Fairy Set

Requirement: A2+

Artifacts Required: Pink Carrot, Bottled Voice, Silk Cloth

Cost: Free

Effect: Increase Farm, Inn and Blacksmith production based on number of assistants owned.

Formula: (0.75 * x ^ 0.75), where x is number of assistants owned.


Pink Carrot

Clue: Found randomly in the Farms.

Description: The main product of properly nurtured Farms.

Requirement: Play as Fairy (Not Dwarf)

Chance: (# Farms / 5,000) %


Smiley face Bottled Voice

Clue: Can be captured when Chanting.

Description: The essence of a melodic Fairy voice.

Requirement: Play as Fairy (Not Dwarf)

Chance: (Fairy Chanting casts this game / 40,000) %


Silk Cloth

Clue: Found in the Swarming Towers.

Description: The purest silk made for Fairies, by Fairies, of Fairies.

Requirement: A2+, 3000+ Excavations, Play as Fairy

Chance: ((x - 10000) / 200000)%, where x is amount of Wizard Towers.


Elven Set

Requirement: A2+

Artifacts Required: Lucky Clover, Mini-treasure, Raw Emerald

Cost: Free

Effect: Increase all building production based on total amount of Elven Lucks triggered (This R)(since unlock).

Formula: (0.66 * x ^ 0.6), where x is amount of Elven Lucks triggered.


Smiley face Lucky Clover

Clue: Requires extreme amounts of luck!

Description: A perfectly shaped four leaf clover. Each leaf is almost unnaturally identical to the other three.

Requirement: Play as Elven (Not Dwarf)

Chance: ((Highest # of consecutive Elven Luck-1) * 50)%


Smiley face Mini-treasure

Clue: Click your way to the treasure!

Description: It's a small perfect replica of our gold-filled treasure.

Requirement: Play as Elven (Not Dwarf)

Chance: (# Clicks this game / 3,000,000)%


Raw Emerald

Clue: Not found on the first Excavation round.

Description: Just slightly less precious than a raw Ruby.

Requirement: A2+, 3000+ Excavations, Play as Elf

Chance: (((2 * x) ^ 4.5) / 10000)%, where x is non-ruby excavation resets (this game).

Chance: 1 in 44194 for 1 reset, 1 in 1954 for 2 resets, 1 in 316 for 3 resets.


Angel Set

Requirement: A2+

Artifacts Required: Pillar Fragment, Divine Sword, Fossilized Wing

Cost: Free

Effect: Increase mana regen based on spells cast this game.

Formula: (0.35 * x ^ 0.35), where x is spells cast.


Smiley face Pillar Fragment

Clue: May fall from the Heavens.

Description: A tiny piece of the legendary pillars which sustain all the Heavens.

Requirement: Play as Angel (Not Dwarf)

Chance: (# Heaven's Gate / 3,750)%


Smiley face Divine Sword

Clue: Only found by dedicated Angel allies.

Description: The shining golden sword of an Archangel. Its hilt feels pleasantly warm to the pure of heart and burning hot for the villain.

Requirement: Play as Angel (Not Dwarf) +3 consecutive Angels runs (This R). Even just buying the Angels Trade Treaty counts towards this artifact.

Chance: (Consecutive times allied with Angels this R / 60) %


Fossilized Wing

Clue: Angels may fall after a long time.

Description: The remains of an Angel fallen to earth.

Requirement: A2+, 3000+ Excavations, Play as Angel

Chance: (x / 25920000 (300 days))%, where x is angel time (all time) in seconds.


Goblin Set

Requirement: A2+

Artifacts Required: Ancient Coin Piece, Goblin Purse, Spiked Whip

Cost: Free

Effect: Multiplicatively increase gathered faction coins based on time spent this game if they don't match faction or bloodline.

Formula: (0.1 * x ^ 0.7), where x is seconds this game.

Note: Ingame tooltip is off by one (actual effect is 1 higher)


Artifacts Ancient Coin Piece

Clue: Rarely found among other special coins.

Description: A common goblin lucky charm. The older it is, the luckier you are, or so they say.

Requirement: Play as Goblin (Not Drow)

Chance: (Faction Coins this R / 50,000,000)%


Artifacts Goblin Purse

Clue: Fill your pockets with extorted money.

Description: Heavy and roomy. Definitely too big for just pocket change.

Requirement: Play as Goblin (Not Drow)

Chance: (Tax collection casts this game / 300,000)%


Spiked Whip

Clue: Used by the overseers in the Slave Markets.

