Spells are an active component of the game mechanics that boost production. They require mana to be cast and only work while playing online.

Their duration, mana cost and effect bonus can be altered by getting specific Faction, Heritage, Challenge, or Research upgrades. Different aspects of the spells can also be used in other upgrades (while a spell is active, the number of spell casts, based on mana produced, etc.).

The trick to use spells efficiently relies on finding the best setting: Which spell combination to cast, at what timing, with which automatic-casting tool, and where to set the contingency arrow. Like for upgrades, these choices can make a crucial difference for your game progress.

In later stages of the game you unlock more spells and spells can also have additional tiers. More information on Spell Tiers can be found here.


While offline: Spells set on autocasting will gain "Active Time", but no spell will actually be cast. Instead, a generic non-specific spell will increase your "Spell Casts" entry in the stats.

Offline Activity Time Gain Formula:
(Requires Masterful Autocast)

(t * min(1, m * d / (n * c ^ 1.5))), where t is offline time, m is offline Mana Regeneration, d is spell duration, c is the spell's base mana cost (of tier 1), and n is number of spells set to autocast (not counting Tax Collection).



Spells Menu

Spell Trophies and Challenge Rewards

Spell Trophy Menu
Challenge Reward Menu

All Faction Default Spells

All Factions Tax Collection (All Factions)

Cost: 200 Mana - Duration: 0 seconds

Effect: Instantly gain 30 seconds worth of coin production from buildings and assistants.

Coin Pillage

Requirement: Cast 150 Tax Collections in less than 5 seconds.

Effect: Tax Collection also finds 30 seconds worth of Faction Coins.

Cost: 1 Dc (1e33), A1+ Free


All Factions Call to Arms (All Factions)

Cost: 400 Mana - Duration: 20 seconds

Effect: Increase the production of all buildings based on the amount of buildings you own.

Formula: ((25 + 0.3 * x) ^ 0.975)%, where x is your Buildings Owned (This Game) stat.

Warcry (R206+)

Call to Arms gains additional effects based on your alignments, scaling off your Call to Arms strength.

Good: Grants one maximum castable Call to Arms tier per ascension and removes one ascension penalty from Call to Arms. Tax Collection casts in this game now increases Call to Arms base bonus (This bonus will boost the other Warcry effect. Stacks multiplicatively with W180, additively with C225 & R150 power).

Formula: (1.5 * x ^ 0.5)%, where x is Tax Collection casts this game.

Evil: Multiplicatively increase Tax Collection worth in seconds.

Formula: (y ^ 0.35)%

Neutral: Multiplicatively increase Faction Coins find chance.

Formula: (0.35 * y ^ 0.35)%

Order: Increases all spell durations.

Formula: (2.5 * ln(1 + y))

Chaos: Multiplicatively increase assistants (Temporary).

Formula: (0.35 * y ^ 0.35)

Balance: Increases Royal Exchange Bonus multiplicatively and makes them count more.

Formula: (0.45 * y ^ 0.45)

Call to Arms Tier 2-7 (R42+)

Calltoarms2 Tier: 2

Cost 51 Sxd (5.1e52) - FC 0

Calltoarms3 Tier: 3

Cost 766.4 Vg (7.664e65) - FC 0

Calltoarms4 Tier: 4

Cost 11.52 Qivg (1.152e79) - FC 0

Calltoarms5 Tier: 5

Cost 173.1 Novg (1.731e92) - FC 0

Calltoarms6 Tier: 6

Cost 2.601 Qatg (2.601e105) - FC 0

Calltoarms6 Tier: 7

Cost Free - FC 0


All Factions Spiritual Surge (All Factions, R14+)

Cost: 2500 Mana - Duration: 20 seconds

Effect: Increase the production of all buildings based on the amount of times you reincarnated and ascended.

Formula: (2500 * (R ^ 1.05)) ^ (1 + A * 0.5)%, where R is the number of times you have reincarnated and A is how many times you ascended.


Reincarnation Tier Active Druid Lineage Level PB Production bonus D1375 production bonus
without D1375 with D1375

Spiritual Surge Tier 2-7 (R42+)

Faction Coins Needed Fairy, Elven, Angel, Goblin, Undead, Demon, Dwarven, Drow

Spiritual Surge Tier: 2

Cost 66 Uvg (6.6e67) - FC 10 T (1e13) each

Spiritual Surge Tier: 3

Cost 5.949 Spvg (5.949e84) - FC 891.3 T (8.913e14) each

Spiritual Surge Tier: 4

Cost 53.61 Utg (5.361e97) - FC 79.43 Qa (7.943e16) each

Spiritual Surge Tier: 5

Cost 48.33 Octg (4.833e118) - FC 7.079 Qi (7.079e18) each

Spiritual Surge Tier: 6

Cost 4.356 Qaqag (4.356e135) - FC 631 Qi (6.31e20) each

Spiritual Surge Tier: 7

Cost Free - FC 56.23 Sx (5.623e22) each


Alignment Spells

Good Holy Light (Proof of Good Deed)

