Mercenary Research

Mercenary Encampment Quest Mercenary Encampment Quest

We salute you, commander. Your strategical skills had not gone unnoticed within our ranks. We have decided to offer you a chance to establish a formal encampment within your boundaries... Build more structures to strengthen our city.

Requirement: Mercenary (Any Alignment), 125000 buildings

Cost: 10 Notg (1e121)

Note: Only needs bought once.

Unlocks: Mercenary Unique Buildings


Unique Buildings

Good

Mercenary Camp Mercenary Camp

Requirement: Mercenary Encampment Quest

Cost: 100 Qag (1e125)

Effect 1: Allows access to Research Facilities

Effect 2: Upgrade Knights Jousts to Mercenary Camps, boosting their production based on the amount of Non-Unique buildings you own and unlocking more unique perks for the building.

Formula: (1.25 * (1 + x) ^ 1.05), where X is number of Non-Unique Buildings.

Effect 3: Unlocks Round Table


Round Table Round Table (Spell Upgrade)

Requirement: Mercenary Camp

Cost: 1 Qaqag (1e135)

Effect 1: Gives 1 additional upgrade from any of the Good factions.

Effect 2: Upgrades Tax Collection spell to Share Benefits. Increases the production of all buildings and Faction Coin find chance based on this spell tier level for 20 seconds. Can be cast up to 35 tiers.

Faction Spell: Tax Collection


Round Table Good

Requirement: Mercenary Camp

Cost: 1 Qaqag (1e135)

Effect: Increases the production of all buildings and Faction Coin find chance based on this spell tier level for 20 seconds. Can be cast up to 36 tiers.

Formula: 120 ^ (0.25 * t), where t is tier (FC chance multiplier)

Formula: ((2.20 ^ T) - 1) * 100, multiplicative (production multiplier)

Effect: Now adds Tax Collections casts based on its duration and current tier cast.

Formula: (10 * x * T), where x is spell duration and T is spell tier

Formula: sum formula is (x ^ (0.15 * T)), where x is spell duration and T is spell tier


Round Table Good Mercenary Upgrade 13

You can purchase any upgrade from any Good Faction for an increased price

Requirement: Round Table (Good Spell Upgrade)


Evil

Tyrant Garrison Tyrant Garrison

Requirement: Mercenary Encampment Quest

Cost: 100 Qag (1e125)

Effect 1: Allows access to Research Facilities

Effect 2: Upgrade Evil Fortresses to Tyrant Garrisons, boosting their production based on Offline Production Bonus and unlocking more unique perks for the building.

Effect 3: Unlocks Dark Covenant

Formula: (0.5 * log10(x) ^ 3.5), where x is Offline Production Bonus.


Tyrant Garrison Evil

Requirement: Tyrant Garrison

Cost: 1 Qaqag (1e135)

Effect: Additional casts of Reap Interests increase its seconds worth of production.

Formula: (y ^ (1 + 0.24 * log10(1 + x))), where y is TC original power and x is amount of TC casts

Note: Extra time from reap interests does apply to S50.

Note: S50 tax collections do increase reap interests.


Dark Covenant Dark Covenant (Spell Upgrade)

Requirement: Tyrant Garrison

Cost: 1 Qaqag (1e135)

Effect 1: Gives 1 additional upgrade from any of the Evil factions.

Effect 2: Upgrades Tax Collection spell to Reap Interests Additional casts of Reap Interests increase its seconds worth of production.


Round Table Evil Mercenary Upgrade 13

You can purchase any upgrade from any Evil Faction for an increased price.

Requirement: Tyrant Garrison (Evil Spell Upgrade)


Neutral

Freemason's Hall Freemason's Hall

Requirement: Mercenary Encampment Quest

Cost: 100 Qag (1e125)

Effect 1: Allows access to Research Facilities

Effect 2: Upgrade Inns to Freemason's Hall, Boosting their production based on the highest amount of assistants you had in a single game (This R) and unlocking more unique perks for the building.

Formula: (20 + 20 * x), where x is assistants you had in a single game (This R).

Effect 3: Unlocks Secret Exchange


Secret Exchange Secret Exchange (Spell Upgrade)

Requirement: Freemason's Hall

Cost: 1 Qaqag (1e135)

Effect : Upgrades Tax Collection spell to Appraisal Vantage, Generates additional Faction Coins per cast

Freemason's Hall Neutral

Requirement: Freemason's Hall

Cost: 1 Qaqag (1e135)

Effect: Generates additional Faction Coins per cast

Formula: (2.5*x^2.5), where x is original Faction Coin chance.


