher bonuses are provided to lower building tiers.

**Formula**: (0.01 * x ^ 0.625 * (11 - T) ^ 5)%, where x is spells cast (this game) and T is the building tier. (1 for Farms, 11 for Hall of Legends).

**Blue**: Increase your mana regeneration by 200%

**White**: Temporarily increase the amount of assistants based on total time spent being neutral.

**Formula**: (1.35 * floor(x / 60) ^ 0.7), where x is time as neutral this R in seconds.

**Black**: Increase the production of all buildings based on Dragon's Breath activity time.

**Formula**: (0.5 * x ^ 0.75)%, where x is Dragon's Breath activity time.

**Spell Trophy & Upgrade**: **Dragon's Roar**

**Requirement**: Cast Dragon's Breath while having at least 4 other active spells.

**Effect**: Dragon's Breath multiplicatively increases Faction Coin find chance based on its duration.

**Formula**: (6 * x ^ 0.6), where x is duration in seconds.

**Upgrade Cost**: 10 Dd (1e40), A2+ Free

**Challenge Upgrade**: **Prismatic Breath** (R63+)

**Effect**: While all 5 breaths are active, Reincarnations count 50% more.

** Dragons Breath Tier 2-7** (R46+)

**Faction Coins Needed** Dwarf, Drow

**Effect**: Each tier gives another random effect per cast. Tier 5 will trigger all the effects simultaneously.

**Effect**: Each tier also increase offline production based on mana statistics

**Formula**

**Note**: No 1 spell will be casted twice in the same cast.

**Tier**: 2

**Cost** 69 Dvg (6.9e70) - **FC** 1 Qa (1e15) Dwarven, Drow

**Tier**: 3

**Cost** 35.36 Ocvg (3.536e88) - **FC** 177.8 Qa (1.778e17) Dwarven, Drow

**Tier**: 4

**Cost** 18.12 Qatg (1.812e106) - **FC** 31.62 Qi (3.162e19) Dwarven, Drow

**Tier**: 5

**Cost** 9.289 Qaq (9.289e123) - **FC** 5.623 Sx (5.623e21) Dwarven, Drow

**Tier**: 6

**Cost** 4.751 Sxqag (4.761e141) - **FC** 1 Sp (1e24) Dwarven, Drow

**Tier**: 7

**Cost** Free - **FC** 177.8 Sp (1.778e26) Dwarven, Drow

**Note**: Dragon's Breath will cast a random Dragon's Breath spell for the 6th tier.

**Note**: Dragon's Breath will cast 2 random Dragon's Breath spell for the 7th tier.

**Mercenary**: Tax Collection (R75+)

**Share Benefits** (Good Mercenaries)

**Requirement**: Mercenary Camp

**Cost**: 1 Qaqag (1e135)

**Effect**: Increases the production of all buildings and Faction Coin find chance based on this spell tier level for 20 seconds.

**Note**: A1 can cast up to 36 tiers.

**Note**: A3 can cast up to 99 tiers.

**Note**: Tier 41 and above cost x4/x2.25 (with S1275) instead of x2/x1.5 (with S1275) than each previous tier.

**Formula**: 120 ^ (0.25 * T), where T is tier (FC chance multiplier)

**Formula**: ((2.20 ^ T) - 1) * 100, multiplicative (production multiplier)

**Effect**: Also produce Tax Collection casts per second based on your Maximum Mana.

**Formula**: (0.01 * y * T), where y is max mana, T is tier

**Reap Interests ** (Evil Mercenaries)

**Requirement**: Tyrant Garrison

**Cost**: 1 Qaqag (1e135)

**Effect**: Additional casts of Reap Interests increase its seconds worth of production.

**Formula**: (120000 * log10(8 + 0.125 * x)), where x is amount of TC casts.

**Note**: Extra time from reap interests does apply to S50.

**Note**: S50 tax collections do increase reap interests.

**Appraisal Vantage** (Neutral Mercenaries)

**Requirement**: Freemason's Hall

**Cost**: 1 Qaqag (1e135)

**Effect**: Generates additional Faction Coins based on the amount of assistants you own.

**Formula**: (x * y ^ 1.275), where x is assistants owned, y is Faction coin chance.

**Temporal Flux** (Proof of Order)

**Requirement**: Ascension 2

**Cost**: 5000 Mana

**Effect**: Increase Unique building production by time spent this game.

**Effect**: Also multiplicatively increase Mana Regeneration based on time spent in this game.

**Formula**: (3.5 * (x / 60) ^ 0.825)%, where x is time in seconds this game.

**Factions**

**Angel** (Good), **Undead** (Evil), and **Titans** (Neutral)

**Tier 2** (R120+)

**Requirement**: Lantern of Guidance (Artifact)

**Coin Cost**: 120 Notg (1.2e122) Emerald coins

**FC Cost**: 1 Sp (1e24) Angel, Undead, Dwarven and Drow Coins.

**Maelstrom** (Proof of Chaos)

**Requirement**: Ascension 2

**Cost**: 3500 Mana

**Effect**: Increase the production of three random buildings based on one of these stats in this game, chosen at random: mana produced, trophies unlocked, Faction Coins found or amount of assistants