Cost: 900 Mana - Duration: 10 seconds

Effect: Increase clicking reward by 1750%

Holy Light Tier 2-7 (R42+)

Faction Coins Needed Fairy, Elven, Angel, Dwarf

HolyLightTier2 Tier: 2

Cost 54 Spd (5.4e55) - FC 1 B (1e9)

HolyLightTier3 Tier: 3

Cost 4.629 Dvg (4.629e69) - FC 22.39 B (2.239e10)

HolyLightTier4 Tier: 4

Cost 396.8 Sxvg (3.968e83) - FC 501.2 B (5.012e11)

HolyLightTier5 Tier: 5

Cost 34.02 Utg (3.402e97) - FC 5 T (1.122e13)

HolyLightTier6 Tier: 6

Cost 251.2 Sxtg (2.916e111) - FC 10 T (2.514e14)

HolyLightTier7 Tier: 7

Cost Free - FC 5.623 Qa (5.623e15)


Evil Blood Frenzy (Proof of Evil Deed)

Cost: 600 Mana - Duration: 20 seconds

Effect: Increases the production of all Evil buildings by 1250%.

Blood Frenzy Tier 2-7 (R42+)

Faction Coins Needed Goblin, Undead, Demon, Drow

Bloodfrenzytier Tier: 2

Cost 54 Spd (5.4e55) - FC 1 B (1e9)

Bloodfrenzytier Tier: 3

Cost 4.629 Dvg (4.629e69) - FC 22.39 B (2.239e10)

Bloodfrenzytier Tier: 4

Cost 396.8 Sxvg (3.968e83) - FC 501.2 B (5.012e11)

Bloodfrenzytier Tier: 5

Cost 34.02 Utg (3.402e97) - FC 11.22 T (1.122e13)

Bloodfrenzytier Tier: 6

Cost 2.916 Sxtg (2.916e111) - FC 251.2 T (2.512e14)

Bloodfrenzytier Tier: 7

Cost Free - FC 5.623 Qa (5.623e15)


Neutral Gem Grinder (Proof of Neutrality)

Cost: 1000 Mana - Duration: 20 seconds

Effect: Increase production bonus from Gems

Note: Gem Grinder formula changed to work with Reincarnations and Ascensions.

Tier Formula: ((5000 * (1 + 0.1 * R)) ^ (0.8 ^ A)), where R is Reincarnation and A is Ascension

Gem Grinder Tier 2-7 (R42+)

Faction Coins Needed Fairy, Elven, Angel, Goblin, Undead, Demon, Dwarven, Drow

Gem Grinder Tier: 2

Cost 60 Nod (6E61) - FC 5 B (5e9)

Gem Grinder Tier: 3

Cost 166.9 Qavg (1.669E77) - FC 142.5 B (1.425e11)

Gem Grinder Tier: 4

Cost 464.7 Novg (4.647E92) - FC 4.0161 T (4.061e12)

Gem Grinder Tier: 5

Cost 1.293 Qitg (1.293E108) - FC 115.7 T (1.157e14)

Gem Grinder Tier: 6

Cost 3.6 Qag (3.6e123) - FC 3.299 Qa (3.299e15)

Gem Grinder Tier: 7

Cost Free - FC 94.02 Qa (9.402e16)


Faction Spells

Good Fairy Chanting (Fairy)

Cost: 1000 Mana - Duration: 10 seconds

Effect: Increase the production of Farms, Inns and Blacksmiths by 50,000%

Spell Trophy & Upgrade: Fairy Choir

Requirement: Cast Fairy Chanting while having 45 or more assistants.

Effect: Triples your assistants while Fairy Chanting is active.

Cost: 1 M (1e6), A1+ Free

Challenge Upgrade: Fairy Orchestra (R18+)

Effect: Each assistant generates 3 times as many faction coins while Fairy Chanting is active.

Fairy Chanting Tier 2-7 (R42+)

Faction Coins Needed Fairy

Effect: Increases the duration of the spell by 10 seconds per tier.

FairyChanting Tier: 2

Cost 54 Spd (5.4e55) - FC 10 B (1e10)

FairyChanting Tier: 3

Cost 4.629 Dvg (4.629e69) - FC 316.2 B (3.162e11)

FairyChanting Tier: 4

Cost 396.8 Sxvg (3.968e83) - FC 10 T (1e13)

FairyChanting Tier: 5

Cost 34.02 Utg (3.402e97) - FC 316.2 T (3.162e14)

FairyChanting Tier: 6

Cost 2.916 Sxtg (2.916e111) - FC 10 Qa (1e16)

FairyChanting Tier: 7

Cost Free - FC 316.2 Qa (3.162e17)


Good Moon Blessing (Elven)

Cost: 700 Mana - Duration: 20 seconds

Effect: Increases the production of all buildings based on on the amount of clicks made in this Reincarnation for 20 seconds.

Formula: (0.7 * x ^ 0.7)%, where x is the amount of clicks made in this Reincarnation.

