Click Here to view Complete Research Tree

Enter the Research Facilities to improve your grinding potential.

There you will be able to advance your research progress, unlock and buy special upgrades which will boost all your abilities hugely.

Your research points in each branch are limited by the amount of Reincarnations you have.

Research was implemented in the Secrets expansion series (Secrets of the Realm, Secrets of the ancients, Secrets of the underworld) bringing "secret" powers to enhance each mythical faction. Overtaking the Mercenaries, it is accessible from R16 for Vanilla, R23 for Neutral, and R29 for Prestige Factions.

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The Facilities & Related Factions

Each Facility is related to several Factions: Vanilla factions are related to one facility, Neutral to two, and Prestige to three. Each facility increases the production of the related Faction's production according to following formula:

RP Production Formula: 350x^0.75% or 0% if x is 0, where x is the number of corresponding Research Points.

Facility cost: 10 Notg (1E121) coins, 1M (1E6) Faction coins of the related faction(s), 1 Dvg (1E69) gems

Note: It is recommended to start research with 100 Dvg (1E71) - 1 Tvg (1E72) gems.

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The Research Facilities

Short and long names

S=Spellcraft, C=Craftsmanship, D=Divine, E=Economics, A=Alchemy, and W=Warfare,

Spellcraft Spellcraft

Delve into the arcane mysteries of Spellcraft, discovering new ways to produce and use mana.

Effect: Increases Fairy, Faceless and Drow production.

Craftsmanship Craftsmanship

Learn how to use tools and experience to improve your production by mastering Craftsmanship.

Effect: Increases Elven, Titan and Dwarven production.

Divine Divine

Harness the power of the eternals, incresing your spell affinity and bestowing Divine power on all your productivity.

Effect: Increases Angel, Faceless and Dwarven production.

Economics Economics

Exploit your resources with Economics knowledge, taking maximum advantage of your properties and turning time into money.

Effect: Increases Goblin, Druid and Dwarven production.

Alchemy Alchemy

Tap the near-unlimited sources of Alchemy to improve your production and benefit from all your assets.

Effect: Increases Undead, Druid and Drow production.

Warfare Warfare

Use strategical prowess and manpower tp manipulate the production system in your favor.

Effect: Increases Demon, Titan and Drow production.

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Research Points & Upgrade Slots

At each reincarnation level, you will get limited amount of Research Points (RP) to upgrade each facility. The RP upgrade cost increases according to the following formula:

RP Cost Pre A: Formula: 1e126 * 1.5^x Coins and (x + 1)^3 Faction Coins

RP Cost Post A: Formula: 1e42*1.47^(x-780) and (x + 1)^3 Faction Coins

Available RPs Formula: (x + 1) * x / 2

Upon abdication, your gained Research Points will persist, and your Research Upgrade Slots will reset so you can make different research builds each run.

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At certain Reincarnation levels, additional Research Upgrade Slots (RUS) can be unlocked. The Vanilla RUS upgrades only need to be purchased once, Neutral and Prestige upgrades purchased each run.

Research Slot Upgrade Requirements

Warfare Magician

Requirement: R20, Discover at least 10 Spellcraft Researches.

Cost: 250 Noqag (2.5E152)

Effect: Increase Spellcraft upgrade slot by 1

Warfare Artisan

Requirement: R19, Discover at least 10 Craftsmanship Researches.

Cost: 250 Noqag (2.5E152)

Effect: Increase Craftsmanship upgrade slot by 1

Warfare Demigod

Requirement: R20, Discover at least 10 Divine Researches.

Cost: 250 Noqag (2.5E152)

Effect: Increase Divine upgrade slot by 1

Warfare Businessman

Requirement: R20, Discover at least 10 Economics Researches

Cost: 250 Noqag (2.5E152)

Effect: Increase Economics upgrade slot by 1

Warfare Apothecary

Requirement: R17, Discover at least 10 Alchemy Researches

Cost: 250 Noqag (2.5E152)

Effect: Increase Alchemy upgrade slot by 1

Warfare Warlord

Requirement: R20, Discover at least 10 Warfare Researches

Cost: 250 Noqag (2.5E152)

Effect: Increase Warfare upgrade slot by 1

Warfare Artifact-Ancient Device

Requirement: R23, Find the Ancient Device (Play a Neutral Faction, 2000+ Excavations)

Cost: 100 QiSxg (1E200)

Effect: Provides 2 additional slots for Neutral researches(1 for each related Neutral Faction Facility you are playing).

Note: Needs purchased for each Neutral research run.