Description: Use with caution. You do not want to exterminate all your slaves.

Requirement: A2+, 3000+ Excavations,Play as Goblin

Chance: ((x - 10000) / 300000)%, where x is amount of Slave Pens.


Undead Set

Requirement: A2+

Artifacts Required: Rotten Organ, JawBone, DustyCoffin

Cost: Free

Effect: Additively Increase max mana based on offline bonus.

Formula: (9 * ln(1 + x) ^3), where x is offline Multiplier. (offline production/100 + 1)


Artifacts Rotten Organ

Clue: Found among large masses of dead bodies.

Description: Ew... disgusting. It still pulses.

Requirement: Play as Undead (Not Drow)

Chance: (Assistants / 500)%


Artifacts Jaw Bone

Clue: Needs some time off.

Description: A jaw, missing more than half of its teeth.

Requirement: Play as Undead (Not Drow), 24+ hours offline (This R)

Chance: (Offline playtime this R / 10d)%


Dusty Coffin

Clue: Quick! Quick! You have no time to waste!

Description: Sealed since forever, yet you can hear a strange noise from within.

Requirement: A2+, 3000+ Excavations, Play as Undead

Chance: (1 / (30 + x ^ 1.5))%, where x is time this game in seconds.

Chance: 1 in 3000 in 0 seconds 1 in 49475 at 60 seconds. 1 in 134453 at 120 seconds.


Demon Set

Requirement: A2+

Artifacts Required: Demonic Figurine, Demon Horn, Crystallized Lava

Cost: Free

Effect: Increase non unique building production based on the sum of your faction spells activity time.

Formula: (0.4 * x ^ 0.75), where x is faction spell activity time.


Artifacts Demonic Figurine

Clue: Look for the trophies of the beast.

Description: An intricate figurine representing the evil face of a lesser demon.

Requirement: Play as Demon (Not Drow), 666 Trophies unlocked.

Chance: 1%


Artifacts Demon Horn

Clue: Only found by dedicated Demon allies.

Description: Still blazing with the flames of Hell. Handle with care.

Requirement: Play as Demon (Not Drow) +3 consecutive Demon runs (This R). Even just buying the Demons Trade Treaty counts towards this artifact.

Chance: (Consecutive times allied with Demon this R / 60)%


Crystallized Lava

Clue: Found in the Burning Abysses.

Description: Incandescent but still. Can be used efficiently as a desk lamp.

Requirement: A2+, 3000+ Excavations, Play as Demon

Chance: ((x - 10000) / 200000)%, where x is amount of Hall of Legends.


Titan Set

Requirement: A2+

Artifacts Required: Huge Titan Statue, Titan Shield, Titan Helmet

Cost: Free

Effect: Increase Unique building production based on time spent this game.

Formula: (0.5 * x ^ 0.7), where x is seconds.


Artifacts Huge Titan Statue

Clue: Struck by the lightning.

Description: The granite representation of a giant wielding a lightning bolt in its fist. A foot appears to be missing.

Requirement: Play as Titan (Not Dragon)

Chance: (Lightning Strike Casts this game / 1000)%


Artifacts Titan Shield

Clue: Don't fret it.

Description: A gargantuan metal shield, twice as tall as a common human.

Requirement: Play as Titan (Not Dragon) +10h playtime (This game)

Chance: (Playtime this game / 50h)%


Titan Helmet

Clue: Found in the trade route used for Exchanges.

Description: Made of enough metal to craft a human-sized full plate.

Requirement: A2+, 3000+ Excavations, Play as Titan

Chance: ((x ^ 2) / 5000000000 (5B))%, where x is Royal Exchanges.


Druid Set

Requirement: A2+

Artifacts Required: Glyph Table, Stone Of Balance, Branch of the Life Tree

Cost: Free

Effect: Increase production of all buildings based on their quantity.

Formula: (0.75 * x ^ 0.75), where x is building count. (NOT effected by build count multipliers).


Artifacts Glyph Table

Clue: Balance your buildings.

Description: Contains all the secrets of the Druidic Alphabet.

Requirement: Play as Druid (Not Dragon) +Same amount of each Neutral building.

Chance: 2%


Artifacts Stone of Balance

Clue: A Grand Balance performance.

Description: A carved stone hovering above its pedestal.

Requirement: Play as Druid (Not Dragon)

Chance: (Grand Balance Casts this game / 30,000)%


Branch of the Life Tree

Clue: Found in the remains of druidic ancestors.

Description: Despite being torn from its source tree, it keeps growing buds and leaves.

