Spells are an active component of the game mechanics that boost production. They require mana to be cast and only work while playing online.
Their duration, mana cost and effect bonus can be altered by getting specific Faction, Heritage, Challenge, or Research upgrades. Different aspects of the spells can also be used in other upgrades (while a spell is active, the number of spell casts, based on mana produced, etc.).
The trick to use spells efficiently relies on finding the best setting: Which spell combination to cast, at what timing, with which automatic-casting tool, and where to set the contingency arrow. Like for upgrades, these choices can make a crucial difference for your game progress.
In later stages of the game you unlock more spells and spells can also have additional tiers. More information on Spell Tiers can be found here.
While offline: Spells set on autocasting will gain "Active Time", but no spell will actually be cast. Instead, a generic non-specific spell will increase your "Spell Casts" entry in the stats.
Offline Activity Time Gain Formula:
(Requires Masterful Autocast)
(t * min(1, m * d / (n * c ^ 1.5))), where t is offline time, m is offline Mana Regeneration, d is spell duration, c is the spell's base mana cost (of tier 1), and n is number of spells set to autocast (not counting Tax Collection).
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Tax Collection (All Factions)
Cost: 200 Mana - Duration: 0 seconds
Effect: Instantly gain 30 seconds worth of coin production from buildings and assistants.
Coin Pillage
Requirement: Cast 150 Tax Collections in less than 5 seconds.
Effect: Tax Collection also finds 30 seconds worth of Faction Coins.
Cost: 1 Dc (1e33), A1+ Free
Call to Arms (All Factions)
Cost: 400 Mana - Duration: 20 seconds
Effect: Increase the production of all buildings based on the amount of buildings you own.
Formula: ((25 + 0.3 * x) ^ 0.975)%, where x is your Buildings Owned (This Game) stat.
Warcry (R206+)
Call to Arms gains additional effects based on your alignments, scaling off your Call to Arms strength.
Good: Grants one maximum castable Call to Arms tier per ascension and removes one ascension penalty from Call to Arms. Tax Collection casts in this game now increases Call to Arms base bonus (This bonus will boost the other Warcry effect. Stacks multiplicatively with W180, additively with C225 & R150 power).
Formula: (1.5 * x ^ 0.5)%, where x is Tax Collection casts this game.
Evil: Multiplicatively increase Tax Collection worth in seconds.
Formula: (y ^ 0.35)%
Neutral: Multiplicatively increase Faction Coins find chance.
Formula: (0.35 * y ^ 0.35)%
Order: Increases all spell durations.
Formula: (2.5 * ln(1 + y))
Chaos: Multiplicatively increase assistants (Temporary).
Formula: (0.35 * y ^ 0.35)
Balance: Increases Royal Exchange Bonus multiplicatively and makes them count more.
Formula: (0.45 * y ^ 0.45)
Call to Arms Tier 2-7 (R42+)
Tier: 2
Cost 51 Sxd (5.1e52) - FC 0
Tier: 3
Cost 766.4 Vg (7.664e65) - FC 0
Tier: 4
Cost 11.52 Qivg (1.152e79) - FC 0
Tier: 5
Cost 173.1 Novg (1.731e92) - FC 0
Tier: 6
Cost 2.601 Qatg (2.601e105) - FC 0
Tier: 7
Cost Free - FC 0
Spiritual Surge (All Factions, R14+)
Cost: 2500 Mana - Duration: 20 seconds
Effect: Increase the production of all buildings based on the amount of times you reincarnated and ascended.
Formula: (2500 * (R ^ 1.05)) ^ (1 + A * 0.5)%, where R is the number of times you have reincarnated and A is how many times you ascended.
