**Economics**

Exploit your resources with Economics knowledge, taking maximum advantage of your properties and turning time into money.

**Increases**: **Goblin**, **Druid**, and **Dwarven** production.

Pointing to this ingame will tell you how many Slots (R16-R159) / Points (R160+) are available also tells you your total research points.

**Research Point Production**

**Formula**: 100000 * (1 + 0.01 * x ^ 0.7), where x is RP total of facility affinities.

**E1** - For Goblin

**Research Name**: Coinage

**Cost**: 750 Qag (7.50E125)

**Effect**: Increase the production of Goblin Banks based on the amount of buildings you own.

**Formula**: (0.85 * x ^ 0.85)%, where x is your Buildings Owned (This Game) stat.

**E10** - For Undead

**Research Name**: Recycling

**Hint**: Nation of the dead.

**Requirement**: 2,000 Undercities

**Cost**: 28.83 Uqag (2.883E127)

**Effect**: Increase the production of all other buildings by 95% per Undercity you own.

**E25** - For Elf

**Research Name**: Commerce

**Hint**: Colored wealth.

**Requirement**: 100 M (1E8) Faction Coins (Found this Game)

**Cost**: 12.63 Dqag (1.263E130)

**Effect**: Gain additional assistants based on the amount of Royal Exchanges you purchased.

**Formula**: floor((1 + 6 * x) ^ 0.5 - 1), where x is your Royal Exchanges Made stat.

**E30** - For All Factions

**Research Name**: Diplomacy

**Hint**: Exchange more.

**Requirement**: 1000 Exchanges (This Game)

**Cost**: 95.88 Dqag (9.588E130)

**Effect**: Increases Faction Coin find chance and Royal Exchange bonus based on time spent in this game.

**Formula**: Faction Coin Chance: floor(1.5 * x ^ 1.05)%

**Formula**: Royal Exchange bonus: floor(x^0.6)%, where x is Playtime (This Game in minutes).

**E50** - For Fairy

**Research Name**: Bartering

**Hint**: Royalties earnings.

**Requirement**: 1,000 Exchanges(as Goblin)

**Cost**: 318.8 Tqag (3.188E134)

**Effect**: Reduce Enchanted Field cost multiplier. Reduces cost multiplier by 0.035; with no other reductions applying, the multiplier will be 1.115 instead of 1.15.

**E80** - For All Factions

**Research Name**: Common Business

**Hint**: Neutral urbanistics.

**Requirement**: 9,000 Neutral Buildings

**Cost**: 61.13 Qiqag (6.113E139)

**Effect**: Increase the production of Good and Evil buildings based on the amount of neutral buildings.

**Formula**: round((1.75 * x) ^ 0.8)%, where x is the number of neutral buildings you own.

**E135** - For All Factions

**Research Name**: Bribing

**Hint**: Architectural advantage.

**Requirement**: 28,000 Total Buildings(as Goblin)

**Cost**: 296 Ocqag (2.96E149)

**Effect**: Reduce the building cost multiplier for Unique Buildings. Reduces cost multiplier by 0.02; with no other reductions applying, the multiplier will be 1.13 instead of 1.15.