Spell Trophy & Upgrade: Sun Blessing

Requirement: Activate Moon Blessing between 6 AM and 1 PM (local time).

Effect: Autoclicks 15 times per second while Moon Blessing is active.

Cost: 1 M (1e6), A1+ Free

Challenge Upgrade: Star Blessing (R18+)

Effect: Automatic clicks from Sun Blessing always trigger Elven Luck.

Moon Blessing Tier 2-7 (R42+)

Faction Coins Needed Elven

Effect: Increase click reward by an additional 35.6% per tier.

MoonBlessing Tier: 2

Cost 54 Spd (5.4e55) - FC 10 B (1e10)

MoonBlessing Tier: 3

Cost 4.629 Dvg (4.629e69) - FC 316.2 B (3.162e11)

MoonBlessing Tier: 4

Cost 396.8 Sxvg (3.968e83) - FC 10 T (1e13)

MoonBlessing Tier: 5

Cost 34.02 Utg (3.402e97) - FC 316.2 T (3.162e14)

MoonBlessing Tier: 6

Cost 2.916 Sxtg (2.916e111) - FC 10 Qa (1e16)

MoonBlessing Tier: 7

Cost Free - FC 316.2 Qa (3.162e17)


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Good God's Hand (Angel)

Cost: 900 Mana - Duration: 20 seconds

Effect: Increase the production of all buildings by 120 times your Mana Regeneration rate.

Spell Trophy & Upgrade: God's Rest

Requirement: Cast God's Hand on any Sunday.

Effect: Gives random Faction Coins based on your Faction Coin find chance for each other spell you cast while God's Hand is active.

Formula: (floor(x ^ 1.1), where x is Faction Coin find chance.

Cost: 1 M (1e6), A1+ Free

Challenge Upgrade: God's Throne (R18+)

Effect: Mana Regeneration is multiplicatively increased by 50% while God's Hand is active.

Effect: Also increase offline spells cast amount multiplicatively based on your offline Mana Regeneration.

Formula: (10 * log10(1 + x)), where x is offline mana regeneration.

God's Hand Tier 2-7 (R42+)

Faction Coins Needed Angel

God's Hand Tier: 2

Cost 54 Spd (5.4e55) - FC 10 B (1e10)

God's Hand Tier: 3

Cost 4.629 Dvg (4.629e69) - FC 316.2 B (3.162e11)

God's Hand Tier: 4

Cost 396.8 Sxvg (3.968e83) - FC 10 T (1e13)

God's Hand Tier: 5

Cost 34.02 Utg (3.402e97) - FC 316 Qa (3.162e14)

God's Hand Tier: 6

Cost 2.916 Sxtg (2.916e111) - FC 10 Qa (1e16)

God's Hand Tier: 7

Cost Free - FC 316.2 Qa (3.162e17)


Good Diamond Pickaxe (Dwarven)

Cost: 1000 Mana - Duration: 12 seconds

Effect: Increase clicking reward by 25% per Excavation you made and increase your Faction Coin find chance by 200%.

Spell Trophy & Upgrade: Minedwarf

Requirement: Find 30,000 Faction Coins using Diamond Pickaxe in a single game.

Effect: Increases Diamond Pickaxe bonus to "Faction Coin Find Chance" to +300%.

Cost: 100 Sxd (1e53), A1+ Free

Challenge Upgrade: Iron Grip (R33+)

Effect: Increase Diamond Pickaxe duration by 8 seconds, and its bonus to Faction Coin find chance is passively applied as a multiplier to excavations Faction Coin rewards.

Diamond Pickaxe Tier 2-7 (R42+)

Faction Coins Needed Dwarf

Effect: Increases FC find chance per tier.

Diamond Pickaxe Tier: 2

Cost 63 Vg (6.3e64) - FC 1 T (1e12)

Diamond Pickaxe Tier: 3

Cost 998.1 Qivg (9.981e80) - FC 63.1 T (6.31e13)

Diamond Pickaxe Tier: 4

Cost 15.81 Utg (1.581e97) - FC 3.981 Qa (3.981e15)

Diamond Pickaxe Tier: 5

Cost 250.5 Sxtg (2.505e113) - FC 251.2 Qa (2.512e17)

Diamond Pickaxe Tier: 6

Cost 3.969 Dqag (3.969e120) - FC 15.85 Qi (1.585e19)

Diamond Pickaxe Tier: 7

Cost Free - FC 1 Sx (1e21)


Evil Goblin's Greed (Goblin)

Cost: 800 Mana - Duration: 5 seconds

Effect: Instantly produces Faction Coins based on gems you own. Also increases production of all buildings based on the number of Faction Coins found in this game.

Faction Coin Formula: +(20 + ln(1 + x) ^ 3), where x is your current amount of gems.

Production Formula: (0.75 * ln(1 + x) ^ 3.15)%, where x is the number of Faction Coins found in this game.

Spell Trophy & Upgrade: Greed Drive

Requirement: Cast Goblin's Greed 100 times in a row and do not cast any other spell.