Reincarnation | Tier | Active Druid Lineage Level | PB | Production bonus | D1375 production bonus | |
---|---|---|---|---|---|---|
without D1375 | with D1375 | |||||
Spiritual Surge Tier 2-7 (R42+)
Faction Coins Needed Fairy, Elven, Angel, Goblin, Undead, Demon, Dwarven, Drow
Tier: 2
Cost 66 Uvg (6.6e67) - FC 10 T (1e13) each
Tier: 3
Cost 5.949 Spvg (5.949e84) - FC 891.3 T (8.913e14) each
Tier: 4
Cost 53.61 Utg (5.361e97) - FC 79.43 Qa (7.943e16) each
Tier: 5
Cost 48.33 Octg (4.833e118) - FC 7.079 Qi (7.079e18) each
Tier: 6
Cost 4.356 Qaqag (4.356e135) - FC 631 Qi (6.31e20) each
Tier: 7
Cost Free - FC 56.23 Sx (5.623e22) each
Holy Light (Proof of Good Deed)
Cost: 900 Mana - Duration: 10 seconds
Effect: Increase clicking reward by 1750%
Holy Light Tier 2-7 (R42+)
Faction Coins Needed Fairy, Elven, Angel, Dwarf
Tier: 2
Cost 54 Spd (5.4e55) - FC 1 B (1e9)
Tier: 3
Cost 4.629 Dvg (4.629e69) - FC 22.39 B (2.239e10)
Tier: 4
Cost 396.8 Sxvg (3.968e83) - FC 501.2 B (5.012e11)
Tier: 5
Cost 34.02 Utg (3.402e97) - FC 5 T (1.122e13)
Tier: 6
Cost 251.2 Sxtg (2.916e111) - FC 10 T (2.514e14)
Tier: 7
Cost Free - FC 5.623 Qa (5.623e15)
Blood Frenzy (Proof of Evil Deed)
Cost: 600 Mana - Duration: 20 seconds
Effect: Increases the production of all Evil buildings by 1250%.
Blood Frenzy Tier 2-7 (R42+)
Faction Coins Needed Goblin, Undead, Demon, Drow
Tier: 2
Cost 54 Spd (5.4e55) - FC 1 B (1e9)
Tier: 3
Cost 4.629 Dvg (4.629e69) - FC 22.39 B (2.239e10)
Tier: 4
Cost 396.8 Sxvg (3.968e83) - FC 501.2 B (5.012e11)
Tier: 5
Cost 34.02 Utg (3.402e97) - FC 11.22 T (1.122e13)
Tier: 6
Cost 2.916 Sxtg (2.916e111) - FC 251.2 T (2.512e14)
Tier: 7
Cost Free - FC 5.623 Qa (5.623e15)
Gem Grinder (Proof of Neutrality)
Cost: 1000 Mana - Duration: 20 seconds
Effect: Increase production bonus from Gems
Note: Gem Grinder formula changed to work with Reincarnations and Ascensions.
Tier Formula: ((5000 * (1 + 0.1 * R)) ^ (0.8 ^ A)), where R is Reincarnation and A is Ascension
Gem Grinder Tier 2-7 (R42+)
Faction Coins Needed Fairy, Elven, Angel, Goblin, Undead, Demon, Dwarven, Drow
Tier: 2
Cost 60 Nod (6E61) - FC 5 B (5e9)
Tier: 3
Cost 166.9 Qavg (1.669E77) - FC 142.5 B (1.425e11)
Tier: 4
Cost 464.7 Novg (4.647E92) - FC 4.0161 T (4.061e12)
Tier: 5
Cost 1.293 Qitg (1.293E108) - FC 115.7 T (1.157e14)
Tier: 6
Cost 3.6 Qag (3.6e123) - FC 3.299 Qa (3.299e15)
Tier: 7
Cost Free - FC 94.02 Qa (9.402e16)
Fairy Chanting (Fairy)
Cost: 1000 Mana - Duration: 10 seconds
Effect: Increase the production of Farms, Inns and Blacksmiths by 50,000%
Spell Trophy & Upgrade: Fairy Choir
Requirement: Cast Fairy Chanting while having 45 or more assistants.
Effect: Triples your assistants while Fairy Chanting is active.
Cost: 1 M (1e6), A1+ Free
Challenge Upgrade: Fairy Orchestra (R18+)
Effect: Each assistant generates 3 times as many faction coins while Fairy Chanting is active.
Fairy Chanting Tier 2-7 (R42+)
Faction Coins Needed Fairy
Effect: Increases the duration of the spell by 10 seconds per tier.
Tier: 2
Cost 54 Spd (5.4e55) - FC 10 B (1e10)
Tier: 3
Cost 4.629 Dvg (4.629e69) - FC 316.2 B (3.162e11)
Tier: 4
Cost 396.8 Sxvg (3.968e83) - FC 10 T (1e13)
Tier: 5
Cost 34.02 Utg (3.402e97) - FC 316.2 T (3.162e14)
Tier: 6
Cost 2.916 Sxtg (2.916e111) - FC 10 Qa (1e16)
Tier: 7
Cost Free - FC 316.2 Qa (3.162e17)
Moon Blessing (Elven)
Cost: 700 Mana - Duration: 20 seconds
Effect: Increases the production of all buildings based on on the amount of clicks made in this Reincarnation for 20 seconds.
Formula: (0.7 * x ^ 0.7)%, where x is the amount of clicks made in this Reincarnation.
Spell Trophy & Upgrade: Sun Blessing
Requirement: Activate Moon Blessing between 6 AM and 1 PM (local time).
