**Economics**

Exploit your resources with Economics knowledge, taking maximum advantage of your properties and turning time into money.

**Increases**: **Goblin**, **Druid**, and **Dwarven** production.

Pointing to this ingame will tell you how many slots are available also tells you your total research points.

**E1** - **For Goblin** - **Research Name**: Coinage

**Cost**: 750 Qag (7.50E125)

**Effect**: Increase the production of Goblin Banks based on the amount of buildings you own.

**Formula**: round(0.8 * x ^ 0.8)%, where x is your Buildings Owned (This Game) stat.

**E10** - **For Undead** - **Research Name**: Recycling

**Requirement**: 2,000 Undercities

**Cost**: 28.83 Uqag (2.883E127)

**Effect**: Increase the production of all other buildings by 95% per Undercity you own.

**E25** - **For Elf** - **Research Name**: Commerce

**Requirement**: 100 M (1E8) Faction Coins (Found this Game)

**Cost**: 12.63 Dqag (1.263E130)

**Effect**: Gain additional assistants based on the amount of Royal Exchanges you purchased.

**Formula**: floor((1 + 6 * x) ^ 0.5 - 1), where x is your Royal Exchanges Made stat.

**E30** - **For All Factions** - **Research Name**: Diplomacy

**Requirement**: 1000 Exchanges (This Game)

**Cost**: 95.88 Dqag (9.588E130)

**Effect**: Increases Faction Coin find chance and Royal Exchange bonus based on time spent in this game.

**Formula**: Faction Coin Chance: floor(1.5 * x ^ 1.05)%, where x is Playtime (This Game in minutes).

**Formula**: Royal Exchange bonus: floor(x ^0.6)%, where x is Playtime (This Game in minutes).

**E50** - **For Fairy** - **Research Name**: Bartering

**Requirement**: 1,000 Exchanges(as Goblin)

**Cost**: 318.8 Tqag (3.188E134)

**Effect**: Reduce Enchanted Field cost multiplier. Reduces cost multiplier by 0.035; with no other reductions applying, the multiplier will be 1.115 instead of 1.15.

**E80** - **For All Factions** - **Research Name**: Common Business

**Requirement**: 9,000 Neutral Buildings

**Cost**: 61.13 Qiqag (6.113E139)

**Effect**: Increase the production of Good and Evil buildings based on the amount of neutral buildings.

**Formula**: round((1.75 * x) ^ 0.8)%, where x is the number of neutral buildings you own.

**E135** - **For All Factions** - **Research Name**: Bribing

**Requirement**: 28,000 Total Buildings(as Goblin)

**Cost**: 296 Ocqag (2.96E149)

**Effect**: Reduce the building cost multiplier for Unique Buildings. Reduces cost multiplier by 0.02; with no other reductions applying, the multiplier will be 1.13 instead of 1.15.

**E145** - **For All Factions** - **Research Name**: Royal Demand

**Requirement**: 5,000 Tax Collections (This R), Research Cultivation (C10) & Woodcraft (C105)

**Cost**: 17.07 Noqag (1.707E151)

**Effect**: Increase Tax Collection reward by 30 seconds of production.

**E150** - **For All Factions** - **Research Name**: Investment

**Requirement**: Research Bribing (E135) & Commerce (E25)

**Cost**: 129.6 Noqag (1.296E152)

**Effect**: Increase the production of all buildings based on the amount of coins you own.

**Formula**: round(ln(1 + x) ^ 1.25)%, where x is the amount of gold you own.

**E200** - **For All Factions** - **Research Name**: Acquisition

**Requirement**: Research Investment (E150) & Common Business (E80)

**Cost**: 82.65 Dqig (8.265E160)

**Effect**: Increase the production of all buildings based on your percentage of trophies unlocked.

**Formula**: round(0.0003 * (100 * x) ^ 3.35), where x is trophies unlocked / max trophies.

**E225** - **For Goblin** - **Research Name**: Forgery

**Requirement**: Research Coinage (E1) & Gilding (A50)

**Cost**: 2.087 Qaqig (2.087E165)

**Effect**: Increase the production of Evil Buildings based on the amount of Goblin Banks you own.

**Formula**: round(10 * x ^ 0.85)%, where x is the number of Goblin Banks you own.

**E230** - **For Demon** - **Research Name**: Coercion

**Requirement**: Research Exertion (W50) & Diplomacy (E30)

**Cost**: 2.087 Qaqig (2.087E165)

**Effect**: Increase the production of Infernal Realms based on total time spent being Evil.

**Formula**: round(0.2 * x ^ 0.7)%, where x is your Time Spent Being Evil (Total) stat.

**E250** - **For All Factions** - **Research Name**: Trade Routes

**Requirement**: Research Forgery (E225) & Royal Demand (E145)

**Cost**: 52.7 Qiqig (5.27E169)

**Effect**: Increase mana regeneration based on the amount of Royal Exchanges you purchased.

**Formula**: floor(10 * x ^ 0.55) / 10, where x is your Royal Exchanges Made stat.

**E260** - **For Druid** - **Research Name**: Sifting

**Requirement**: 3,000 Stonehenge Circles

**Cost**: 3.039 SxQig (3.039E171)

**Effect**: Increase the production of all other buildings based on the amount of Stone Pillars you own.

**Formula**: (100 * x), where x is Stone Pillars

**E275** - **For Titan** - **Research Name**: Offering

**Requirement**: 1,250 Royal Exchanges(as Titans)

**Cost**: 175.2 SxQig (1.752E173)

**Effect**: Increase mana regeneration based on your Royal Exchange Bonus.

**Formula**: floor(0.9 * x ^ 0.95), where x is your Royal Exchange Bonus.

**E290** - **For All Factions** - **Research Name**: Surveyorship

**Requirement**: 7 Artifacts

**Cost**: 582.7 SpQig (5.827E176)

**Effect**: Reduces Excavation cost multiplier by 0.025; with no other reductions applying, the multiplier will be 1.175 instead of 1.2.