**E145** - For All Factions

**Research Name**: Royal Demand

**Hint**: Collect those taxes!

**Requirement**: 5,000 Tax Collections (This R), Research Cultivation (C10) & Woodcraft (C105)

**Cost**: 17.07 Noqag (1.707E151)

**Effect**: Increase Tax Collection reward by 30 seconds of production.

**E150** - For All Factions

**Research Name**: Investment

**Requirement**: Research Bribing (E135) & Commerce (E25)

**Cost**: 129.6 Noqag (1.296E152)

**Effect**: Increase the production of all buildings based on the amount of coins you own.

**Formula**: round(ln(1 + x) ^ 1.25)%, where x is the amount of gold you own.

**E200** - For All Factions

**Research Name**: Acquisition

**Requirement**: Research Investment (E150) Common Business (E80)

**Cost**: 82.65 Dqig (8.265E160)

**Effect**: Increase the production of all buildings based on your percentage of trophies unlocked.

**Formula**: round(0.0003 * (100 * x) ^ 3.35), where x is trophies unlocked / max trophies.

**E225** - For Goblin

**Research Name**: Forgery

**Requirement**: Research Coinage (E1) & Gilding (A50)

**Cost**: 2.087 Qaqig (2.087E165)

**Effect**: Increase the production of Evil Buildings based on the amount of Goblin Banks you own.

**Formula**: round(10 * x ^ 0.85)%, where x is the number of Goblin Banks you own.

**E230** - For Demon

**Research Name**: Coercion

**Requirement**: Research Exertion (W50) & Diplomacy (E30)

**Cost**: 2.087 Qaqig (2.087E165)

**Effect**: Increases trophy count based on time spent as Evil this R.

**Formula**: (0.25 * x ^ 0.5), where x is time spent as Evil this R.

**E250** - For All Factions

**Research Name**: Trade Routes

**Requirement**: Research Forgery (E225) & Royal Demand (E145)

**Cost**: 52.7 Qiqig (5.27E169)

**Effect**: Increase mana regeneration based on the amount of Royal Exchanges you purchased.

**Formula**: floor(10 * x ^ 0.55) / 10, where x is your Royal Exchanges Made stat.

**E260** - For Druid

**Research Name**: Sifting

**Hint**: A lot of men-hirs.

**Requirement**: 3,000 Stonehenge Circles

**Cost**: 3.039 SxQig (3.039E171)

**Effect**: Increase the production of all other buildings based on the amount of Stone Pillars you own.

**Formula**: (100 * x), where x is Stone Pillars

**E275** - For Titan

**Research Name**: Offering

**Hint**: Offer Faction Coins, gain production.

**Requirement**: 1,250 Royal Exchanges(as Titans)

**Cost**: 175.2 SxQig (1.752E173)

**Effect**: Increase mana regeneration based on your Royal Exchange Bonus.

**Formula**: (x ^ 0.95), where x is your Royal Exchange Bonus.

**E290** - For All Factions

**Research Name**: Surveyorship

**Hint**: Take an interest in archeology.

**Requirement**: 7 Artifacts

**Cost**: 582.7 SpQig (5.827E176)

**Effect**: Reduces Excavation cost multiplier by 0.025; with no other reductions applying, the multiplier will be 1.175 instead of 1.2.