Effect: Autoclicks 15 times per second while Moon Blessing is active.
Cost: 1 M (1e6), A1+ Free
Challenge Upgrade: Star Blessing (R18+)
Effect: Automatic clicks from Sun Blessing always trigger Elven Luck.
Moon Blessing Tier 2-7 (R42+)
Faction Coins Needed Elven
Effect: Increase click reward by an additional 35.6% per tier.
Tier: 2
Cost 54 Spd (5.4e55) - FC 10 B (1e10)
Tier: 3
Cost 4.629 Dvg (4.629e69) - FC 316.2 B (3.162e11)
Tier: 4
Cost 396.8 Sxvg (3.968e83) - FC 10 T (1e13)
Tier: 5
Cost 34.02 Utg (3.402e97) - FC 316.2 T (3.162e14)
Tier: 6
Cost 2.916 Sxtg (2.916e111) - FC 10 Qa (1e16)
Tier: 7
Cost Free - FC 316.2 Qa (3.162e17)
God's Hand (Angel)
Cost: 900 Mana - Duration: 20 seconds
Effect: Increase the production of all buildings by 120 times your Mana Regeneration rate.
Spell Trophy & Upgrade: God's Rest
Requirement: Cast God's Hand on any Sunday.
Effect: Gives random Faction Coins based on your Faction Coin find chance for each other spell you cast while God's Hand is active.
Formula: (floor(x ^ 1.1), where x is Faction Coin find chance.
Cost: 1 M (1e6), A1+ Free
Challenge Upgrade: God's Throne (R18+)
Effect: Mana Regeneration is multiplicatively increased by 50% while God's Hand is active.
Effect: Also increase offline spells cast amount multiplicatively based on your offline Mana Regeneration.
Formula: (10 * log10(1 + x)), where x is offline mana regeneration.
God's Hand Tier 2-7 (R42+)
Faction Coins Needed Angel
Tier: 2
Cost 54 Spd (5.4e55) - FC 10 B (1e10)
Tier: 3
Cost 4.629 Dvg (4.629e69) - FC 316.2 B (3.162e11)
Tier: 4
Cost 396.8 Sxvg (3.968e83) - FC 10 T (1e13)
Tier: 5
Cost 34.02 Utg (3.402e97) - FC 316 Qa (3.162e14)
Tier: 6
Cost 2.916 Sxtg (2.916e111) - FC 10 Qa (1e16)
Tier: 7
Cost Free - FC 316.2 Qa (3.162e17)
Diamond Pickaxe (Dwarven)
Cost: 1000 Mana - Duration: 12 seconds
Effect: Increase clicking reward by 25% per Excavation you made and increase your Faction Coin find chance by 200%.
Spell Trophy & Upgrade: Minedwarf
Requirement: Find 30,000 Faction Coins using Diamond Pickaxe in a single game.
Effect: Increases Diamond Pickaxe bonus to "Faction Coin Find Chance" to +300%.
Cost: 100 Sxd (1e53), A1+ Free
Challenge Upgrade: Iron Grip (R33+)
Effect: Increase Diamond Pickaxe duration by 8 seconds, and its bonus to Faction Coin find chance is passively applied as a multiplier to excavations Faction Coin rewards.
Diamond Pickaxe Tier 2-7 (R42+)
Faction Coins Needed Dwarf
Effect: Increases FC find chance per tier.
Tier: 2
Cost 63 Vg (6.3e64) - FC 1 T (1e12)
Tier: 3
Cost 998.1 Qivg (9.981e80) - FC 63.1 T (6.31e13)
Tier: 4
Cost 15.81 Utg (1.581e97) - FC 3.981 Qa (3.981e15)
Tier: 5
Cost 250.5 Sxtg (2.505e113) - FC 251.2 Qa (2.512e17)
Tier: 6
Cost 3.969 Dqag (3.969e120) - FC 15.85 Qi (1.585e19)
Tier: 7
Cost Free - FC 1 Sx (1e21)
Goblin's Greed (Goblin)
Cost: 800 Mana - Duration: 5 seconds
Effect: Instantly produces Faction Coins based on gems you own. Also increases production of all buildings based on the number of Faction Coins found in this game.
Faction Coin Formula: +(20 + ln(1 + x) ^ 3), where x is your current amount of gems.
Production Formula: (0.75 * ln(1 + x) ^ 3.15)%, where x is the number of Faction Coins found in this game.
Spell Trophy & Upgrade: Greed Drive
Requirement: Cast Goblin's Greed 100 times in a row and do not cast any other spell.