Note: The Goblin Central Bank upgrade does not interfere with getting this trophy.

Effect: Goblin's Greed costs 150 less mana.

Cost: 1 M (1e6), A1+ Free

Challenge Upgrade: Avarice Drive (R18+)

Effect: Goblin's Greed counts Faction Coins found in this Reincarnation.

Goblin's Greed Tier 2-7 (R42+)

Faction Coins Needed Goblin

Goblin's Greed Tier: 2

Cost 54 Spd (5.4e55) - FC 10 B (1e10)

Goblin's Greed Tier: 3

Cost 4.629 Dvg (4.629e69) - FC 316.2 B (3.162e11)

Goblin's Greed Tier: 4

Cost 396.8 Sxvg (3.968e83) - FC 10 T (1e13)

Goblin's Greed Tier: 5

Cost 34.02 Utg (3.402e97) - FC 316.2 (3.162e14)

Goblin's Greed Tier: 6

Cost 2.916 Sxtg (2.916e111) - FC 10 Qa (1e16)

Goblin's Greed Tier: 7

Cost Free - FC 316.2 Qa (3.162e17)


Evil Night Time (Undead)

Cost: 1000 Mana - Duration: 20 seconds

Effect: The production of assistants is increased by 30% per Necropolis you own.

Spell Trophy & Upgrade: True Night

Requirement: Cast Night Time between 11 pm and 6 am.

Effect: Increases Night Time's production of assistants to 40% per Necropolis.

Cost: 1 M (1e6), A1+ Free

Challenge Upgrade: Midnight Time (R18+)

Effect: Increase Night Time assistant bonus based on time spent offline in this Reincarnation.

Formula: (0.2 * (x / 60) ^ 0.7)%, where x is time spent offline in this Reincarnation.

Night Time Tier 2-7 (R42+)

Faction Coins Needed Undead

Night Time Tier: 2

Cost 54 Spd (5.4e55) - FC 10 B (1e10)

Night Time Tier: 3

Cost 4.629 Dvg (4.629e69) - FC 316.2 B (3.162e11)

Night Time Tier: 4

Cost 396.8 Sxvg (3.968e83) - FC 10 T (1e13)

Night Time Tier: 5

Cost 34.02 Utg (3.402e97) - FC 316.2 T (3.162e14)

Night Time Tier: 6

Cost 2.916 Sxtg (2.916e111) - FC 10 Qa (1e16)

Night Time Tier: 7

Cost Free - FC 316.2 Qa (3.162e17)


Evil Hellfire Blast (Demon)

Cost: 1000 Mana - Duration: 20 seconds

Effect: Increase the production of Evil Fortresses and Hell Portals based on your amount of trophies.

Formula: (round(200 * x ^ 0.8))%, where x is your Trophies Unlocked stat.

Spell Trophy & Upgrade: Hell Rush

Requirement: Cast the Demon spell Hellfire Blast in the first 60 seconds of a playtime.

Effect: Hellfire Blast also boosts Halls of Legends.

Cost: 1 M (1e6), A1+ Free

Challenge Upgrade: Hellfire Burst (R18+)

Effect: Hellfire Blast also counts Evil spells cast in this reincarnation to increase its bonus.

Formula: (0.1 * x), where x is evil spells cast in this reincarnation.

Hellfire Blast Tier 2-7 (R42+)

Faction Coins Needed Demon

Effect: Evils spells count more per Tier.

Formula: (50 * (T - 1))%, where T is the Hellfire Blast Tier.

Hellfire Blast Tier: 2

Cost 54 Spd (5.4e55) - FC 10 B (1e10)

Hellfire Blast Tier: 3

Cost 4.629 Dvg (4.629e69) - FC 316.2 B (3.162e11)

Hellfire Blast Tier: 4

Cost 396.8 Sxvg (3.968e83) - FC 10 T (1e13)

Hellfire Blast Tier: 5

Cost 34.02 Utg (3.402e97) - FC 316.2 T (3.162e14)

Hellfire Blast Tier: 6

Cost 2.916 Sxtg (2.916e111) - FC 10 Qa (1e16)

Hellfire Blast Tier: 7

Cost Free - FC 316.2 Qa (3.162e17)


Evil Combo Strike (Drow)

Cost: 800 Mana - Duration: Fixed to 16 seconds

Effect: Increase the production of all buildings by a progressively higher value as you continue casting this spell (This game).

Formula: (30 * (x ^ 0.9))%, where x is the number of times you have cast Combo Strike (This game).

Spell Trophy & Upgrade: Perfect Combo

Requirement: Cast Combo Strike 100 times in a single game,The chain is interrupted by casting different spells.

Effect: Increases Combo Strike bonus.

Formula: (40 * (x ^ 0.9))%, where x is the number of times you have cast Combo Strike.

Cost: 100 Sxd (1e53), A1+ Free

Challenge Upgrade: Versatile Combo (R33+)

Effect: Increase Combo Strike counter based on the amount of spells cast in this game, not including Tax Collection.

