**Click here to see your unlocked tiers**

At R40 you can unlock Tiered Autocasting, At R42 you can unlock spell tiers |
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Point to Arcane Brilliance Trophy ingame to see what spell tiers need unlocked |
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Input the Tier and the R you want to unlock it at then click Show |
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Tiers | - |

Arcane Brillance trophies | |

Reincarnations | - |

Unlock Spell Active Time (Total) Per R# & Tier |
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Spells are an active component of the game mechanics that enables to boost production. They require mana to be cast and only work while playing online.

Their duration, resource gain, mana-cost, and mana regeneration speed can be altered by getting specific Faction, Heritage, Challenge, or Research upgrades. Different aspects of the spells can also be used in other upgrades (eg: while a spell is active, the number of spell casts, based on mana produced, etc.).

The trick to use spells efficiently relies on finding the best setting: Which spell combination to cast, at what timing, with which automatic-casting tool, and where to set the contingency arrow. Like for upgrades, these choices can make a crucial difference for your game progress.

**Tier Spell Upgrades (R42+)**

**Requires**

** Tiered Autocasting**

Requirement: R40+, 200M Mana Produced (Total this R).

**Note**: This trophy unlocks at R40, The uprade is availabe at R40, but tiers do not unlock until R42.

**Upgrade Cost**: Free

**Effect**: Allows you to set the maximum tier you wish to autocast each spell to.

**Note**: In the spell tooltip, use the diamond icon to change its mode until you get to the desired maximum tier number. Spells will still follow their previous priority rules.

**Effect**: Only while offline, increase mana produced by an additional 10% (for a total of 90%) of your mana regeneration per second and your spells cast amount multiplicatively based on your offline mana regeneration.

**Formulas**: (1000 * log10(1 + x))

**From R42+**, for each default spell, tier 6 spell upgrades become available. Each tier gives 1 additional spell cast, and with all tiers combined, allows to cast a single spell up to 6 times simultaneously.

The generalized formula for spell tiers is B^T, where B is the base spell production and T is the tier of the spell. The exceptions to this are Gem Grinder, which increases its production by a linear amount, and Dragon's Breath, which simply adds one new type of Dragon Breath to the current breaths in effect. Other peripheral effects, such as the tripling of assistants granted from Fairy Chanting, are also not impacted by spell tiers.

**Note**: Dragon's Breath will cast a random Dragon's Breath spell for the 6th tier.

**From R100+**, for each default spell, tier 7 spell upgrades become available. Each tier gives 1 additional spell cast, and with all tiers combined, allows to cast a single spell up to 7 times simultaneously.

**Note**: Dragon's Breath will cast 2 random Dragon's Breath spell for the 7th tier.

Tier upgrade names start with the default spell's name followed by the tier number, starting from 2 to 6 (Holy Light 2, Holy Light 3, etc.)

Once tier spell upgrades are bought, you will need to use the Tiered Autocasting on each tier upgraded spell to set the amount of tier casts you wish, or else the casts will remain at tier 1.

**Offline bonus for spell tier**: (m + 100 * r)^(1 + 0.15 * (t-1)) where m is max mana, r is regen, t is tier.

**Unlock Formulas**

Each Tier Spell upgrade requires Time (Total), Coins, and Faction Coins (except for Call to arms)

Time for tier: Formula: 43200 * ((T - 0.5 * A) ^ 2 - (T - 0.5 * A)) * 0.98 ^ (R - (T - 0.5 * (A + 1)) - 42) seconds, where T is tier, A is amount of arcane brilliance trophies, R is reincarnation.

Diamond Coins for tier n + 1: Formula: x^{1 + 0.25 * (n - 1)}

Faction Coins for tier n + 1: Formula: x^{1 + 0.25 * (n - 1)}

where x is costs (see above table), R is your Reincarnation count, and n + 1 is number of upgrades.

Unlocking Tier spell upgrades only need to be done once, but you will still need to gather the coins and FCs necessary to purchase them after each abdication.

**Tier Mana Cost**: Mana cost for tiers is c*(2^t-1), where c is base mana cost and t is tier (Each tier has double the cost of the previous tier)

**Offline Spell Casting**

**While offline**: Spells set on autocasting will gain "Active Time (This game)", but no spell casts will be counted. Instead, a generic non-specific spell will increase your "Spell Casts" entry in the stats.