Note: The Goblin Central Bank upgrade does not interfere with getting this trophy.
Effect: Goblin's Greed costs 150 less mana.
Cost: 1 M (1e6), A1+ Free
Challenge Upgrade: Avarice Drive (R18+)
Effect: Goblin's Greed counts Faction Coins found in this Reincarnation.
Goblin's Greed Tier 2-7 (R42+)
Faction Coins Needed Goblin
Tier: 2
Cost 54 Spd (5.4e55) - FC 10 B (1e10)
Tier: 3
Cost 4.629 Dvg (4.629e69) - FC 316.2 B (3.162e11)
Tier: 4
Cost 396.8 Sxvg (3.968e83) - FC 10 T (1e13)
Tier: 5
Cost 34.02 Utg (3.402e97) - FC 316.2 (3.162e14)
Tier: 6
Cost 2.916 Sxtg (2.916e111) - FC 10 Qa (1e16)
Tier: 7
Cost Free - FC 316.2 Qa (3.162e17)
Night Time (Undead)
Cost: 1000 Mana - Duration: 20 seconds
Effect: The production of assistants is increased by 30% per Necropolis you own.
Spell Trophy & Upgrade: True Night
Requirement: Cast Night Time between 11 pm and 6 am.
Effect: Increases Night Time's production of assistants to 40% per Necropolis.
Cost: 1 M (1e6), A1+ Free
Challenge Upgrade: Midnight Time (R18+)
Effect: Increase Night Time assistant bonus based on time spent offline in this Reincarnation.
Formula: (0.2 * (x / 60) ^ 0.7)%, where x is time spent offline in this Reincarnation.
Night Time Tier 2-7 (R42+)
Faction Coins Needed Undead
Tier: 2
Cost 54 Spd (5.4e55) - FC 10 B (1e10)
Tier: 3
Cost 4.629 Dvg (4.629e69) - FC 316.2 B (3.162e11)
Tier: 4
Cost 396.8 Sxvg (3.968e83) - FC 10 T (1e13)
Tier: 5
Cost 34.02 Utg (3.402e97) - FC 316.2 T (3.162e14)
Tier: 6
Cost 2.916 Sxtg (2.916e111) - FC 10 Qa (1e16)
Tier: 7
Cost Free - FC 316.2 Qa (3.162e17)
Hellfire Blast (Demon)
Cost: 1000 Mana - Duration: 20 seconds
Effect: Increase the production of Evil Fortresses and Hell Portals based on your amount of trophies.
Formula: (round(200 * x ^ 0.8))%, where x is your Trophies Unlocked stat.
Spell Trophy & Upgrade: Hell Rush
Requirement: Cast the Demon spell Hellfire Blast in the first 60 seconds of a playtime.
Effect: Hellfire Blast also boosts Halls of Legends.
Cost: 1 M (1e6), A1+ Free
Challenge Upgrade: Hellfire Burst (R18+)
Effect: Hellfire Blast also counts Evil spells cast in this reincarnation to increase its bonus.
Formula: (0.1 * x), where x is evil spells cast in this reincarnation.
Hellfire Blast Tier 2-7 (R42+)
Faction Coins Needed Demon
Effect: Evils spells count more per Tier.
Formula: (50 * (T - 1))%, where T is the Hellfire Blast Tier.
Tier: 2
Cost 54 Spd (5.4e55) - FC 10 B (1e10)
Tier: 3
Cost 4.629 Dvg (4.629e69) - FC 316.2 B (3.162e11)
Tier: 4
Cost 396.8 Sxvg (3.968e83) - FC 10 T (1e13)
Tier: 5
Cost 34.02 Utg (3.402e97) - FC 316.2 T (3.162e14)
Tier: 6
Cost 2.916 Sxtg (2.916e111) - FC 10 Qa (1e16)
Tier: 7
Cost Free - FC 316.2 Qa (3.162e17)
Combo Strike (Drow)
Cost: 800 Mana - Duration: Fixed to 16 seconds
Effect: Increase the production of all buildings by a progressively higher value as you continue casting this spell (This game).
Formula: (30 * (x ^ 0.9))%, where x is the number of times you have cast Combo Strike (This game).
Spell Trophy & Upgrade: Perfect Combo
Requirement: Cast Combo Strike 100 times in a single game,The chain is interrupted by casting different spells.
Effect: Increases Combo Strike bonus.
Formula: (40 * (x ^ 0.9))%, where x is the number of times you have cast Combo Strike.
Cost: 100 Sxd (1e53), A1+ Free
Challenge Upgrade: Versatile Combo (R33+)
Effect: Increase Combo Strike counter based on the amount of spells cast in this game, not including Tax Collection.