**Formulas**

**Mana** (0.02 * (log10(1 + x)) ^ 5)%, where x is mana produced this game.

**Trophy Formula** (2.5 * x ^ 0.9)%, where x is trophies unlocked.

**Faction Coins** (0.01 * (log10(1 + x)) ^ 4)%, where x is faction coins found this game.

**Assistants**(0.25 * (log10(1 + x)) ^ 5)%, where x is amount of assistants.

**Factions**

**Fairies** (Good), **Demons** (Evil), and **Faceless** (Neutral)

**Tier 2** (R120+)

**Requirement**: Oil Lamp (Artifact)

**Coin Cost**: 120 Notg (1.2e122) Emerald coins

**FC Cost**: 1 Sp (1e24) Fairy, Demon, Dwarven and Drow Coins.

**All Creation** (Proof Of Balance)

**Requirement**: Ascension 2

**Cost**: 6000 Mana

**Effect**: Increase production of all buildings based on mana regeneration rate.

**Effect**: Also multiplicatively increase Faction Coin find chance based on your mana regeneration rate.

**Formula**: (0.15 * ln(x) ^ 3.5 + 0.9 * x ^ 0.27), where x is mana per seconds.

**Factions**

**Elves** (Good), **Goblins** (Evil), and **Druid** (Neutral)

**Tier 2** (R120+)

**Requirement**: Spark of Life (Artifact)

**Coin Cost**: 120 Notg (1.2e122) Emerald coins

**FC Cost**: 1 Sp (1e24) Elven, Goblin, Dwarven and Drow Coins.

**Precognition** (Archons)

**Cost**: 123456 mana

**Effect**: Buildings, Assistants, Royal Exchanges, Spells cast and Clicks count more based on mana produced in this game.

**Formula**: (ln(x) ^ 1.25) (without AR2), (1.25 * ln(x) ^ 1.5) (with AR2), where x is mana produced in this game.

**Spell Trophy & Upgrade**: **Chrono Loading**

**Requirement**: R125+, Cast Precognition with at least 100 Qa (1e17) mana regeneration.

**Note**: Precognition raises regen itself. Make sure that you have 100 Qa (1e17) with it not active

**Effect**: A fraction of Precognition duration is added to time spent in this game.

**Formula**: (3600 + 60 * x ^ 0.4), where x is Precognition duration.(seconds)

**Effect**: Also scale off invisible spell duration modifiers.

**Upgrade Cost**: 10 Octg (1e118), A3+ Free

**Challenge Upgrade**: **Omniscience** (R153+)

**Effect**: Precognition also makes Excavations, Artifacts, Reincarnations, Research points and Lineage levels count 15% more.

**Limited Wish** (Djinns)

**Cost**: 888888 mana

**Effect**: Provide a random effect based on your chosen base alignment, for 12 seconds. The duration of the spell cannot be modified. Its power increases as you continue casting this spell.

**Possible Effects**

**Good**

**1**: Increase the production of all buildings

**2**: Increase Assistants

**3**: All spells durations count more

**4**: Increase Mana Regeneration

**Evil**

**1**: Increase the production of all buildings

**2**: Increase Trophy count and Offline Bonus

**3**: Increase Mana Regeneration

**4**: Increase Faction Coin find chance.

**Neutral**

**1**: Increase the production of all buildings

**2**: All spells durations count more

**3**: Increase Faction Coin find chance

**4**: Increase Maximum Mana

**Formula**: (2.25 * (ln(1 + x) ^ 1.35) * (y ^ 0.45)), where x is Limited Wish activity time this game in seconds and y is a random number between 1 and Limited Wish casts this game rolled on cast.

**Spell Trophy & Upgrade**: **Persistent Entropy**

**Requirement**: R125+, Cast Limited Wish 100 times within 30 minutes of a new game.

**Effect**: Adds 150 casts to Limited wish formula.

**Upgrade Cost**: 10 Octg (1e118), A3+ Free

**Challenge Upgrade**: **Full Wish** (R153+)

**Effect**: Production of all buildings effect of Limited Wish is active on every cast and is no longer a possible random outcome.

**Infinite Spiral** (Makers)

**Cost**: 505000 mana

**Effect**: Increase assistants based on Maximum Mana.

**Formula**: (10 * (ln(1 + x) ^ 1.25), where x is Maximum Mana.

**Effect**: Increase max mana based on FC chance.

**Formula**: (1.5 * log10(1 + x) ^ 1.5), where x is FC chance.

**Effect**: Increase Faction Coin find chance based on Excavations made, including resets, in this Reincarnation.

**Formula**: (10 + 0.05 * (x * y) ^ 0.75), where x is excavations done this R (NOT current excavation count), y is free and ruby Excavation Resets this R

**Spell Trophy & Upgrade**: **Reality Crater**

**Requirements**: R125+, Cast Infinite Spiral with at least 10 excavation resets this game.

**Effect**: Infinite Spiral also reduces excavation cost multiplier based on assistants owned.

**Formula**: (0.001 * log(1 + x)), where x is assistants owned.

**Upgrade Cost**: 10 Octg (1e118), A3+ Free

**Challenge Upgrade**: **Gaia's Cradle** (R153+)

**Effect**: All Infinite Spiral effects scale 15% faster.

**Catalyst** (Djinn Bloodline) (R130+)

**Cost**: 500000 mana

**Effect**: Activates a random vanilla or base alignment spell at tier 7 for 60 seconds. This spell's duration cannot be modified.

**Note**: Can not access Holy Frenzy regardless of alignment.

**Requirements**: R130+, Djinn Bloodline

**Notes**

**1**. Choosing this Bloodline or having/buying A400 with Djinn gives you the vanilla spell upgrades that enable the challenge reward when bought.

**2**. Cannot cast a spell that is already avaliable.

**3**. The Spell Pool is 8 for Neutral factions, 7 for Good/Evil (-1 faction and -1 alignment spell)

**Chaos Madness** (Chaos Mercenary) (R194+)

**Cost**: 500000 mana

**Effect**: Grants the effect of a random lineage, with the level of your highest lineage for 20 seconds.

**Requirements**: R194+, Mercenary Challenge 2 completed

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