Secrets of the Warriors Obsidian Shard

Requirement: 8000th Excavation as any Faction, R75+

Description: Extremely hard and black as darkness itself, this material cannot apparently be carved or melted. It is a mystery how you can make this thing into a sword.

Effect: Unlocks Secrets of the Warriors


Secrets of the Warriors Secrets of the Warriors

Requirement: Obsidian Shard

Cost: 100 Qiqag (1e140) and 10 Qa (1e16) of every Faction Coin.

Effect: Unlocks Researches for Mercenaries and increases their production by 1000%.


Research

S2875: For Mercenary - Spell Name: Scholarship

Requirement: 11000 Merc Unique Buildings.

Cost: 7.26 Qiqag (7.26e168)

Effect: Increases the production of Non-Unique buildings by 3.5% per Unique building.


S3200: For All Factions - Spell Name: Manipulation

Requirement: 1B (1e9) Tax Collection cast, (Calefaction A1325) and (Psionics S1500).

Cost: 387 USsx (3.87.188)

Effect: Each active spell increases mana regen by an additional 8% (good merc TC tiers also count).

Effect: Also increases offline spells cast amount multiplicatively by 1200%


C3000: For Mercenary - Spell Name: Customizing

Requirement: 9000 Excavations as Mercenary.

Cost: 280.7 SpQig (2.807e176)

Effect: Increases the production of all buildings based on the amount of artifacts you own.

Formula: (1.5 * x ^ 1.5), where X is artifacts you own.


C3100: For All Factions - Spell Name: Engineering

Requirement: 15 days Mercenary time spent (Total).

Cost: 329.6 NoQig (3.296e182)

Effect: Increase maximum mana based on the total amount of clicks made (This R).

Formula: (65 * x ^ 0.35), where x is clicks made.


D2775: For Mercenary - Spell Name: Intervention

Requirement: Secrets of the Warriors.

Cost: 6.182 TQig (6.182e162)

Effect: Increases the production of Unique Building based on time spent with Mercenaries.

Formula: 0.1 * x ^ 0.7


D3350: For All Factions - Spell Name: Vampirism

Requirement: 1QA% (1e15) offline bonus, (Intervention D2775) and (Upheaval W3150).

Cost: 492.5 QaSxg (4.925e197)

Effect: Increase assistants additively and multiplicatively based on your Offline Bonus.

Formula

Additive: (3.25 * log10(1 + x) ^ 2.25), where x is your Offline Bonus.

Multiplicative: (0.05 * log10(1 + x) ^ 2), where x is your Offline Bonus.


E3250 - For All - Research Name: Hirelings

Requirement: (Intimidation E1325) and (Scholarship S2875).

Cost: 661.6 USxg (6.616e188)

Effect: Gives assistants based on the amount of coins you own.

Formula: (1.5 * ln(1 + x) ^ 1.5), where x is amount of coins you own.


E3300 - For Mercenary - Research Name: Estates

Requirement: 45000 Unique buildings, (Hoarding E1225) and (Combination A2950).

Cost: 629.2 DSxg (6.292e191)

Effect: Gives you all the Unique Buildings of your alignment.


A2950: For Mercenary - Spell Name: Combination

Requirement: All Lineages Level at 15.

Cost: 259 SxQig (2.59e173)

Effect: Select an aditional bloodline.

Effect: You also gain all the base effect of its respective Lineage.


A3400: For All Factions - Spell Name: Chemistry

Requirement: 1 No (1e30) FC, (Customizing C3000) and (Manipulation S3200).

Cost: 533.7 QiSxg (5.337e200)

Effect: Increases Faction Coin find chance based on the total amount of Lineage levels you have.

Effect: Also increases Faction Coin find chance by a multiplicative 350%.

Formula: 3 * x ^ 2.25, where x is total Lineage levels.


W3050: For Mercenary - Spell Name: Flanking

Requirement: 50000 Base Assistants, (Authority W1275) and (Intimidation E1325).

Cost: 304.1 OcQig (2.146e179)

Effect: Increases the production of buildings one tiers directly above or below a Unique Building based on the amount of assistants you own.

Formula: (0.2 * x ^ 0.7), where x is assistants.


W3150: For All Factions - Spell Name: Upheaval

Requirement: 60000 Enchanted Fields, Inns and Dwarven Forges.

Cost: 357.2 Sxg (3.572e185)

Effect: Increases the production of all buildings based on their tier, giving the highest bonus to the lowest.

Formula: 50*(12-T)^2.15, where T is building tier.

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