New Combo Strike Counter Formula: (x + y), where x is your Combo Strike cast count and y is every other spell (except tax collection and generic) cast count.
Effect: Also increase offline spells cast amount multiplicatively based on your offline Mana Regeneration.
Formula: (10 * log10(1 + x))%, where x is your offline Mana Regeneration.
Combo Strike Tier 2-7 (R42+)
Faction Coins Needed Drow
Effect: Combo strike cast stat increases more when you cast higher tiers.
Tier: 2
Cost 63 Vg (6.3e64) - FC 1 T (1e12)
Tier: 3
Cost 998.1 Qivg (9.981e80) - FC 63.1 T (6.31e13)
Tier: 4
Cost 15.81 Uvg (1.581e97) - FC 3.981 Qa (3.981e15)
Tier: 5
Cost 250.5 Sxtg (2.505e113) - FC 251.2 Qa (2.512e17)
Tier: 6
Cost 3.969 Dqag (3.969e120) - FC 15.85 Qi (1.585e19)
Tier: 7
Cost Free - FC 1 Sx (1e21)
Lightning Strike (Titan)
Cost: 600 Mana - Duration: 10 seconds
Effect: The production of a random building is multiplied by 500% for each Iron Stronghold. Also multiplicatively increase Faction Coins find chance based on your current amount of gems.
Formula: (10 + log10(1 + x) ^ 2)%, where x is your current amount of gems.
Spell Trophy & Upgrade: Lightning Storm
Requirement: Cast Lightning Strike 100 times in a single game.
Effect: Increase Lightning Strike bonus to 750% for each Iron Strongholds.
Cost: 10 Dd (1e40), A1+ Free
Challenge Upgrade: Thunderstorm (R25+)
Effect: Further increase Faction Coin find chance from Lightning Strike based on building tiers it hits.
Formula: (10 + log10(1 + x) ^ 2 * (1 + 0.2 * sum(T)))%, where x is your current amount of gems and T the Building Tier Lightning Strike hits.
Note: Lightning Strike can hit multiple tiers at once if you have C375 and/or Titan Perk 4.
Lightning Strike Tier 2-7 (R42+)
Faction Coins Needed Angel, Goblin
Effect: Iron Strongholds count for 75% more per tier for the spell bonus.
Tier: 2
Cost 57 Ocd (5.7e58) - FC 50 B (5e10)
Tier: 3
Cost 27.85 Tvg (2.785e73) - FC 2.013 T (2.013e12)
Tier: 4
Cost 13.61 Ocvg (1.361e88) - FC 81.03 T (8.103e13)
Tier: 5
Cost 6.649 Ttg (6.649e102) - FC 3.262 Qa (3.262e15)
Tier: 6
Cost 3.249 Octg (3.249e117) - FC 131.3 Qa (1.313e17)
Tier: 7
Cost Free - FC 5.287 Qi (5.287e18)
Brainwave (Faceless)
Cost: 600 Mana - Duration: 600 seconds
Effect: Increase production of all buildings by a cumulative 2% per second.
Spell Trophy & Upgrade: Faceless Overmind
Requirement: Affiliate with the Faceless 5 times in a row.
Effect: Increases Brainwave ticks to 3% per second.
Cost: 10 Dd (1e40), A1+ Free
Challenge Upgrade: Focused Thoughts (R25+)
Effect: Give Brainwave a headstart based on its activity time in this game, with a minimum of 1 minute.
Formula: +1 second per 5 minutes of Brainwave active time (This Game).
Tier Upgrade: +10 minutes per tier of Brainwave past tier 1.
Brainwave Tier 2-7 (R42+)
Faction Coins Needed Fairy, Undead
Effect: Brainwave headstarts for an additional 10 minutes per tier.
Tier: 2
Cost 57 Ocd (5.7e58) - FC 50 B (5E10)
Tier: 3
Cost 27.85 Tvg (2.785e73) - FC 2.013 T (2.013e12)
Tier: 4
Cost 13.61 Ocvg (1.360e88) - FC 81.03 T (8.103e13)
Tier: 5
Cost 6.649 Ttg (6.649e102) - FC 3.262 Qa (3.262e15)
Tier: 6
Cost 3.249 Octg (3.249e117) - FC 131.3 Qa (1.313e17)
Tier: 7
Cost Free - FC 5.287 Qi (5.287e18)
Grand Balance (Druid)
Cost: 1000 Mana - Duration: 20 seconds
Effect: Increase the production of your least productive building based on the amount of the three most built ones.