Warfare Artifact-Horn of the Kings

Requirement: R29, Find the Horn of the Kings (Have Dwarven Forges, 3250+ Excavations)

Cost: 10 SxSpg (1E232), 10m Dwarven Coins

Effect: Provides 3 additional slots for Dwarven research (+2 Craftsman slots, +1 to the Good faction's facility you are playing).

Note: Needs purchased for each Prestige research run.

Warfare Artifact-Flame of Bondelnar

Requirement: R29, Find the Flame of Bondelnar (Have Spider Sanctuaries, 3250+ Excavations)

Cost: 10 SxSpg (1E232), 10m Drow Coins

Effect: Provides 3 additional slots for Drow research: (+2 Warfare slots, +1 to the Evil faction's facility you are playing).

Note: Needs purchased for each Prestige research run.

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Research Requirements
Vanilla Research
Fairy

Smiley face Enchanted Field Quest

Hey! Listen! A True Fairy has never enough Farms! We will offer you the chance to improve them!

Requirement: R16 + 2250 Farms

Cost: 10 Dtg (1E100)

Enchanted Field Enchanted Field

Upgrade Farms to Enchanted Fields, boosting their production based on the amount of assistants you own and unlocking more unique perks for the building.

Formula: 47 * (750 * x)^0.7, where x is your Assistants stat.

Requirement: Buy "Enchanted Field Quest"

Effect: Grants access to the Research Facilities.

Cost: 10 Ttg (1E103)

Enchanted Field Spellweavery

Unlocks the Spellcraft research facility and increases Fairy production by 100000%, plus an additional bonus based on Spellcraft research points.

Requirement: All Fairy faction upgrades bought, Enchanted Field

Cost: 1E121 coins, 1E6 Fairy coins

Elf

Training Grounds Quest Elven Training Grounds Quest

Hello, mellonamin. We require a new place to train our soldiers. Build enough Warrior Barracks, and we'll make them worthy of you.

Requirement: R16 + 1750 Warrior Barracks

Cost: 10 Dtg (1E100)

Elven Training Grounds Elven Training Grounds

Upgrade Warrior Barracks To Elven Training Grounds, boosting their production based on the total amount of clicks you made and unlocking more unique perks for the building.

Formula: ((50 * x^0.85) + 50 * ln^6(1 + x))%, where x is your Treasure Clicks (Total) stat.

Requirement: Buy "Elven Training Grounds Quest"

Effect: Grants access to the Research Facilities.

Cost: 10 Ttg (1E103)

Elven Training Grounds Carpentry

Unlocks the Craftsmanship research facility and increases Elven production by 100000%, plus an additional bonus based on Craftsmanship research points.

Requirement: All Elven faction upgrades bought, Elven Training Grounds

Cost: 1E121 coins, 1E6 Elven coins

Angel

Heaven's Domain Quest Heaven's Domain Quest

Bless you, dear friend. The Lands of the sky are expanding as more good souls are joining our ranks. Would you be so kind to provide them a place to stay in the Heavens?

Requirement: R16 + 1500 Heaven's Gates

Cost: 10 Dtg (1E100)

Heaven's Domain Heaven's Domain

Upgrade Heaven's Gate To Heaven's Domains, boosting their production by 35000% per spell affecting them and unlocking more unique perks for the building.

Requirement: Buy "Heaven's Domain Quest"

Effect: Grants access to the Research Facilities.

Cost: 10 Ttg (1E103)

Heaven's Domain Quest Pantheon

Unlocks the Divine research facility and increases Angel production by 100000%, plus an additional bonus based on Divine research points.

Requirement: All Angel faction upgrades bought, Heaven's Domain

Cost: 1E121 coins, 1E6 Angel coins

Goblin

Goblin Banks Quest Goblin Banks Quest

Hey There! We need a safe place to keep our honestly earned savings. We'll turn those Witch Conclaves into something more... useful, if you build enough of them.

Requirement: R16 + 1750 Witch Conclaves

Cost: 10 Dtg (1E100)

Goblin Banks Goblin Banks

Upgrade Witch Conclaves To Goblin Banks, boosting their production based on the amount of gold you own and unlocking more unique perks for the building.

Formula: 650 + 10000 * log^1.5(1 + x), where x is your current amount of Coins.

Requirement: Buy "Goblin Banks Quest"

Effect: Grants access to the Research Facilities.

Cost: 10 Ttg (1E103)

Goblin Banks Quest Exchequer

Unlocks the Economics research facility and increases Goblin production by 100000%, plus an additional bonus based on Economics research points.