Requirement: A2+, 3000+ Excavations, Play as Druid

Chance: ((x ^ 3) / 2000000 (2M))%, where x is level of druid lineage.


Faceless Set

Requirement: A2+

Artifacts Required: Translucent Goo, Octopus-shaped Helmet, Nightmare Figment

Cost: Free

Effect: Increase production of all buildings based on highest amount of spells cast in a single game.

Formula: (0.32 * x ^ 0.28), where x is number of spells cast.


Artifacts Translucent Goo

Clue: Byproduct of the Brain.

Description: A completely odorless sticky substance with a diaphanous, unsettling glow.

Requirement: Play as Faceless (Not Dragon)

Chance: (Brainwave cast this game / 400)%


Artifacts Octopus-shaped Helmet

Clue: Found in the Labyrinths.

Description: A large helmet with empty metal prongs to accomodate tentacular appendages.

Requirement: Play as Faceless (Not Dragon)

Chance: (Labyrinths / 2000)%


Nightmare Figment

Clue: A strong and quick brain is required.

Description: An unshaped, ephemeral substance which is politely trying to corrupt your mind.

Requirement: A2+, 3000+ Excavations, Play as Faceless

Chance: (x ^ 1.5 / 20000000 (20M))%, where x is headstart time in seconds.


Dwarven Set

Requirement: R116+

Artifacts Required: Dwarven Bow, Stone Tankard, Beard Hair

Cost: Free

Effect: Increase assistants based on your Royal Exchange bonus.

Formula: (x ^ 0.9), where x is Royal Exchange bonus.


Artifacts Dwarven Bow

Clue: Click to throw.

Description: Actually a heavy throwing hammer.

Requirement: Play as Dwarves

Chance: (# clicks this game / 25,000)%


Artifacts Stone Tankard

Clue: Found in the Inns.

Description: A very heavy mug for drinking the heaviest beers.

Requirement: Play as Dwarves

Chance: (# Inns / 25,000)%


Beard Hair

Clue: It requires a lot of beard samples to get the perfect hair.

Description: Hopefully coming from a real dwarven beard.

Requirement: R116+, 3000+ Excavations, Play as Dwarves

Chance: (x / 100000000 (100M))%, where x is assistant count.


Drow Set

Requirement: R116+

Artifacts Required: Ceremonial Dagger, Arachnid Figurine, Poison Vial

Cost: Free

Effect: Increase offline production based on evil spells cast (this R).

Formula: (0.75 * x ^ 0.75), where x is total evil spells cast (this R).


Artifacts Ceremonial Dagger

Clue: Avoid hurting your fingers.

Description: Its blade is unnaturally keen and sharp.

Requirement: Play as Drow, 0 Treasure clicks (This Game) (This includes automatic clicks)

Note: You can disable Gifts in options.

Chance: 2%


Arachnid Figurine Arachnid Figurine

Clue: Embrace Evil. For a while.

Description: If you are afraid of spiders, Drow aren't your faction.

Requirement: Play as Drow +24h Evil Playtime (All-time)

Chance: (All-time Evil playtime / 50d)%


Poison Vial

Clue: Combo your way through.

Description: One drop of this is enough to fell thousands of non-immune creatures.

Requirement: R116+, 3000+ Excavations, Play as Drow

Chance: (x / 10000000 (10M))%, where x is combo strike production bonus


Dragon Set

Requirement: R116+

Artifacts Required: Dragon Fang, Dragon Soul, Dragon Scale

Cost: Free

Effect: Increase the production of Non-Unique buildings based on Faction Coins found in this game.

Formula: (16 * log(1 + x) ^ 2), where x is Faction Coins found.


Dragon Fang Dragon Fang

Clue: Found in the Wyrm Dens.

Description: This huge fang can barely fit in the hands of a Titan.

Requirement: R50+, play as Dragons

Chance: Excavate (# Iron Strongholds / 400,000)%


Dragon Soul Dragon Soul

Clue: Take five deep breaths.

Description: The extracted soul from an ancient dragon, wields the power to end the world in an instant. Also makes a good soup ingredient.

Requirement: R50+, play as Dragons, have 5 different Dragon Breath effects active simultaneously.

Chance: Excavate (# Dragon Breath casts this game / 200,000)%


Dragon Scale

Clue: Usually found when a lot of magic is lingering.

Description: Very high on the realms' most accurate hardiness rankings.

Requirement: R116+, 3000+ Excavations, Play as Dragon

Chance: (x / 2500)%, where x is active spells

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