Formula: (25 * (x * y * z / (A + 3) ^ 6) ^ 0.9) where x, y and z are the number of your three most-built buildings and A is Ascension.
Spell Trophy & Upgrade: Halls of Balance (R25+)
Requirement: Have Grand Balance affect Hall of Legends.
Effect: Increases Grand Balance duration to 24 seconds and lower its cost by 200 mana.
Cost: 10 Dd (1e40), A1+ Free
Challenge Upgrade: Primal Balance
Effect: Grand Balance now affects extra buildings based on Mana produced in this Reincarnation.
Formula: (0.00001 * x) ^ (0.2 - 0.025 * A), where x is Mana produced in this Reincarnation and A is how many times you have ascended.
Effect: When the amount of additional targets exceeds 11, increase the production of all affected buildings based on the exceeding amount. Does not suffer from Ascension penalties.
Formula: (3 * (x - 10) ^ 1.5)%, where x is the amount of additional targets.
Note: A table for the amount of Mana needed can be found here.
Grand Balance Tier 2-7 (R42+)
Faction Coins Needed Elven, Demon
Tier: 2
Cost 57 Ocd (5.7e58) - FC 50 B (5E10)
Tier: 3
Cost 27.85 Tvg (2.785e73) - FC 2.013 T (2.013e12)
Tier: 4
Cost 13.61 Ocvg (1.360e88) - FC 81.03 T (8.103e13)
Tier: 5
Cost 6.649 Ttg (6.649e102) - FC 3.262 Qa (3.262e15)
Tier: 6
Cost 3.249 Octg (3.249e117) - FC 131.3 Qa (1.313e17)
Tier: 7
Cost Free - FC 5.287 Qi (5.287e18)
Dragon's Breath (Dragon, R46+)
Cost: 1500 Mana - Duration: 20 seconds
Effect: Activates one of the following effects at random for 20 seconds.
Red: Increase the production of unique buildings based on the amount of Faction Coins found in this game.
Formula: (2 * (ln(1 + x) ^ 2)%, where x is the amount of Faction Coins found in this game.
Green: Increase the production of all buildings based on the amount of spells cast in this game. Higher bonuses are provided to lower building tiers.
Formula: (0.01 * x ^ 0.625 * (11 - T) ^ 5)%, where x is spells cast (this game) and T is the building tier. (1 for Farms, 11 for Hall of Legends).
Blue: Multiplicatively increase your Mana Regeneration by 200%.
White: Temporarily increase the amount of assistants based on total time spent being Neutral.
Formula: +(30 * x ^ 0.65), where x is time spent as Neutral this Reincarnation
Black: Increase the production of all buildings based on Dragon's Breath activity time.
Formula: (0.5 * x ^ 0.75)%, where x is Dragon's Breath activity time.
Spell Trophy & Upgrade: Dragon's Roar
Requirement: Cast Dragon's Breath while having at least 4 other active spells.
Effect: Dragon's Breath multiplicatively increases Faction Coin find chance based on its duration.
Formula: (6 * x ^ 0.6)%, where x is its duration.
Cost: 10 Dd (1e40), A2+ Free
Challenge Upgrade: Prismatic Breath (R63+)
Effect: While all 5 breaths are active, Reincarnations count 50% more.
Dragons Breath Tier 2-7 (R46+)
Faction Coins Needed Dwarf, Drow
Effect: Each tier gives another random effect per cast. Tier 5 will trigger all the effects simultaneously.
Effect: Each tier also increase offline production based on mana statistics
Formula
Note: No 1 spell will be casted twice in the same cast.
Tier: 2
Cost 69 Dvg (6.9e70) - FC 1 Qa (1e15) Dwarven, Drow
Tier: 3
Cost 35.36 Ocvg (3.536e88) - FC 177.8 Qa (1.778e17) Dwarven, Drow
Tier: 4
Cost 18.12 Qatg (1.812e106) - FC 31.62 Qi (3.162e19) Dwarven, Drow
Tier: 5
Cost 9.289 Qaq (9.289e123) - FC 5.623 Sx (5.623e21) Dwarven, Drow
Tier: 6
Cost 4.751 Sxqag (4.761e141) - FC 1 Sp (1e24) Dwarven, Drow
Tier: 7
Cost Free - FC 177.8 Sp (1.778e26) Dwarven, Drow
Note: Dragon's Breath will cast a random Dragon's Breath spell for the 6th tier.
Note: Dragon's Breath will cast 2 random Dragon's Breath spell for the 7th tier.
Mercenary: Modified Tax Collection (R75+)
Cost: 200 Mana - Duration: Fixed to 20 seconds
Requirement: Round Table
Effect: Alters Tax Collection with new name and effect (still counts as Tax Collection for all purposes).
