In-game description
The sly Goblins excel at making the best possible deals and bargains.
Affiliating yourself with the Goblin faction will offer you economic opportunities and allows you to benefit from larger quantities of everything.
Alignment: Evil
Part of the Evil Vanilla Factions, the Goblin's asset is the ability to build cheap, thus enabling to build more. Their Bloodline will be valuable when aiming for all the building trophy series.
Unlock Requirement: None (all Vanilla Factions are enabled by default)
Faction spell
Goblin's Greed
Cost: 800 Mana - Duration: 5 seconds
Effect: Instantly produces Faction Coins based on gems you own. Also increases production of all buildings based on the number of Faction Coins found in this game.
Faction Coin Formula: +(20 + ln(1 + x) ^ 3), where x is your current amount of gems.
Production Formula: (0.75 * ln(1 + x) ^ 3.15)%, where x is the number of Faction Coins found in this game.
Spell Trophy & Upgrade
Greed Drive
Requirement: Cast Goblin's Greed 100 times in a row and do not cast any other spell.
Note: The Goblin Central Bank upgrade does not interfere with getting this trophy.
Cost: 1 M (1e6), A1+ Free
Effect: Goblin's Greed costs 150 less mana.
Tier 1 Upgrades
Goblins Trade Treaty
Cost: Free at R0 with 0 gems, 20 Goblin Coins afterwards.
Effect: Unlocks Goblin Upgrades.
Strong Currency
Cost: 50 M (5e7)
Effect: Gain assistants additively based on the amount of Faction Coins found in this game.
Formula: +(0.5 * ln(1 + x) ^ 2), where x is Faction Coins found this game.
Slave Trading
Cost: 500 M (5e8)
Effect: Increase the production of all buildings based on the amount of Evil buildings you own.
Formula: (2 * x ^ 0.7)%, where x is the amount of Evil buildings you own
Cheap Materials
Cost: 5 B (5e9)
Effect: Tax Collection is worth more seconds additively based on the amount of buildings you own.
Formula: +(x ^ 0.5), where x is the amount of buildings you own.
Tier 2 Upgrades
Goblins Friendship Pact
Cost: 100 Goblin Coins
Effect: Unlocks more Goblin Upgrades.
Black Market
Cost: 500 B (5e11)
Effect: Production bonus from gems is increased by a multiplicative 150%.
Effect: Also increase offline production bonus based on the amount of Tax Collections cast this game.
Formula: (log10(1 + x) ^ 2)%, where x is Tax Collection casts this game.
Goblin Economists
Cost: 5 T (5e12)
Effect: Mutiplicatively increase Mana Regeneration based on Gold owned.
Formula: ((0.75 * log10(1 + x) ^ 1.25)%, where x is Gold owned.
Hobgoblin Gladiators
Cost: 50 T (5e13)
Effect: Increase the production of all buildings based on the worth in seconds of your Tax Collection spell.
Formula: (12 * ln(1 + x) ^ 3)%, where x is the seconds of your Tax Collection.
Tier 3 Upgrades
Goblins Alliance
Cost: 500 Goblin Coins
Effect: Unlocks more Goblin Upgrades.
Goblin Central Bank
Cost: 5 Qa (5e15)
Effect: Whenever you cast a spell, also cast a Tax Collection for free.
Fool's Gold
Cost: 50 Qa (5e16)
Effect: Increase Faction Coin find chance based on the highest amount of Witch Conclaves you own this Reincarnation.
Formula: floor(2 * x ^ 0.6)%, where x is the highest amount of Witch Conclaves you own this Reincarnation.
Green Fingers Discount
Cost: 500 Qa (5e17)
Effect: Gain coins randomly every 10 minutes. Also works while being offline.
Formula: (randRange(1 , 2500) * x), where x is your total (buildings + assistants) coin production per second, including spells.
Goblin Heritage
Requirements: Goblin Champion Trophy
Cost: 5000 Goblin Coins
Effect: Increase the production of all buildings based on the amount of Gems you own.
Formula: (floor(7.5 * log10(1 + x)))%, where x is the amount of Gems you own.