New Combo Strike Counter Formula: (x + y), where x is your Combo Strike cast count and y is every other spell (except tax collection and generic) cast count.

Effect: Also increase offline spells cast amount multiplicatively based on your offline Mana Regeneration.

Formula: (10 * log10(1 + x))%, where x is your offline Mana Regeneration.

Combo Strike Tier 2-7 (R42+)

Faction Coins Needed Drow

Effect: Combo strike cast stat increases more when you cast higher tiers.

Combo Strike Tier: 2

Cost 63 Vg (6.3e64) - FC 1 T (1e12)

Combo Strike Tier: 3

Cost 998.1 Qivg (9.981e80) - FC 63.1 T (6.31e13)

Combo Strike Tier: 4

Cost 15.81 Uvg (1.581e97) - FC 3.981 Qa (3.981e15)

Combo Strike Tier: 5

Cost 250.5 Sxtg (2.505e113) - FC 251.2 Qa (2.512e17)

Combo Strike Tier: 6

Cost 3.969 Dqag (3.969e120) - FC 15.85 Qi (1.585e19)

Combo Strike Tier: 7

Cost Free - FC 1 Sx (1e21)


Neutral Lightning Strike (Titan)

Cost: 600 Mana - Duration: 10 seconds

Effect: The production of a random building is multiplied by 500% for each Iron Stronghold. Also multiplicatively increase Faction Coins find chance based on your current amount of gems.

Formula: (10 + log10(1 + x) ^ 2)%, where x is your current amount of gems.

Spell Trophy & Upgrade: Lightning Storm

Requirement: Cast Lightning Strike 100 times in a single game.

Effect: Increase Lightning Strike bonus to 750% for each Iron Strongholds.

Cost: 10 Dd (1e40), A1+ Free

Challenge Upgrade: Thunderstorm (R25+)

Effect: Further increase Faction Coin find chance from Lightning Strike based on building tiers it hits.

Formula: (10 + log10(1 + x) ^ 2 * (1 + 0.2 * sum(T)))%, where x is your current amount of gems and T the Building Tier Lightning Strike hits.

Note: Lightning Strike can hit multiple tiers at once if you have C375 and/or Titan Perk 4.

Lightning Strike Tier 2-7 (R42+)

Faction Coins Needed Angel, Goblin

Effect: Iron Strongholds count for 75% more per tier for the spell bonus.

Lightning Strike Tier: 2

Cost 57 Ocd (5.7e58) - FC 50 B (5e10)

Lightning Strike Tier: 3

Cost 27.85 Tvg (2.785e73) - FC 2.013 T (2.013e12)

Lightning Strike Tier: 4

Cost 13.61 Ocvg (1.361e88) - FC 81.03 T (8.103e13)

Lightning Strike Tier: 5

Cost 6.649 Ttg (6.649e102) - FC 3.262 Qa (3.262e15)

Lightning Strike Tier: 6

Cost 3.249 Octg (3.249e117) - FC 131.3 Qa (1.313e17)

Lightning Strike Tier: 7

Cost Free - FC 5.287 Qi (5.287e18)


Neutral Brainwave (Faceless)

Cost: 600 Mana - Duration: 600 seconds

Effect: Increase production of all buildings by a cumulative 2% per second.

Spell Trophy & Upgrade: Faceless Overmind

Requirement: Affiliate with the Faceless 5 times in a row.

Effect: Increases Brainwave ticks to 3% per second.

Cost: 10 Dd (1e40), A1+ Free

Challenge Upgrade: Focused Thoughts (R25+)

Effect: Give Brainwave a headstart based on its activity time in this game, with a minimum of 1 minute.

Formula: +1 second per 5 minutes of Brainwave active time (This Game).


Tier Upgrade: +10 minutes per tier of Brainwave past tier 1.

Brainwave Tier 2-7 (R42+)

Faction Coins Needed Fairy, Undead

Effect: Brainwave headstarts for an additional 10 minutes per tier.

Brainwave Tier: 2

Cost 57 Ocd (5.7e58) - FC 50 B (5E10)

Brainwave Tier: 3

Cost 27.85 Tvg (2.785e73) - FC 2.013 T (2.013e12)

Brainwave Tier: 4

Cost 13.61 Ocvg (1.360e88) - FC 81.03 T (8.103e13)

Brainwave Tier: 5

Cost 6.649 Ttg (6.649e102) - FC 3.262 Qa (3.262e15)

Brainwave Tier: 6

Cost 3.249 Octg (3.249e117) - FC 131.3 Qa (1.313e17)

Brainwave Tier: 7

Cost Free - FC 5.287 Qi (5.287e18)


Neutral Grand Balance (Druid)

Cost: 1000 Mana - Duration: 20 seconds

Effect: Increase the production of your least productive building based on the amount of the three most built ones.

Formula: (25 * (x * y * z / (A + 3) ^ 6) ^ 0.9) where x, y and z are the number of your three most-built buildings and A is Ascension.