Requirement: All Goblin faction upgrades bought, Goblin Banks

Cost: 1E121 coins, 1E6 Goblin coins

Undead

Undercities Quest Undercities Quest

Hello there. The dead stand ready. Give them a place to rise and live again... Build enough Necropolises, we'll take care of the rest.

Requirement: R16 + 1750 Necropolises

Cost: 10 Dtg (1E100)

Undercities Undercities

Upgrade Necropolises To Undercities, boosting their production based on time spent in this game and unlocking more unique perks for the building.

Formula: (10 * (2x)^0.75)%, where x is your Playtime (This Game) stat.

Requirement: Buy "Undercities Quest"

Effect: Grants access to the Research Facilities.

Cost: 10 Ttg (1E103)

Laboratory Laboratory

Unlocks the Alchemy research facility and increases Undead production by 100000%, plus an additional bonus based on Alchemy research points.

Requirement: Undercities and all Undead faction upgrades bought

Cost: 1E121 coins, 1E6 Undead coins

Demon

Infernal Realm Quest Infernal Realm Quest

Useless underling, be warned! The Demons are going to invade your world with all their might. If you know which side you want to be on when that happens, build those Hell Portals!

Requirement: R16 + 1500 Hell Portals

Cost: 10 Dtg (1E100)

Infernal Realm Infernal Realm

Upgrade Hell Portals To Infernal Realms, boosting their production by 100% per Trophy you unlocked and unlocking more unique perks for the building.

Requirement: Buy "Infernal Realm Quest"

Effect: Grants access to the Research Facilities.

Cost: 10 Ttg (1E103)

Strategy Room Strategy Room

Unlocks the Warfare research facility and increases Demon production by 100000%, plus an additional bonus based on Warfare research points.

Requirement: All Demon faction upgrades bought, Infernal Realm

Cost: 1E121 coins, 1E6 Demon coins

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Neutral Research

Secrets of the Ancients Secrets of the Ancients

Unlocks research for Titan, Druids and Faceless and increases production by 100,000%, plus an additional bonus based on Economics research points.

Requirement: Neutral Unique Building

Requirement: The Key To The Lost City artifact (for this you need: R23 +1500 excavations)

Cost: 1 Noqag (1e151) Coins, 1 M (1e6) Fairy, Elven, Angel, Goblin, Undead and Demon coins

Titan

Olympian Halls Quest Olympian Halls Quest

Khaire, ruler. More of our people will join your cause if you build enough Hall of Legends. Our architects will take care of expanding them to accomodate the almighty Titans.

Requirement: R22+

Cost: 10 Dtg (1E100)

Olympian Halls Olympian Halls

Upgrade Halls of Legend to Olympian Halls, boosting their production by 15% per Royal Exchange you've purchased and unlocking more unique perks for the building.

Requirement 2000 Halls of Legends

Cost: 10 Ttg (1E103)

Druid

Stonehenge Circles Quest Stonehenge Circles Quest

Hello, friend. The balance of nature requires more magic to sustain it. Build enough Stone Pillars, we'll gather our elders to improve them.

Requirement: R22+

Cost: 10 Dtg (1E100)

Stonehenge Circles Stonehenge Circles

Upgrade Stone Pillars to Stonehenge Circles, boosting their production by 25% per point of Maximum Mana and unlocking more unique perks for the building.

Note: The bonus is not a multiple of 25; this may be due to max. mana appearing as a floating point number instead of an integer.

Requirement: 2000 Stone Pillars

Cost: 10 Ttg (1E103)

Faceless

Sunken Cities Quest Sunken Cities Quest

C-uh'e sll'ha hrii nog nwyar. Kn'a wgah'n ph'sgn'wahl. (Those unpronounceable words with no apparent meaning have spoken directly to your mind: you have to build enough Labyrinths).

Requirement: R22+

Cost: 10 Dtg (1E100)

Sunken Cities Sunken Cities

Upgrade Labyrinths to Sunken Cities, boosting their production based on time spent in your longest game session and unlocking more unique perks for the building.

Formula: 75 * x^0.9%, where x is your Playtime (Longest Session) stat.

Requirement: 2000 Labyrinths

Cost: 10 Ttg (1E103))

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Prestige Research

Earth Core Artifact Earth Core Artifact

Your Magesty, our miners report to have found an unstable substance, throbbing with magical power. The Dwarves and Drow are ready to share the Secrets of the Underworld!

Requirement: R29 + 2750th Excavation

Secrets of the Underworld Secrets of the Underworld

Unlocks researches for Dwarven and Drow and provides a bonus for individual research branches.