**Offline Activity Time Gain Formula**

**Formula**: t * min(1, m * d / (c^1.5 * n)), where t is offline time, m is mana regen per second, d is spell duration, c is spell mana cost, and n is number of spells set to autocast

**Note**: When going offline disable Tax Collection as it is counted for the number of spells set to autocast but nothing will be gained from it being set to autocast offline.

**For Spells to work offline, you need**

Offline mana regen upgrades (such as included in the 'Automatic auto-casting' upgrade)

Offline spell casting upgrades (such as included in the 'Priority Auto-casting' upgrade)

The bonuses are additional. The total bonus of all the offline auto-casting upgrades is 7 spell casts per minute and 90% of your online mana regeneration rate.

**As of v3.3 All spell durations are now capped to 10000x their base duration.**

**All Spells Tiers**

**Note**: Each tier also increase offline production based on mana statistics. (Not Tax Collection)

**Formula**: (m + 100 * r)^(1 + 0.15 * t) where m is max mana, r is regen, t is tier.

**Note**: Spell tier upgrades are A0 upgrades (A1 for T7 and A2 spells) so apply A-nerf accordingly.

** Tax Collection** (All Factions)

**Works For**: All - **Cost**: 200 Mana - **Duration**: 0 seconds

**Effect**: Instantly gain 30 seconds worth of coin production from buildings and assistants.

** Call to Arms** (All Factions)

**Works For**: All - **Cost**: 400 Mana - **Duration**: 20 seconds

**Effect**: Increase the production of all buildings based on the amount of buildings you own.

**Formula**: (0.3*x)^0.975%, where x is your Buildings Owned (This Game) stat.

**Tier**: 2

**Cost** 51 Sxd (5.1e52) - **FC** 0

**Tier**: 3

**Cost** 766.4 Vg (7.664e65) - **FC** 0

**Tier**: 4

**Cost** 11.52 Qivg (1.152e79) - **FC** 0

**Tier**: 5

**Cost** 173.1 Novg (1.731e92) - **FC** 0

**Tier**: 6

**Cost** 2.601 Qatg (2.601e105) - **FC** 0

**Tier**: 7

**Cost** Free - **FC** 0

** Spiritual Surge** (All Factions)

**Works For**: All (R14+) - **Cost**: 2500 Mana - **Duration**: 20 seconds

**Effect**: Increase the production of all buildings based on the amount of times you reincarnated and ascended.

**Formula**: (10000*1.05^x)^(1+0.5*y)%, where x is the number of times you have reincarnated and y is how many times you ascended.

Reincarnation | Tier | PB | Production bonus | D245 production bonus | |
---|---|---|---|---|---|

without D245 | with D245 | ||||

**Faction Coins Needed** Fairy, Elven, Angel, Goblin, Undead, Demon, Dwarven, Drow

**Tier**: 2

**Cost** 66 Uvg (6.6e67) - **FC** 10 T (1e13) each

**Tier**: 3

**Cost** 5.949 Spvg (5.949e84) - **FC** 891.3 T (8.913e14) each

**Tier**: 4

**Cost** 53.61 Utg (5.361e97) - **FC** 79.43 Qa (7.943e16) each

**Tier**: 5

**Cost** 48.33 Octg (4.833e118) - **FC** 7.079 Qi (7.079e18) each

**Tier**: 6

**Cost** 4.356 Qaqag (4.356e135) - **FC** 631 Qi (6.31e20) each

**Tier**: 7

**Cost** Free - **FC** 56.23 Sx (5.623e22) each

**Proof of Order**

**Requirement**: Ascension 2

**Cost**: 5000 Mana

**Effect**: Increase Unique building production by time spent this game.

**Effect**: Also multiplicatively increase Mana Regeneration based on time spent in this game.

**Formula**: (3.2 * (x/60) ^ 0.82))%, where x is time in seconds this game.

**Factions**

**Angel** (Good), **Undead** (Evil), and **Titans** (Neutral)

**Tier 2**

**Requirement**: Lantern of Guidance (Artifact)

**Coin Cost**: 123 Qaq (1.23e125) Emerald coins

**FC Cost**: 1 Oc (1e27) Angel, Undead, Dwarven and Drow Coins.

**Proof of Chaos**

**Requirement**: Ascension 2

**Cost**: 3500 Mana

**Effect**: Increase the production of three random buildings based on these stats in this game, chosen at random: mana produced, clicks made, Faction Coin found or amount of assistants.