**E320** - **For All Factions** - **Research Name**: Smuggling

**Requirement**: Have 2x Gems in Abdication Treasury

**Cost**: 1.117 NoQig (1.117E180)

**Effect**: Increase Faction Coin find chance based on the amount of Unique Buildings owned.

**Effect**: Increase FC chance find chance by a multiplicative 100%.

**Formula**: (5 * x ^ 0.9), where x is Unique Building owned

**E330** - **For All Factions** - **Research Name**: Collection

**Requirement**: Research Acquisition (E200) & Forgery (E225)

**Cost**: 6.443 Sxg (6.443E183)

**Effect**: Increase the production of all buildings based on the amount of artifacts you found.

**Formula**: round(50 * x ^ 1.1)%, where x is the amount of artifacts found.

**E350** - **For Faceless** - **Research Name**: Repurpose

**Requirement**: Research Journeymen (C200) & Adaptation (A330)(as Faceless)

**Cost**: 21.42 USxg (2.142E187)

**Effect**: Increase the production of all buildings based on the amount of Reincarnations you made.

**Formula**: round(2.5 * x ^ 2.25)%, where x is the amount of times you reincarnated.

**E400** - **For All Factions** - **Research Name**: Conversion

**Requirement**: Research Philosopher's Stone (A250) & Repurpose (E350)

**Cost**: 13.66 QaSxg (1.366E196)

**Effect**: Increase production bonus from Gems based on your Royal Exchange bonus.

**Formula**: floor(x ^ 0.95)%, where x is your Royal Exchange Bonus.

**E410** - **For Dwarf** - **Research Name**: Marketing

**Requirement**: 5000 Blacksmiths

**Cost**: 787.7 QaSxg (7.877E197)

**Effect**: Increase production of all other buildings by 85% per Dwarven Forge you own.

**E460** - **For All Factions** - **Research Name**: Inflation

**Requirement**: 100B (1E11) Faction Coins (Found this Game)

**Cost**: 502.3 SpSxg (5.023E206)

**Effect**: Increase Royal Exchange Bonus based on the amount of Faction Coins found in this game.

**Formula**: floor(3.5 * log(1 + x))%, where x is your Faction Coins Gained (This Game) stat.

**E480** - **For All Factions** - **Research Name**: Undercutting

**Requirement**: 15000 max mana

**Cost**: 1.67 NoSxg (1.67E210)

**Effect**: Increase the production of non-unique buildings based on total spells cast.

**Formula**: (0.65 * x ^ 0.65)%, where x is your Spells Cast (Total) stat.

**E495** - **For Drow** - **Research Name**: Jewellery

**Requirement**: 12000 Unique Buildings (as Dwarf)

**Cost**: 731.4 NoSxg (7.314E212)

**Effect**: Increase the production bonus from gems based on the amount of Spider Sanctuaries you own.

**Formula**: (0.06 * x ^ 0.8)%, where x is the number of Spider Sanctuaries you own.

**E590** - **For Goblin,Drow** - **Research Name**: Slavery

**Requirement**: 200 Drow Exchanges as Droblin, Research Automatons(C225) and Undercutting(E480)

**Cost**: 39.16 QiSpg (3.916 E229)

**Effect**: Gain additional assistants based on the amount of Non-Unique buildings you own.

**Formula**: (floor(x / 300) ^ 1.05), where x is the number of Non Unique Buildings you own.

**E1225** - **For Neutral,Dragon** - **Research Name**: Hoarding

**Requirement**: 1T (1E12) Faction coins (Found this game)

**Cost**: 160.2 Uvg (1.602e68)

**Effect**: Reduce Ascension penalty for Royal Exchanges.

**Formula**: ((((((bonus per RE as %) ^ 0.2(if E1225)) * number of REs) / 100) + 1) ^ 0.1(if not E1225).

**E1325** - **For All Factions** - **Research Name**: Intimidation

**Requirement**: 18000 Unique Buildings

**Cost**: 144.9 Tvg (1.449e74)

**Effect**: Reduce Royal Exchange cost multiplier.

**Formula**: Reduces multiplier by 0.025; with no other reductions applying, base multiplier is 1.1

**E1425** - **For All Neutral Factions** - **Research Name**: Rarity

**Requirement**: 7 days playtime each with Titan, Druid and Faceless, Research A545, C1300

**Cost**: 131 Qivg (1.31e80)

**Effect**: Increase Gem Grinder bonus based on the amount of artifacts you found.

**Formula**: (1.75 * x ^ 1.75)%, where x is artifacts found. (multiplicative)

**E3250** - **For Mercenary** - **Research Name**: Estates

**Requirement**: 45000 Unique buildings, (Hoarding E1225) and (Combination A2950).

**Cost**: 661.6 USxg (6.616e188)

**Effect**: Gives you all the Unique Buildings of your alignment.

**E3300** - **For Mercenary** - **Research Name**: Hirelings

**Requirement**: (Intimidation E1325) and (Scholarship S2875)

**Cost**: 629.2 DSxg (6.292e191)

**Effect**: Gives assistants based on the amount of coins you own.

**Formula**: 2 * log10(x + 1), where x is the amount of coins you own.

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