Spell Trophy & Upgrade: Halls of Balance (R25+)

Requirement: Have Grand Balance affect Hall of Legends.

Effect: Increases Grand Balance duration to 24 seconds and lower its cost by 200 mana.

Cost: 10 Dd (1e40), A1+ Free

Challenge Upgrade: Primal Balance

Effect: Grand Balance now affects extra buildings based on Mana produced in this Reincarnation.

Formula: (0.00001 * x) ^ (0.2 - 0.025 * A), where x is Mana produced in this Reincarnation and A is how many times you have ascended.

Effect: When the amount of additional targets exceeds 11, increase the production of all affected buildings based on the exceeding amount. Does not suffer from Ascension penalties.

Formula: (3 * (x - 10) ^ 1.5)%, where x is the amount of additional targets.

Note: A table for the amount of Mana needed can be found here.

Grand Balance Tier 2-7 (R42+)

Faction Coins Needed Elven, Demon

Grand Balance Tier: 2

Cost 57 Ocd (5.7e58) - FC 50 B (5E10)

Grand Balance Tier: 3

Cost 27.85 Tvg (2.785e73) - FC 2.013 T (2.013e12)

Grand Balance Tier: 4

Cost 13.61 Ocvg (1.360e88) - FC 81.03 T (8.103e13)

Grand Balance Tier: 5

Cost 6.649 Ttg (6.649e102) - FC 3.262 Qa (3.262e15)

Grand Balance Tier: 6

Cost 3.249 Octg (3.249e117) - FC 131.3 Qa (1.313e17)

Grand Balance Tier: 7

Cost Free - FC 5.287 Qi (5.287e18)


Ascension 1 Spells (R40+)

Neutral Dragon's Breath (Dragon, R46+)

Cost: 1500 Mana - Duration: 20 seconds

Effect: Activates one of the following effects at random for 20 seconds.

Red: Increase the production of unique buildings based on the amount of Faction Coins found in this game.

Formula: (2 * (ln(1 + x) ^ 2)%, where x is the amount of Faction Coins found in this game.


Green: Increase the production of all buildings based on the amount of spells cast in this game. Higher bonuses are provided to lower building tiers.

Formula: (0.01 * x ^ 0.625 * (11 - T) ^ 5)%, where x is spells cast (this game) and T is the building tier. (1 for Farms, 11 for Hall of Legends).


Blue: Multiplicatively increase your Mana Regeneration by 200%.


White: Temporarily increase the amount of assistants based on total time spent being Neutral.

Formula: +(30 * x ^ 0.65), where x is time spent as Neutral this Reincarnation


Black: Increase the production of all buildings based on Dragon's Breath activity time.

Formula: (0.5 * x ^ 0.75)%, where x is Dragon's Breath activity time.


Spell Trophy & Upgrade: Dragon's Roar

Requirement: Cast Dragon's Breath while having at least 4 other active spells.

Effect: Dragon's Breath multiplicatively increases Faction Coin find chance based on its duration.

Formula: (6 * x ^ 0.6)%, where x is its duration.

Cost: 10 Dd (1e40), A2+ Free

Challenge Upgrade: Prismatic Breath (R63+)

Effect: While all 5 breaths are active, Reincarnations count 50% more.

Dragons Breath Tier 2-7 (R46+)

Faction Coins Needed Dwarf, Drow

Effect: Each tier gives another random effect per cast. Tier 5 will trigger all the effects simultaneously.

Effect: Each tier also increase offline production based on mana statistics

Formula

Note: No 1 spell will be casted twice in the same cast.

DragonsBreathTier2 Tier: 2

Cost 69 Dvg (6.9e70) - FC 1 Qa (1e15) Dwarven, Drow

DragonsBreathTier3 Tier: 3

Cost 35.36 Ocvg (3.536e88) - FC 177.8 Qa (1.778e17) Dwarven, Drow

DragonsBreathTier4 Tier: 4

Cost 18.12 Qatg (1.812e106) - FC 31.62 Qi (3.162e19) Dwarven, Drow

DragonsBreathTier5 Tier: 5

Cost 9.289 Qaq (9.289e123) - FC 5.623 Sx (5.623e21) Dwarven, Drow

DragonsBreathTier6 Tier: 6

Cost 4.751 Sxqag (4.761e141) - FC 1 Sp (1e24) Dwarven, Drow

DragonsBreathTier7 Tier: 7

Cost Free - FC 177.8 Sp (1.778e26) Dwarven, Drow

Note: Dragon's Breath will cast a random Dragon's Breath spell for the 6th tier.

Note: Dragon's Breath will cast 2 random Dragon's Breath spell for the 7th tier.


Mercenary: Modified Tax Collection (R75+)

Round Table Share Benefits (Good Mercenary)

Cost: 200 Mana - Duration: Fixed to 20 seconds

Requirement: Round Table

Effect: Alters Tax Collection with new name and effect (still counts as Tax Collection for all purposes).

Effect: Increases the production of all buildings and Faction Coin find chance based on this spell tier level.