**Formulas**

**Mana** (0.02 * (log10(1+x)) ^ 5%, where x is mana produced this game.

**Clicks** (0.075 * (log10(1 + x)) ^ 2.75)%, where x is clicks this game.%, where x is clicks this game.

**Faction Coins** (0.01 * (log10(1+x)) ^ 4)%, where x is faction coins found this game.

**Assistants**(0.25 * (log10(1+x)) ^ 5)%, where x is amount of assistants.

**Factions**

**Fairies** (Good), **Demons** (Evil), and **Faceless** (Neutral)

**Tier 2**

**Requirement**: Oil Lamp (Artifact)

**Coin Cost**: 123 Qaq (1.23e125) Emerald coins

**FC Cost**: 1 Oc (1e27) Fairy, Demon, Dwarven and Drow Coins.

**Proof of Balance**

**Requirement**: Ascension 2

**Cost**: 6000 Mana

**Effect**: Increase production of all buildings based on mana regeneration rate.

**Effect**: Also multipicatively increase Faction Coin find chance based on your mana regeneration rate.

**Formula**: floor(0.2 * x ^ 0.6), where x is mana per seconds.

**Factions**

**Elves** (Good), **Goblins** (Evil), and **Druid** (Neutral)

**Tier 2**

**Requirement**: Spark of Life (Artifact)

**Coin Cost**: 123 Qaq (1.23e125) Emerald coins

**FC Cost**: 1 Oc (1e27) Elven, Goblin, Dwarven and Drow Coins.

**Mercenary**: Tax Collection

**Mercenary Good Alignment**

**Requirement**: Mercenary Camp

**Cost**: 1 Qaqag (1e135)

**Effect**: Increases the production of all buildings and Faction Coin find chance based on this spell tier level for 20 seconds. Can be cast up to 35 tiers.