Effect: Increases the production of all buildings and Faction Coin find chance based on this spell tier level.
Effect: Also produce Tax Collection casts per second based on your Maximum Mana.
Formula (Production bonus): ((((1 + 0.01 * (120 + 1.25 * ln(1 + 90 + x) ^ 1.25)) ^ T) - 1) * 100)%, where x is Tax Collection worth in seconds and T the Share Benefits tier.
Formula (Faction Coin find chance multiplier): 120 ^ (0.25 * T)%, where T is Share Benefits.
Formula (Additional Tax Collection): +(0.01 * x * T), where x is Maximum Mana and T Share Benefits tier.
Note: Can be cast up to 36 tiers (Ascension 1) / 99 tiers (Ascension 3).
Note: Each tier costs x2/1.5 (with S1275) more mana than the previous one until Tier 40 - above x4/x2.25 than the previous one.
Note: Drains every second Mana equal to its current cost.
Note: Upgrades that cast free Tax Collection are disabled.
Reap Interests (Evil Mercenary)
Cost: 200 Mana - Duration: 0 seconds
Requirement: Dark Covenant
Effect: Additional casts of Reap Interests increase its seconds worth of production.
Formula: *(50000 * log10(8 + 0.1 * x)), where x is amount of Reap Interests casts.
Note: Upgrades that cast free Tax Collection are treated as Reap Interests casts.
Appraisal Vantage (Neutral Mercenary)
Cost: 200 Mana - Duration: 0 seconds
Requirement: Secret Exchange
Effect: Generates additional Faction Coins based on the amount of assistants you own.
Formula: (x * y ^ 1.275), where x is assistants owned, y is Faction coin chance.
Note: Upgrades that cast free Tax Collection are treated as Appraisal Vantage casts.
Temporal Flux (Proof of Order)
Requirement: Ascension 2
Cost: 5000 Mana - Duration: 20 seconds
Effect: Increase Unique building production by time spent this game.
Effect: Also multiplicatively increase Mana Regeneration based on time spent in this game.
Formula: (3.75 * (x / 60) ^ 0.825)%, where x is time in seconds this game.
Tier 2 (R120+)
Requirement: Lantern of Guidance (Artifact)
Coin Cost: 120 Notg (1.2e122) Emerald coins
FC Cost: 1 Sp (1e24) Angel, Undead, Dwarven and Drow Coins.
Maelstrom (Proof of Chaos)
Requirement: Ascension 2
Cost: 3500 Mana - Duration: 20 seconds
Effect: Increase the production of three random buildings based on one of these stats in this game, chosen at random: Mana produced, trophies unlocked, Faction Coins found or amount of assistants
Formula (Mana): (0.02 * (log10(1 + x)) ^ 5)%, where x is Mana produced this game.
Formula (Trophies): (2.5 * x ^ 0.9)%, where x is trophies unlocked.
Formula (Faction Coins): (0.01 * (log10(1 + x)) ^ 4)%, where x is Faction Coins found this game.
Formula (Assistants): (0.25 * (log10(1 + x)) ^ 5)%, where x is amount of assistants.
Tier 2 (R120+)
Requirement: Oil Lamp (Artifact)
Coin Cost: 120 Notg (1.2e122) Emerald coins
FC Cost: 1 Sp (1e24) Fairy, Demon, Dwarven and Drow Coins.
All Creation (Proof Of Balance)
Requirement: Ascension 2
Cost: 6000 Mana - Duration: 20 seconds
Effect: Increase production of all buildings based on your Mana Regeneration rate.
Formula: (0.15 * ln(1 + x) ^ 3 + 0.75 * x ^ 0.25)%, where x is your Mana Regeneration.
Effect: Also multiplicatively increase Faction Coin find chance based on your Mana Regeneration rate.
Formula: (4.5 * ln(1 + x) ^ 2.25 + 12.5 * x ^ 0.125)%, where x is your Mana Regeneration.
Tier 2 (R120+)
Requirement: Spark of Life (Artifact)
Coin Cost: 120 Notg (1.2e122) Emerald coins
FC Cost: 1 Sp (1e24) Elven, Goblin, Dwarven and Drow Coins.
Precognition (Archon)
Cost: 123456 Mana - Duration: 60 seconds
Effect: Buildings, Assistants, Royal Exchanges, Spells cast and Clicks count more based on Mana produced in this game.
Formula: (ln(1 + x) ^ 1.25)%, where x is Mana produced in this game.
Note: Formula Improved to (1.25 * ln(1 + x) ^ 1.5)% with AR2.