**E320** - For All Factions

**Research Name**: Smuggling

**Hint**: You shouldn\'t abdicate so poorly.

**Requirement**: Have 2x Gems in Abdication Treasury

**Cost**: 1.117 NoQig (1.117E180)

**Effect**: Increase Faction Coin find chance based on the amount of Unique Buildings owned.

**Effect**: Also increase FC chance find chance by a multiplicative 100%.

**Formula**: 5 * x ^ 0.9, where x is Unique Building owned

**E330** - For All Factions

**Research Name**: Collection

**Requirement**: Research Acquisition (E200) & Forgery (E225)

**Cost**: 6.443 Sxg (6.443E183)

**Effect**: Increase the production of all buildings based on the amount of artifacts you found.

**Formula**: round(50 * x ^ 1.1)%, where x is the amount of artifacts found.

**E350** - For Faceless

**Research Name**: Repurpose

**Requirement**: Research Journeymen (C200) & Adaptation (A330)(as Faceless)

**Cost**: 21.42 USxg (2.142E187)

**Effect**: Increase the production of all buildings based on the amount of Reincarnations you made.

**Formula**: round(2.5 * x ^ 2.25)%, where x is the amount of times you reincarnated.

**E400** - For All Factions

**Research Name**: Conversion

**Requirement**: Research Philosopher's Stone (A250) & Repurpose (E350).

**Cost**: 13.66 QaSxg (1.366E196)

**Effect**: Increase production bonus from Gems based on your Royal Exchange bonus.

**Formula**: (0.85 * floor(x ^ 0.85))%, where x is your Royal Exchange Bonus.

**E410** - For Dwarf

**Research Name**: Marketing

**Hint**: A Blacksmith army.

**Requirement**: 5000 Blacksmiths

**Cost**: 787.7 QaSxg (7.877E197)

**Effect**: Increase production of all other buildings by 75% per Dwarven Forge you own.

**E460** - For All Factions

**Research Name**: Inflation

**Hint**: Got enough Faction Coins?

**Requirement**: 100B (1E11) Faction Coins (Found this Game)

**Cost**: 502.3 SpSxg (5.023E206)

**Effect**: Increase Royal Exchange Bonus based on the amount of Faction Coins found in this game.

**Formula**: floor(3.5 * log10(1 + x))%, where x is your Faction Coins Gained (This Game) stat.

**E480** - For All Factions

**Research Name**: Undercutting

**Hint**: Maximum magic resources required.

**Requirement**: 15000 max mana

**Cost**: 1.67 NoSxg (1.67E210)

**Effect**: Increase the production of non-unique buildings based on total spells cast.

**Formula**: (0.65 * x ^ 0.65)%, where x is your Spells Cast (Total) stat.

**E495** - For Drow

**Research Name**: Jewellery

**Hint**: Special architecture.

**Requirement**: 12000 Unique Buildings (as Dwarf)

**Cost**: 731.4 NoSxg (7.314E212)

**Effect**: Increase the production bonus from gems based on the amount of Spider Sanctuaries you own.

**Formula**: (0.06 * x ^ 0.8)%, where x is the number of Spider Sanctuaries you own.

**E590** - For Goblin,Drow

**Research Name**: Slavery

**Requirement**: 200 Drow Exchanges as Droblin, Research Automatons(C225) and Undercutting(E480)

**Cost**: 39.16 QiSpg (3.916 E229)

**Effect**: Gain additional assistants based on the amount of Non-Unique buildings you own.

**Formula**: (0.1 * x ^ 0.8), where x is the number of Non Unique Buildings you own.

**E1225** - For Neutral,Dragon

**Research Name**: Hoarding

**Hint**: Massive numismatics.

**Requirement**: 1T (1E12) Faction coins (Found this game)

**Cost**: 160.2 Uvg (1.602e68)

**Effect**: Removes 1 Ascension penalty for Royal Exchanges.

**E1325** - For All Factions

**Research Name**: Intimidation

**Hint**: Unique wonders of the realm.

**Requirement**: 18000 Unique Buildings

**Cost**: 144.9 Tvg (1.449e74)

**Effect**: Reduce Royal Exchange cost multiplier.

**Formula**: Reduces multiplier by 0.025; with no other reductions applying, base multiplier is 1.1

**E1425** - For All Neutral Factions

**Research Name**: Rarity

**Hint**: Be neutral. Be different. For a short week.

**Requirement**: 5 days playtime each with Titan, Druid and Faceless, Research A545, C1300

**Cost**: 131 Qivg (1.31e80)

**Effect**: Increase Gem Grinder bonus based on the amount of artifacts you found.

**Formula**: (1.25 * x ^ 1.25), where x is artifacts found.

**E3250** - For All

**Research Name**: Hirelings

**Requirement**: (Intimidation E1325) and (Scholarship S2875).

**Cost**: 661.6 USxg (6.616e188)

**Effect**: Gives assistants based on the amount of coins you own.

**Formula**: (1.5 * ln(1 + x) ^ 1.5), where x is amount of coins you own.

**E3300** - For Mercenary

**Research Name**: Estates

**Hint**: 50k shades of uniqueness.

**Requirement**: 45000 Unique buildings, (Hoarding E1225) and (Combination A2950).

**Cost**: 629.2 DSxg (6.292e191)

**Effect**: Gives you all the Unique Buildings of your alignment.

**Effect**: Ascension 3: Gain all the Unique Buildings that match your alignments.

**E5125** - For All Factions

**Research Name**: Decentralization

**Requirement**: R175+, Forgotten Relic, Vault artifact and upgrade

**Effect**: Increase the production of all buildings based on the amount of buildings you own. Lower tiers get better bonuses.

**Formula**: ((6 - 0.5 * T) ^ 2 * x ^ 0.75), where T is building tier and x is the number of (every) buildings you own

**E5375** - For Balance

**Research Name**: Whipround

**Requirement**: R177+, Forgotten Relic, Vault artifact and upgrade

**Effect**: Increase Royal Exchange bonus additively and multiplicatively based on Tax Collections cast in this game.

**Formulas**

**Additive**: (x ^ 0.2), where x is tax collections (This game)

**Multiplicative**: (0.85 * x ^ 0.15), where x is tax collections (This game)

**E5625** - For All Factions

**Research Name**: Loan Sharking

**Requirement**: R179+, Forgotten Relic, Vault artifact and upgrade

**Effect**: Tax Collection is worth more based on Gold owned.

**Formula**: (log10(1 + x) ^ 1.8), where x is your current gold

**E5875** - For All Factions

**Research Name**: Prosperity

**Requirement**: R181+, Forgotten Relic, Vault artifact and upgrade

**Effect**: Multiplicatively increase Faction Coin find chance based on your faction spell activity in this game.

**Formula**: (0.4 * x ^ 0.4), where x is your least used faction spell (This game)

**Note**: Only checks the base faction spell of your faction(s). On mercs, scales off Share Benefits and the two chosen Faction Spells.

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