**Formula**: 120 ^ (0.25 * t), where t is tier (FC chance multiplier)

**Formula**: ((2.20 ^ T) - 1) * 100, multiplicative (production multiplier)

**Mercenary Evil Alignment**

**Requirement**: Tyrant Garrison

**Cost**: 1 Qaqag (1e135)

**Effect**: Additional casts of Reap Interests increase its seconds worth of production.

**Formula**: y ^ (1 + 0.2 * Log10(1 + x)), where y is TC original power and x is amount of TC casts.

**Note**: Extra time from reap interests does apply to S50.

**Note**: S50 tax collections do increase reap interests.

**Mercenary Neutral Alignment**

**Requirement**: Freemason's Hall

**Cost**: 1 Qaqag (1e135)

**Effect**: Generates additional Faction Coins per cast

**Formula**: (2.65 * x ^ 2.65), where x is original Faction Coin chance.

** Holy Light** (Any Good Faction)

**Works For**: Good - **Cost**: 900 Mana - **Duration**: 10 seconds

**Effect**: Increase clicking reward by 1750%

**Faction Coins Needed** Fairy, Elven, Angel, Dwarf

**Tier**: 2

**Cost** 54 Spd (5.4e55) - **FC** 1 B (1e9)

**Tier**: 3

**Cost** 4.629 Dvg (4.629e69) - **FC** 22.39 B (2.239e10)

**Tier**: 4

**Cost** 396.8 Sxvg (3.968e83) - **FC** 501.2 B (5.012e11)

**Tier**: 5

**Cost** 34.02 Utg (3.402e97) - **FC** 5 Qa (1.122e13)

**Tier**: 6

**Cost** 251.2 T Sxtg (2.916e111) - **FC** 10 Qa (2.514e14)

**Tier**: 7

**Cost** Free - **FC** 5.623 (5.623e15)

** Blood Frenzy** (Any Evil Faction)

**Works For**: Evil - **Cost**: 600 Mana - **Duration**: 20 seconds

**Effect**: Increases the production of all Evil buildings by 1250%.

**Faction Coins Needed** Goblin, Undead, Demon, Drow

**Tier**: 2

**Cost** 54 Spd (5.4e55) - **FC** 1 B (1e9)

**Tier**: 3

**Cost** 4.629 Dvg (4.629e69) - **FC** 22.39 B (2.239e10)

**Tier**: 4

**Cost** 396.8 Sxvg (3.968e83) - **FC** 501.2 B (5.012e11)

**Tier**: 5

**Cost** 34.02 Utg (3.402e97) - **FC** 11.22 T (1.122e13)

**Tier**: 6

**Cost** 2.916 Sxtg (2.916e111) - **FC** 251.2 T (2.512e14)

**Tier**: 7

**Cost** Free - **FC** 5.623 Qa (5.623e15)

** Gem Grinder** (Any Neutral Faction)

**Works For**: Neutral - **Cost**: 1000 Mana - **Duration**: 20 seconds

**Effect**: Multiply production bonus from gems by x50

**Tier Formula**: (5000*T)%, where T is tier

**Faction Coins Needed** Fairy, Elven, Angel, Goblin, Undead, Demon, Dwarven, Drow

**Tier**: 2

**Cost** 60 Nod (6E61) - **FC** 5 B (5e9)

**Tier**: 3

**Cost** 166.9 Qavg (1.669E77) - **FC** 142.5 B (1.425e11)

**Tier**: 4

**Cost** 464.7 Novg (4.647E92) - **FC** 4.0161 T (4.061e12)

**Tier**: 5

**Cost** 1.293 Qitg (1.293E108) - **FC** 115.7 T (1.157e14)

**Tier**: 6

**Cost** 3.6 Qag (3.6e123) - **FC** 3.299 Qa (3.299e15)

**Tier**: 7

**Cost** Free - **FC** 94.02 Qa (9.402e16)

** Fairy Chanting** (Fairies)

**Works For**: Fairy - **Cost**: 1000 Mana - **Duration**: 10 seconds

**Effect**: Increase the production of Farms, Inns and Blacksmiths by 50'000%

**Spell Trophy & Upgrade**: **Fairy Choir**

**Effect**: Triples your assistants while Fairy Chanting is active.

**Requirement**: Cast Fairy Chanting while having 45 or more assistants.

**Challenge Upgrade**: Fairy Orchestra, Each assistant generates 3 times as many faction coins while Fairy Chanting is active.

**Faction Coins Needed** Fairy

**Effect**: Increases the duration of the spell by 10 seconds per tier.

**Tier**: 2

**Cost** 54 Spd (5.4e55) - **FC** 10 B (1e10)

**Tier**: 3

**Cost** 4.629 Dvg (4.629e69) - **FC** 316.2 B (3.162e11)

**Tier**: 4

**Cost** 396.8 Sxvg (3.968e83) - **FC** 10 T (1e13)

**Tier**: 5

**Cost** 34.02 Utg (3.402e97) - **FC** 316.2 T (3.162e14)

**Tier**: 6

**Cost** 2.916 Sxtg (2.916e111) - **FC** 10 Qa (1e16)

**Tier**: 7

**Cost** Free - **FC** 316.2 Qa (3.162e17)

** Moon Blessing** (Elvens)

**Works For**: Elf - **Cost**: 700 Mana - **Duration**: 20 seconds

**Effect**: Increase the production of all buildings based on Treasure Clicks (Total).

**Formula**: 1.75 * ln^3.1(1 + x)%, where x is your Treasure Clicks (Total) stat.

**Spell Trophy & Upgrade**: **Sun Blessing**

**Effect**: Moon Blessing auto-clicks the treasure 15 times per second.

**Requirement**: Activate Moon Blessing between 6am and 12pm.

**Challenge Upgrade**: Star Blessing, Clicks from the Sun Blessing spell upgrade have a 5% increased chance to trigger Elven (3,2) Elven Luck.

**Faction Coins Needed** Elven

**Effect**: Increase click reward by an additional 35.6% per tier.

**Tier**: 2

**Cost** 54 Spd (5.4e55) - **FC** 10 B (1e10)

**Tier**: 3

**Cost** 4.629 Dvg (4.629e69) - **FC** 316.2 B (3.162e11)

**Tier**: 4

**Cost** 396.8 Sxvg (3.968e83) - **FC** 10 T (1e13)

**Tier**: 5

**Cost** 34.02 Utg (3.402e97) - **FC** 316.2 T (3.162e14)

**Tier**: 6

**Cost** 2.916 Sxtg (2.916e111) - **FC** 10 Qa (1e16)

**Tier**: 7

**Cost** Free - **FC** 316.2 Qa (3.162e17)

** God's Hand** (Angel)

**Works For**: Angel - **Cost**: 900 Mana - **Duration**: 20 seconds

**Effect**: Increase the production of all buildings by 150x your mana regeneration rate.

**Spell Trophy & Upgrade: God's Rest**

**Effect**: Gives random Faction Coins based on your mana regeneration for each other spell you cast while God's Hand is active.