Goblin Research Requirements
Goblin Bank Quest
Description: Hey There! We need a safe place to keep our honestly earned savings. We'll turn those Witch Conclaves into something more... useful, if you build enough of them.
Requirement: R16 + 1,750 Witch Conclaves
Cost: 10 Dtg (1e100)
Note: Required once throughout the entire game play and does not count towards the bought upgrade stat.
Goblin Bank
Upgrade Witch Conclaves To Goblin Banks, boosting their production based on the amount of gold you own and unlocking more unique perks for the building.
Requirements: Buy "Goblin Banks Quest"
Cost: 10 Ttg (1e103)
Effect: (floor(log10(1 + x) ^ (3.1 / (1.1 + 0.1 * A))))% where x is your current amount of Coins and A is Ascension.
Effect: Also allows access to the Research Facilities.
Exchequer
Requirements: All Goblin faction upgrades bought, Goblin Banks
Cost: 10 Notg (1e121) coins, 1 M (1e6) Goblin coins
Effect: Unlocks the Economics research facility and increases Goblin production by 100000%, plus an additional bonus based on Economics research points.
Note: Required once throughout the entire game play and does not count towards the bought upgrade stat.
Unique Building
At R16, the Goblin's building Witch Conclaves can be upgraded to a Unique Building: Goblin Bank, which is required for some challenges and research quests.
Ascension 2 - R100+
Additional Alignment: Balance
Slave Market Quest
Description: Time is money, friend! The markets are expanding, we need new places to sell our slaves to! Build more Neutral buildings for us, will you?
Requirement: 30,000 Neutral buildings.
Cost: 1 Ud (1e36) Emerald Coins
Effect: Grants access to Unique Building.
Unique Building Upgrade
Requirement: Slave Market Quest
Cost: 1 Td (1e42) Emerald Coins
Effect: Gives Slave Market Unique Building.
Unique Building
Upgrade Slave Pens to Slave Markets, boosting their production based on assistants and unlocking more unique perks for the building.
Effect: Increase production based on assistants.
Formula: (floor(0.25 * x ^ 0.75))%, where x is amount of assistants.
Effect: Grants access to Faction Union.
Tier 4 Upgrades
Goblins Union
Requirement: Slave Market Unique Building
Cost: 1 Qi (1e18) Goblin Coins
Effect: Grants access to Union Upgrades.
Effect (R111+): Multiplicatively increase Faction Coins find chance based on spells cast in this game.
Formula: (2.25 * log10(1 + x) ^ 2.25)%, where x is spells cast in this game.
Fools Gems
Requirement: Goblins Union
Cost: 1 Nod (1e60) Emerald Coins
Effect: Multiplicatively increase production bonus from Gems based on the highest amount of Slave Markets you own in this Reincarnation.
Formula: (0.5 * x ^ 0.5)%, where x is the highest amount of Slave Markets you own this Reincarnation.
Money is Magic
Requirement: Goblins Union
Cost: 100 Qivg (1e80) Emerald Coins
Effect: Increase mana regeneration based on the amount of Tax Collections cast in this game.
Formula: (2 * ln(1 + x) ^ 2)%, where x is the amount of Tax Collections cast this game.
Lousy Architecture
Requirement: Goblins Union
Cost: 100 Tg (1e95) Emerald Coins
Effect: Reduce Non-Unique buildings cost multiplier by 0.01; with no other reductions applying, the multiplier will be 1.14 instead of 1.15.
Effect: Increase Non-Unique buildings production based on the amount of buildings of the same tier.
Formula: (x ^ 0.65)%, where x is the amount of buildings of the same tier.
Advanced Goblin Heritage
Requirements: Goblin Master trophy and 6 hours activity time (This Game) of Goblin's Greed.
Cost: 1 Sp (1e24) Goblin Coins
Effect: Tax Collections are worth more seconds of production based on Gems owned. (multiplicative).
Formula: (0.25 * log10(1 + x) ^ 0.95)%, where x is gems owned.
Note: When using their lineage, Advanced Heritage powers are multiplied by the level of the lineage.
Formula: *(1 + 0.3 * level)
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