Effect: Also produce Tax Collection casts per second based on your Maximum Mana.

Formula (Production bonus): ((((1 + 0.01 * (120 + 1.25 * ln(1 + 90 + x) ^ 1.25)) ^ T) - 1) * 100)%, where x is Tax Collection worth in seconds and T the Share Benefits tier.

Formula (Faction Coin find chance multiplier): 120 ^ (0.25 * T)%, where T is Share Benefits.

Formula (Additional Tax Collection): +(0.01 * x * T), where x is Maximum Mana and T Share Benefits tier.

Note: Can be cast up to 36 tiers (Ascension 1) / 99 tiers (Ascension 3).

Note: Each tier costs x2/1.5 (with S1275) more mana than the previous one until Tier 40 - above x4/x2.25 than the previous one.

Note: Drains every second Mana equal to its current cost.

Note: Upgrades that cast free Tax Collection are disabled.


Tyrant Garrison Reap Interests (Evil Mercenary)

Cost: 200 Mana - Duration: 0 seconds

Requirement: Dark Covenant

Effect: Additional casts of Reap Interests increase its seconds worth of production.

Formula: *(50000 * log10(8 + 0.1 * x)), where x is amount of Reap Interests casts.

Note: Upgrades that cast free Tax Collection are treated as Reap Interests casts.


Freemason's Hall Appraisal Vantage (Neutral Mercenary)

Cost: 200 Mana - Duration: 0 seconds

Requirement: Secret Exchange

Effect: Generates additional Faction Coins based on the amount of assistants you own.

Formula: (x * y ^ 1.275), where x is assistants owned, y is Faction coin chance.

Note: Upgrades that cast free Tax Collection are treated as Appraisal Vantage casts.


Ascension 2 (R100+)
Secondary Alignment Spells

Temporal Flux Temporal Flux (Proof of Order)

Requirement: Ascension 2

Cost: 5000 Mana - Duration: 20 seconds

Effect: Increase Unique building production by time spent this game.

Effect: Also multiplicatively increase Mana Regeneration based on time spent in this game.

Formula: (3.75 * (x / 60) ^ 0.825)%, where x is time in seconds this game.


Temporal Flux Tier 2 (R120+)

Requirement: Lantern of Guidance (Artifact)

Coin Cost: 120 Notg (1.2e122) Emerald coins

FC Cost: 1 Sp (1e24) Angel, Undead, Dwarven and Drow Coins.


Maelstrom Maelstrom (Proof of Chaos)

Requirement: Ascension 2

Cost: 3500 Mana - Duration: 20 seconds

Effect: Increase the production of three random buildings based on one of these stats in this game, chosen at random: Mana produced, trophies unlocked, Faction Coins found or amount of assistants

Formula (Mana): (0.02 * (log10(1 + x)) ^ 5)%, where x is Mana produced this game.

Formula (Trophies): (2.5 * x ^ 0.9)%, where x is trophies unlocked.

Formula (Faction Coins): (0.01 * (log10(1 + x)) ^ 4)%, where x is Faction Coins found this game.

Formula (Assistants): (0.25 * (log10(1 + x)) ^ 5)%, where x is amount of assistants.


Maelstrom Tier 2 (R120+)

Requirement: Oil Lamp (Artifact)

Coin Cost: 120 Notg (1.2e122) Emerald coins

FC Cost: 1 Sp (1e24) Fairy, Demon, Dwarven and Drow Coins.


All Creation All Creation (Proof Of Balance)

Requirement: Ascension 2

Cost: 6000 Mana - Duration: 20 seconds

Effect: Increase production of all buildings based on your Mana Regeneration rate.

Formula: (0.15 * ln(1 + x) ^ 3 + 0.75 * x ^ 0.25)%, where x is your Mana Regeneration.

Effect: Also multiplicatively increase Faction Coin find chance based on your Mana Regeneration rate.

Formula: (4.5 * ln(1 + x) ^ 2.25 + 12.5 * x ^ 0.125)%, where x is your Mana Regeneration.


All Creation Tier 2 (R120+)

Requirement: Spark of Life (Artifact)

Coin Cost: 120 Notg (1.2e122) Emerald coins

FC Cost: 1 Sp (1e24) Elven, Goblin, Dwarven and Drow Coins.


Ascension 2 (R125+)
Elite Faction Spells

Order Precognition (Archon)

Cost: 123456 Mana - Duration: 60 seconds

Effect: Buildings, Assistants, Royal Exchanges, Spells cast and Clicks count more based on Mana produced in this game.

Formula: (ln(1 + x) ^ 1.25)%, where x is Mana produced in this game.

Note: Formula Improved to (1.25 * ln(1 + x) ^ 1.5)% with AR2.


Spell Trophy & Upgrade: Chrono Loading

Requirement: R125+, Cast Precognition with at least 100 Qa (1e17) mana regeneration.

Note: Precognition raises regen itself. Make sure that you have 100 Qa (1e17) with it not active

Effect: A fraction of Precognition duration is added to time spent in this game.