**Formula**: (floor(x^1.1), where x is FC chance.

**Requirement**: Cast God's Hand on any Sunday.

**Challenge Upgrade**: God's Throne, Mana regeneration is increased by 50% while God's Hand is active.

**Faction Coins Needed** Angel

**Tier**: 2

**Cost** 54 Spd (5.4e55) - **FC** 10 B (1e10)

**Tier**: 3

**Cost** 4.629 Dvg (4.629e69) - **FC** 316.2 B (3.162e11)

**Tier**: 4

**Cost** 396.8 Sxvg (3.968e83) - **FC** 10 T (1e13)

**Tier**: 5

**Cost** 34.02 Utg (3.402e97) - **FC** 316 Qa (3.162e14)

**Tier**: 6

**Cost** 2.916 Sxtg (2.916e111) - **FC** 10 Qa (1e16)

**Tier**: 7

**Cost** Free - **FC** 316.2 Qa (3.162e17)

** Diamond Pickaxe** (Dwarf)

**Works For**: Dwarf - **Cost**: 1000 Mana - **Duration**: 12 seconds

**Effect**: Increase clicking reward by 25% per Excavation you made and increase your Faction Coin find chance by 300%.

**Spell Trophy & Upgrade**: **Minedwarf**

**Effect**: Increases Diamond Pickaxe bonus to "Faction Coin Find Chance" to 300%.

**Requirement**: Find 30'000 Faction Coins using Diamond Pickaxe in a single game.

**Challenge Upgrade**: Iron Grip, Increase Diamond Pickaxe duration by 8 seconds, and its bonus to Faction Coin find chance is passively applied as a multiplier to excavations Faction Coin rewards.

**Faction Coins Needed** Dwarf

**Effect**: Increases FC find chance per tier.

**Tier**: 2

**Cost** 63 Vg (6.3e64) - **FC** 1 T (1e12)

**Tier**: 3

**Cost** 998.1 Qivg (9.981e80) - **FC** 63.1 T (6.31e13)

**Tier**: 4

**Cost** 15.81 Utg (1.581e97) - **FC** 3.981 Qa (3.981e15)

**Tier**: 5

**Cost** 250.5 Sxtg (2.505e113) - **FC** 251.2 Qa (2.512e17)

**Tier**: 6

**Cost** 3.969 Dqag (3.969e120) - **FC** 15.85 Qi (1.585e19)

**Tier**: 7

**Cost** Free - **FC** 1 Sx (1e21)

** Goblin's Greed** (Goblins)

**Works For**: Goblin - **Cost**: 800 Mana - **Duration**: 5 seconds

**Effect**: Instantly produces Faction Coins based on gems you own Also increases production of all buildings based on the number of Faction Coins found in this game.