Requirement: Prestige Unique Building (Dwarf or Drow), Artifact-Earth Core

Cost: 100 QiSxg (1E200), 10M of each faction coin

Dwarf

Dwarven Forge Quest Dwarven Forge Quest

Aye again lad! Don't ye want a better place to forge yer weapons? With Enough Blacksmiths me people can help ye!

Requirement: R28, 5000 Blacksmiths

Cost: 10 Sxg (1E184)

Dwarven Forges Dwarven Forges

In-game Description

Upgrade Blacksmiths to Dwarven Forges, boosting their production based on mana regen and unlocking more unique perks for the building.

Formula: 100 * x^0.9%, where x is your Mana per Second stat.

Requirement: Dwarven Forge Quest

Cost: 10 USxg (1E187)

Drow

Spider Sanctuary Quest Spider Sanctuary Quest

In-game Description

Kivvil. Our Valsharess requires more places to worship the almighty Spider Queen. Build enough Dark Temples, and our priestresses will consecrate them.

Requirement: R28, 3333 Dark Temples

Cost: 10 Sxg (1E184)

Spider Sanctuary Spider Sanctuary

In-game Description

Upgrade Dark Temples to Spider Sanctuaries, boosting their production based on time spent offline and unlocking more unique perks for the building.

Formula: 30 * x ^ 0.8, where x is your Time Spent Offline (Total) stat.

Requirement: Spider Sanctuary Quest

Cost: 10 USxg (1E187)

Dragons

Smiley face Wyrm's Den Quest

Ava'yorn thurirl. Our kind needs large spaces and a place to take flight. Build enough Iron Strongholds to make room for us.

Effect: Unlocks Wyrm's Den

Requirement: R46 + 4500 Iron Strongholds

Cost: 100 Tvg (1.0e74)

Smiley face Wyrm's Den

Upgrade Iron Stronghold to Wyrm's Den, boosting their production based on the total amount of Faction Coins you collected and unlocking more unique perks for the building.

Formula: ({0.05 * (ln^3.5(1 + x))}%)

Effect: Unlocks Wyrm's Den Unique Building

Requirement: Wyrm's Den Quest, Dragon's Trade Treaty

Cost: 10 Nod (1.e61)

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Mercenary

Secrets of the Warriors Obsidian Shard

Requirement: 8000 Excavations any Faction.

Description: Extremely hard and black as darkness itself, this material cannot apparently be carved or melted. It is a mystery how you can make this thing into a sword.

Effect: Unlocks Secrets of the Warriors.

Secrets of the Warriors Secrets of the Warriors

Requirement: Obsidian Shard

Cost: 100 Qiqag (1e140) and 10 Qa (1e16) of every Faction Coin.

Effect: Unlocks Researches for Mercenaries and increases their production by 1000%.

Mercenary Encampment Quest Mercenary Encampment Quest

We salute you, commander. Your strategical skills had not gone unnoticed within our ranks. We have decided to offer you a chance to establish a formal encampment within your boundaries... Build more structures to strengthen our city.

Requirement: Mercenary (Any Alignment), 150K buildings

Cost: 10 Notg (1e121)

Note: Only needs bought once.

Unlocks: Mercenary Unique Buildings

Good Alignment

Mercenary Camp Mercenary Camp

Requirement: Mercenary Encampment Quest

Cost: 10 Dqag (1e125)

Effect 1: Allows access to Research Facilities

Effect 2: Upgrade Knights Jousts to Mercenary Camps, boosting their production based on the amount of Non-Unique buildings you own and unlocking more unique perks for the building.

Formula: 1.5 * (1 + x), where X is number of Non-Unique Buildings.

Effect 3: Unlocks Round Table

Evil Alignment

Tyrant Garrison Tyrant Garrison

Requirement: Mercenary Encampment Quest

Cost: 1 Tqag (1e125)

Effect 1: Allows access to Research Facilities

Effect 2: Upgrade Evil Fortresses to Tyrant Garrisons, boosting their production based on Offline Production Bonus and unlocking more unique perks for the building.

Formula: 0.5 * log10(1+x) ^ 4.5, where x is Offline Production Bonus

Effect 3: Unlocks Dark Covenant

Neutral Alignment

Freemason's Hall Freemason's Hall

Requirement: Mercenary Encampment Quest

Cost: 1 Tqag (1e125)

Effect 1: Allows access to Research Facilities

Effect 2: Upgrade Alchemist Labs to Freemason's Hall, Boosting their production based on the highest amount of assistants you had in a single game and unlocking more unique perks for the building.

Formula: 2.5 * x ^ 2.5, where x is assistants you had in a single game (This R)

Effect 3: Unlocks Secret Exchange

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