Formula: (100 * ln(1 + x / 60) ^ 2.5), where x is its duration.

Effect: Also scale off invisible spell duration modifiers.

Cost: 10 Octg (1e118), A3+ Free

Challenge Upgrade: Omniscience (R153+)

Effect: Precognition also makes Excavations, Artifacts, Reincarnations, Research points and Lineage levels count 15% more.


Chaos Limited Wish (Djinn)

Cost: 888888 mana - Duration: Fixed to 12 seconds

Effect: Provide a random effect based on your chosen base alignment, for 12 seconds. The duration of the spell cannot be modified. Its power increases as you continue casting this spell.

Formula: (2.25 * (ln(1 + x) ^ 1.35) * y ^ 0.45)%, where x is Limited Wish activity time in this game and y is a random number between 1 and Limited Wish casts this game rolled on cast.

Possible Effects

1: Increase the production of all buildings.

Good Alignment

2: Temporarily increase Assistants.

3: All spells durations count more.

4: Multiplicatively increase Mana Regeneration.

Evil Alignment

2: Multiplicatively increase Trophy count and Offline Bonus.

3: Multiplicatively increase Mana Regeneration.

4: Multiplicatively increase Faction Coin find chance.

Neutral Alignment

2: Multiplicatively increase Maximum Mana.

3: All spells durations count more.

4: Multiplicatively increase Faction Coin find chance.


Spell Trophy & Upgrade: Persistent Entropy

Requirement: R125+, Cast Limited Wish 100 times within 30 minutes of a new game.

Effect: Adds 150 casts to Limited wish formula.

Cost: 10 Octg (1e118), A3+ Free

Challenge Upgrade: Full Wish (R153+)

Effect: Production of all buildings effect of Limited Wish is active on every cast and is no longer a possible random outcome.


Infinite Spiral Infinite Spiral (Makers)

Cost: 505000 mana - Duration: 10 seconds

Effect: Temporarily increase assistants based on Maximum Mana (multiplicative).

Formula: (10 * ln(1 + x) ^ 1.25)%, where x is your Maximum Mana.

Effect: Multiplicatively increase Maximum Mana based on Faction Coin find chance.

Formula: (1.5 * log10(1 + x) ^ 1.5)%, where x is your Faction Coin find chance.

Effect: Multiplicatively increase Faction Coin find chance based on Excavations made, including resets, in this Reincarnation.

Formula: (10 + 0.05 * (x * y) ^ 0.75)%, where x is excavations done this Reincarnation (NOT current excavation count), y is free and ruby Excavation Resets this Reincarnation


Spell Trophy & Upgrade: Reality Crater

Requirement: R125+, Cast Infinite Spiral with at least 10 excavation resets this game.

Effect: Infinite Spiral also reduces excavation cost multiplier based on assistants owned.

Formula: -(0.001 * log(1 + x)), where x is assistants owned.

Cost: 10 Octg (1e118), A3+ Free

Challenge Upgrade: Gaia's Cradle (R153+)

Effect: All Infinite Spiral effects scale 15% faster.


Catalyst Catalyst

Spell Type: (Chaos) Djinn Faction Spell (R130+)

Cost: 500,000 Mana - Duration: Fixed to 60 seconds

Requirement: R130+, Djinn Bloodline

Effect: Imitates a random vanilla or base alignment spell at tier 7 for 60 seconds. This spell's duration cannot be modified.

Note: Having access to this spell also enables the spell trophies and the challenge rewards of those spells.

Note: Can not cast a spell that is already available.

Note: Does not give access to Holy Frenzy for Neutral alignment.


Chaos Madness Chaos Madness (Chaos Mercenary)

Spell Type: (Chaos) Mercenary Faction Spell (R194+)

Cost: 500,000 Mana - Duration: Fixed to 20 seconds

Requirement: Mercenary Challenge 2 active

Effect: Grants the effect of a random lineage, with the level of your highest lineage for 20 seconds.

Note: Does not select a lineage that is already available.


Twisting Nether Twisting Nether

Spell Type: Faction Spell (R220+)

Cost: 1,000,000 Mana - Duration: 20 seconds

Requirement: Twisting Nether (Fairy/Undead) Legacy Combo

Effect: Lineage Levels count +1 more per Tier.

Note: Twisting Nether counts as a faction spell, but has no alignments for upgrades such as Djinn Challenge 5.

| Resources | Soft Resets | Buildings | Heritages | Bloodlines | Spells | Excavations | Challenges | Upgrades | Trophies | Factions | Research |

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| Vanilla Factions | Good Factions | Evil Factions | Neutral Factions | Prestige Factions | A2 Elite Factions |

| Events | Latest Major Patch | Changelog | Notation | Terminology | Tools | Kongregate Links |

| Fairy | Elven | Angel | Goblin | Undead | Demon | Titan | Druid | Faceless |

| Mercenary | Dwarf | Drow | Dragon | Archon | Djinn | Makers |

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