**FC Formula**: floor(ln^3(1 + x) + 20, where x is your current gems.

**Production Formula**: 0.75 * ln^3.15(1 + x)%, where x is your Faction Coins Gained (This Game) stat.

**Spell Trophy & Upgrade: Greed Drive**

**Effect**: Goblin's Greed costs 150 less mana.

**Requirements**: Cast Goblin's Greed 100 times in a row and do not cast any other spell.

**Note**: The Goblin Central Bank upgrade does not interfere with getting this trophy.

**Challenge Upgrade**: Avarice Drive, Increase Goblin's Greed duration by 5 seconds.

**Faction Coins Needed** Goblin

**Tier**: 2

**Cost** 54 Spd (5.4e55) - **FC** 10 B (1e10)

**Tier**: 3

**Cost** 4.629 Dvg (4.629e69) - **FC** 316.2 B (3.162e11)

**Tier**: 4

**Cost** 396.8 Sxvg (3.968e83) - **FC** 10 T (1e13)

**Tier**: 5

**Cost** 34.02 Utg (3.402e97) - **FC** 316.2 (3.162e14)

**Tier**: 6

**Cost** 2.916 Sxtg (2.916e111) - **FC** 10 Qa (1e16)

**Tier**: 7

**Cost** Free - **FC** 316.2 Qa (3.162e17)

** Night Time** (Undead)

**Works For**: Undead - **Cost**: 1000 Mana - **Duration**: 20 seconds

**Effect**: The production of assistants is increased by 30% per Necropolis you own.

**Spell Trophy & Upgrade**: **True Night**

**Effect**: Increases Night Time's production of assistants to 40% per Necropolis.

**Requirements**: Cast Night Time between 11 pm and 6 am.

**Challenge Upgrade**: Midnight Time, Increase Night Time assistant bonus based on total time spent offline.

**Formula**: 0.2 * x^0.7%, where x is your Time Spent Offline (Total) stat in seconds.

**Faction Coins Needed** Undead

**Tier**: 2

**Cost** 54 Spd (5.4e55) - **FC** 10 B (1e10)

**Tier**: 3

**Cost** 4.629 Dvg (4.629e69) - **FC** 316.2 B (3.162e11)

**Tier**: 4

**Cost** 396.8 Sxvg (3.968e83) - **FC** 10 T (1e13)

**Tier**: 5

**Cost** 34.02 Utg (3.402e97) - **FC** 316.2 T (3.162e14)

**Tier**: 6

**Cost** 2.916 Sxtg (2.916e111) - **FC** 10 Qa (1e16)

**Tier**: 7

**Cost** Free - **FC** 316.2 Qa (3.162e17)

** Hellfire Blast** (Demons)

**Works For**: Demon - **Cost**: 1000 Mana - **Duration**: 20 seconds

**Effect**: Increase the production of Evil Fortresses and Hell Portals based on the amount of trophies.

**Formula**: (round(200 * x^0.8))%, where x is your Trophies Unlocked stat.

**Spell Trophy & Upgrade**: **Hell Rush**

**Effect**: Hellfire Blast also boosts Halls of Legends.

**Requirements**: Cast the Demon spell Hellfire Blast in the first 60 seconds of a playtime.

**Challenge Upgrade**: Hellfire Burst, Reduces Hellfire Blast mana cost based on the number of trophies you have unlocked.

**Formula**: floor(0.25 * x), where x is the amount of trophies unlocked.

**Effect**: Hell Fire Blast will make Evil spells cast count 50% more for all purposes per tier while active.

**Faction Coins Needed** Demon

**Tier**: 2

**Cost** 54 Spd (5.4e55) - **FC** 10 B (1e10)

**Tier**: 3

**Cost** 4.629 Dvg (4.629e69) - **FC** 316.2 B (3.162e11)

**Tier**: 4

**Cost** 396.8 Sxvg (3.968e83) - **FC** 10 T (1e13)

**Tier**: 5

**Cost** 34.02 Utg (3.402e97) - **FC** 316.2 T (3.162e14)

**Tier**: 6

**Cost** 2.916 Sxtg (2.916e111) - **FC** 10 Qa (1e16)

**Tier**: 7

**Cost** Free - **FC** 316.2 Qa (3.162e17)

** Combo Strike** (Drow)

**Works For**: Drow - **Cost**: 800 Mana - **Duration**: 20 seconds

**Effect**: Increase the production of all buildings by a progressively higher value as you continue casting this spell (This game).

**Formula**: 30*(x^0.9)%, where x is the number of times you have cast Combo Strike (This game).

**Spell Trophy & Upgrade**: **Perfect Combo**

**Requirement**: Cast Combo Strike 100 times in a single game,The chain is interrupted by casting different spells.

**Effect**: Increases Combo Strike bonus.

**Formula**: 40*(x^0.9)%, where x is the number of times you have cast Combo Strike.

**Challenge Upgrade**: Versatile Combo, Increase Combo Strike counter based on the amount of spells cast in this game, not including Tax Collection.

**New Combo Strike Counter Formula**: C - Ctax, where C is your Spells Cast (This Game) stat and Ctax is your Tax Collection Cast This Game.

**Faction Coins Needed** Drow

**Effect**: Combo strike cast stat increases more when you cast higher tiers.

**Tier**: 2

**Cost** 63 Vg (6.3e64) - **FC** 1 T (1e12)

**Tier**: 3

**Cost** 998.1 Qivg (9.981e80) - **FC** 63.1 T (6.31e13)

**Tier**: 4

**Cost** 15.81 Uvg (1.581e97) - **FC** 3.981 Qa (3.981e15)

**Tier**: 5

**Cost** 250.5 Sxtg (2.505e113) - **FC** 251.2 Qa (2.512e17)

**Tier**: 6

**Cost** 3.969 Dqag (3.969e120) - **FC** 15.85 Qi (1.585e19)

**Tier**: 7

**Cost** Free - **FC** 1 Sx (1e21)

** Lightning Strike** (Titans)

**Works For**: Titan - **Cost**: 900 Mana - **Duration**: 20 seconds

**Effect**: The production of a random building is multiplied by 300% for each Iron Stronghold. Also grants Faction Coins depending on your current amount of gems.