Spell Trophy & Upgrade: Chrono Loading
Requirement: R125+, Cast Precognition with at least 100 Qa (1e17) mana regeneration.
Note: Precognition raises regen itself. Make sure that you have 100 Qa (1e17) with it not active
Effect: A fraction of Precognition duration is added to time spent in this game.
Formula: (100 * ln(1 + x / 60) ^ 2.5), where x is its duration.
Effect: Also scale off invisible spell duration modifiers.
Cost: 10 Octg (1e118), A3+ Free
Challenge Upgrade: Omniscience (R153+)
Effect: Precognition also makes Excavations, Artifacts, Reincarnations, Research points and Lineage levels count 15% more.
Limited Wish (Djinn)
Cost: 888888 mana - Duration: Fixed to 12 seconds
Effect: Provide a random effect based on your chosen base alignment, for 12 seconds. The duration of the spell cannot be modified. Its power increases as you continue casting this spell.
Formula: (2.25 * (ln(1 + x) ^ 1.35) * y ^ 0.45)%, where x is Limited Wish activity time in this game and y is a random number between 1 and Limited Wish casts this game rolled on cast.
Possible Effects
1: Increase the production of all buildings.
Good Alignment
2: Temporarily increase Assistants.
3: All spells durations count more.
4: Multiplicatively increase Mana Regeneration.
Evil Alignment
2: Multiplicatively increase Trophy count and Offline Bonus.
3: Multiplicatively increase Mana Regeneration.
4: Multiplicatively increase Faction Coin find chance.
Neutral Alignment
2: Multiplicatively increase Maximum Mana.
3: All spells durations count more.
4: Multiplicatively increase Faction Coin find chance.
Spell Trophy & Upgrade: Persistent Entropy
Requirement: R125+, Cast Limited Wish 100 times within 30 minutes of a new game.
Effect: Adds 150 casts to Limited wish formula.
Cost: 10 Octg (1e118), A3+ Free
Challenge Upgrade: Full Wish (R153+)
Effect: Production of all buildings effect of Limited Wish is active on every cast and is no longer a possible random outcome.
Infinite Spiral (Makers)
Cost: 505000 mana - Duration: 10 seconds
Effect: Temporarily increase assistants based on Maximum Mana (multiplicative).
Formula: (10 * ln(1 + x) ^ 1.25)%, where x is your Maximum Mana.
Effect: Multiplicatively increase Maximum Mana based on Faction Coin find chance.
Formula: (1.5 * log10(1 + x) ^ 1.5)%, where x is your Faction Coin find chance.
Effect: Multiplicatively increase Faction Coin find chance based on Excavations made, including resets, in this Reincarnation.
Formula: (10 + 0.05 * (x * y) ^ 0.75)%, where x is excavations done this Reincarnation (NOT current excavation count), y is free and ruby Excavation Resets this Reincarnation
Spell Trophy & Upgrade: Reality Crater
Requirement: R125+, Cast Infinite Spiral with at least 10 excavation resets this game.
Effect: Infinite Spiral also reduces excavation cost multiplier based on assistants owned.
Formula: -(0.001 * log(1 + x)), where x is assistants owned.
Cost: 10 Octg (1e118), A3+ Free
Challenge Upgrade: Gaia's Cradle (R153+)
Effect: All Infinite Spiral effects scale 15% faster.
Catalyst
Spell Type: (Chaos) Djinn Faction Spell (R130+)
Cost: 500,000 Mana - Duration: Fixed to 60 seconds
Requirement: R130+, Djinn Bloodline
Effect: Imitates a random vanilla or base alignment spell at tier 7 for 60 seconds. This spell's duration cannot be modified.
Note: Having access to this spell also enables the spell trophies and the challenge rewards of those spells.
Note: Can not cast a spell that is already available.
Note: Does not give access to Holy Frenzy for Neutral alignment.
Chaos Madness (Chaos Mercenary)
Spell Type: (Chaos) Mercenary Faction Spell (R194+)
Cost: 500,000 Mana - Duration: Fixed to 20 seconds
Requirement: Mercenary Challenge 2 active
Effect: Grants the effect of a random lineage, with the level of your highest lineage for 20 seconds.
Note: Does not select a lineage that is already available.
Twisting Nether
Spell Type: Faction Spell (R220+)
Cost: 1,000,000 Mana - Duration: 20 seconds
Requirement: Twisting Nether (Fairy/Undead) Legacy Combo
Effect: Lineage Levels count +1 more per Tier.
Note: Twisting Nether counts as a faction spell, but has no alignments for upgrades such as Djinn Challenge 5.
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