**Formula**: round(1.5 * ln(1 + x) ^ 3), where x is your current gems.

**Spell Trophy & Upgrade**: **Lightning Storm**

**Effect**: Increase Lightning Strike multiplier to 5x Iron Strongholds.

**Requirement**: Cast Lightning Strike 100 times in a single game.

**Challenge Upgrade**: Thunderstorm, Lightning Strike now grants more Faction Coins based on your Faction Coin find chance.

**Formula**: round(1.75 * ln(1 + x) ^ 3), where x is your current gems.

**Faction Coins Needed** Angel, Goblin

**Effect**: Iron Strongholds count for 75% more per tier for the spell bonus.

**Tier**: 2

**Cost** 57 Ocd (5.7e58) - **FC** 50 B (5e10)

**Tier**: 3

**Cost** 27.85 Tvg (2.785e73) - **FC** 2.013 T (2.013e12)

**Tier**: 4

**Cost** 13.61 Ocvg (1.361e88) - **FC** 81.03 T (8.103e13)

**Tier**: 5

**Cost** 6.649 Ttg (6.649e102) - **FC** 3.262 Qa (3.262e15)

**Tier**: 6

**Cost** 3.249 Octg (3.249e117) - **FC** 131.3 Qa (1.313e17)

**Tier**: 7

**Cost** Free - **FC** 5.287 Qi (5.287e18)

** Brainwave** (Faceless)

**Works For**: Faceless - **Cost**: 600 Mana - **Duration**: 600 seconds

**Effect**: Increase production of all buildings by a cumulative 2% per second.

**Spell Trophy & Upgrade**: **Faceless Overmind**

**Effect**: Increases Brainwave ticks to 3% per second.

**Requirement**: Affiliate with the Faceless 5 times in a row.

**Challenge Upgrade**: Focused Thoughts, Give Brainwave a headstart based on the amount of times you cast it in this game, with a minimum of 1 minute,then grows up to maximum duration. +1 second per 5 minutes Active Time (This Game)

**Tier Upgrade**: +10 minutes per tier of Brainwave past tier 1.

**Faction Coins Needed** Fairy, Undead

**Effect**: Brainwave headstarts for an additional 10 minutes per tier.

**Tier**: 2

**Cost** 57 Ocd (5.7e58) - **FC** 50 B (5E10)

**Tier**: 3

**Cost** 27.85 Tvg (2.785e73) - **FC** 2.013 T (2.013e12)

**Tier**: 4

**Cost** 13.61 Ocvg (1.360e88) - **FC** 81.03 T (8.103e13)

**Tier**: 5

**Cost** 6.649 Ttg (6.649e102) - **FC** 3.262 Qa (3.262e15)

**Tier**: 6

**Cost** 3.249 Octg (3.249e117) - **FC** 131.3 Qa (1.313e17)

**Tier**: 7

**Cost** Free - **FC** 5.287 Qi (5.287e18)

** Grand Balance** (Druid)

**Works For**: Druid - **Cost**: 1000 Mana - **Duration**: 20 seconds (24s/w spell upgrade)

**Effect**: Increase the production of your least productive building based on the amount of the three most built ones.

**Formula**: round(0.25*(x*y*z/729)^0.9) where x,y, and z are the number of your three most-built buildings.

**Spell Trophy & Upgrade**: **Halls of Balance**

**Effect**: Increases Grand Balance duration to 24 seconds and lower its cost by 200 mana.

**Requirements**: Have Grand Balance affect Hall of Legends.

**Challenge Upgrade**: Primal Balance, Grand Balance now affects extra buildings based on total mana spent.

**Formula**: (0.00001 * x) ^ (0.2 - 0.025 * A), where x is mana produced and A is Ascension (Total this R).

Targets | A0 | A1 | A2 |
---|---|---|---|

1 | 0 | 0 | 0 |

+1 | 1e5 | 1e5 | 1e5 |

+2 | 3.2e6 | 5.25e6 | 1.016e7 |

+3 | 2.43e7 | 5.326e7 | 1.516e8 |

+4 | 1.024e8 | 2.756e8 | 1.032e9 |

+5 | 3.125e8 | 9.865e8 | 4.569e9 |

+6 | 7.776e8 | 2.796e9 | 1.541e10 |

+7 | 1.681e9 | 6.747e9 | 4.305e10 |

+8 | 3.277e9 | 1.447e10 | 1.049e11 |

+9 | 5.905e9 | 2.837e10 | 2.299e11 |

+10 | 1e10 | 5.179e10 | 4.642e11 |

**Faction Coins Needed** Elven, Demon

**Tier**: 2

**Cost** 57 Ocd (5.7e58) - **FC** 50 B (5E10)

**Tier**: 3

**Cost** 27.85 Tvg (2.785e73) - **FC** 2.013 T (2.013e12)

**Tier**: 4

**Cost** 13.61 Ocvg (1.360e88) - **FC** 81.03 T (8.103e13)

**Tier**: 5

**Cost** 6.649 Ttg (6.649e102) - **FC** 3.262 Qa (3.262e15)

**Tier**: 6

**Cost** 3.249 Octg (3.249e117) - **FC** 131.3 Qa (1.313e17)

**Tier**: 7

**Cost** Free - **FC** 5.287 Qi (5.287e18)

** Dragons Breath** (Dragon)

**Works For**: Dragon - **Cost**: 1500 Mana - **Duration**: 30 seconds

**Description**: Increase the production of all buildings based on Dragon's Breath activity time. ({1 * x ^ 0.625}%)

**Name**: Dragon's Breath

**Effect**: With the Spell upgrade Dragon's Roar, Dragon's Breath also produces Faction Coins at each cast based on its activity time.

**Effect**: Activates one of the following effects at random for 20 seconds.

**Requirement**: Dragons Trade Treaty

**Red**: Increase the production of unique buildings based on the amount of Faction Coins found in this game.

**Formula**: (2 * (ln(1 + X) ^ 2)%, where x is Faction Coins found in this game.

**Green**: Increase the production of all buildings based on the amount of spells cast in this game. Higher bonuses are provided to lower building tiers.

**Formula**: (0.01 * x ^ 0.625 * (11 - T) ^ 5)%, where x is spells cast (this game) and T is the building tier. (1 for Farms, 11 for Hall of Legends).

**Blue**: Increase your mana regeneration by 200%

**White**: Temporarily increase the amount of assistants based on total time spent being neutral.

**Formula**: (1.35 * floor(x / 60) ^ 0.7), where x is time as neutral this R in seconds.

**Black**: Increase the production of all buildings based on Dragon's Breath activity time.

**Formula**: (0.5 *x ^ 0.75)%, where x is Dragon's Breath activity time.

**Spell Trophy & Upgrade: Dragon's Roar**

**Effect**: Dragon's Breath also produces Faction Coins at each cast based on it's activity time.

**Formula**: floor(135 * x^0.98), x is all Rs activity time in seconds

**Challenge Upgrade**: Prismatic Breath While all 5 breaths are active, Reincarnations count double for all purposes.

**Faction Coins Needed** Dwarf, Drow

**Effect**: Each tier gives another random effect per cast. Tier 5 will trigger all the effects simultaneously.

**Effect**: Each tier also increase offline production based on mana statistics

**Formula**

**Note**: No 1 spell will be casted twice in the same cast.

**Tier**: 2

**Cost** 69 Dvg (6.9e70) - **FC** 1 Qa (1e15) Dwarven, Drow

**Tier**: 3

**Cost** 35.36 Ocvg (3.536e88) - **FC** 177.8 Qa (1.778e17) Dwarven, Drow

**Tier**: 4

**Cost** 18.12 Qatg (1.812e106) - **FC** 31.62 Qi (3.162e19) Dwarven, Drow

**Tier**: 5

**Cost** 9.289 Qaq (9.289e123) - **FC** 5.623 Sx (5.623e21) Dwarven, Drow

**Tier**: 6

**Cost** 4.751 Sxqag (4.761e141) - **FC** 1 Sp (1e24) Dwarven, Drow

**Tier**: 7

**Cost** Free - **FC** 177.8 Sp (1.778e26) Dwarven, Drow

**Note**: Dragon's Breath will cast a random Dragon's Breath spell for the 6th tier.

**Note**: Dragon's Breath will cast 2 random Dragon's Breath spell for the 7th tier.

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